<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="crawlerhusk" group="husk" colliderheightfromfloor="40" impacttolerance="10" draggable="True" limbscale="0.65" jointscale="0.65" canentersubmarine="True" canwalk="True" texturescale="0.5" spritesheetorientation="90" mainlimb="Torso" texture="Content/Characters/Crawlerhusk/crawlerhusk.png" color="255,255,255,255">
  <collider height="120" radius="50" name="Main Collider" width="0" />
  <!-- Head -->
  <limb id="0" radius="40" type="Head" flip="True" steerforce="10" healthindex="0" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" height="0" width="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Head" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0.8,-1" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="8" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <!-- BodyUpper (main torso) -->
  <limb id="1" width="1.6999927" height="0" type="Torso" flip="True" steerforce="0.1" healthindex="0" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" radius="55" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Torso" notes="" spriteorientation="NaN" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="8" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="72,0,230,226" depth="0.2" origin="0.4606622,0.4951695" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" scale="0.2" sync="1" stopwhenhostisdead="True" typename="inflate" blendmode="Add" usemovementsine="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="2" width="74.799995" height="68.85" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 2" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" scale="0.2" sync="1" stopwhenhostisdead="True" typename="inflate" blendmode="Add" usemovementsine="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="3" width="70.55" height="65.45" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 3" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="142,358,166,154" depth="0.22" origin="0.5427743,0.5" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="4" width="53.55" height="47.600002" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 4" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="194,226,126,112" depth="0.023" origin="0.5571429,0.4659517" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="5" width="39.95" height="28.900003" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 5" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="0,270,94,68" depth="0.24" origin="0.53557885,0.59164065" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="6" width="37.399998" height="23.800001" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 6" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="100,228,88,56" depth="0.025" origin="0.5984064,0.5294023" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="7" width="39.1" height="20.400002" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 7" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="94,284,92,48" depth="0.26" origin="0.54265505,0.5360783" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <!-- Jaw -->
  <limb id="8" width="53.55" height="38.25" ignorecollisions="True" flip="True" type="None" healthindex="1" attackpriority="2" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" name="Jaw" notes="" spriteorientation="0" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="5" constantangle="-90" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="322,166,126,90" depth="0.11" origin="0.53524786,0.5846235" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack context="Ground" cooldown="1" range="100" damagerange="100" duration="0.25" stun="0" structuredamage="0" itemdamage="0" structuresoundtype="" targetimpulse="0" targetimpulseworld="0,-5" severlimbsprobability="0" force="50" torque="0" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Character" secondarycooldown="0" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="Pursue" reverse="False" targetlimbtype="Head" retreat="False" applyforceonlimbs="19, 21, 23" afterattackdelay="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="stun" strength="0.1" probability="0.5" />
      <Affliction identifier="bitewounds" strength="3" probability="1" />
      <Affliction identifier="bleeding" strength="10" probability="0.5" />
      <Affliction identifier="huskinfection" strength="2" probability="0.5" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <ReduceAffliction type="damage" strength="2" />
      </StatusEffect>
    </attack>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="14" width="25" height="20" name="Jump Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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    <attack context="Ground" cooldown="5" range="200" damagerange="100" duration="0.5" structuredamage="0" itemdamage="0" structuresoundtype="StructureSlash" targetimpulse="0" targetimpulseworld="0,0" severlimbsprobability="0.5" force="20" rootforceworldstart="0,25" rootforceworldmiddle="10,50" rootforceworldend="10,-50" roottransitioneasing="Smooth" applyforceonlimbs="0, 1, 15, 11, 19, 21, 23" torque="0" hitdetectiontype="Distance" onlyhumans="False" targetforce="20" targetforceworld="0,-15" priority="1" targettype="Character" secondarycooldown="0.5" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="Pursue" reverse="False" targetlimbtype="Torso" retreat="False" afterattackdelay="0" stun="0" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="36" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="stun" strength="1.5" probability="1" />
      <Affliction identifier="bitewounds" strength="12" probability="1" />
      <Affliction identifier="huskinfection" strength="5" probability="0.1" />
    </attack>
  </limb>
  <limb id="16" width="25" height="20" name="Water Attack C" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <sprite sourcerect="458,128,50,40" origin="0.44604877,0.5119512" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack context="Water" cooldown="3" range="150" damagerange="100" duration="0.5" structuredamage="0" itemdamage="0" structuresoundtype="StructureSlash" targetimpulse="50" targetimpulseworld="0,0" severlimbsprobability="0.5" force="20" applyforceonlimbs="0, 11, 15, 19, 21, 23" torque="0" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Character" secondarycooldown="0.5" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FollowThrough" reverse="False" targetlimbtype="None" retreat="False" afterattackdelay="0" stun="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="36" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False">
      <Affliction identifier="stun" strength="0.25" probability="1" />
      <Affliction identifier="bitewounds" strength="12" probability="1" />
      <Affliction identifier="bleeding" strength="20" probability="0.5" />
      <Affliction identifier="huskinfection" strength="5" probability="0.5" />
      <StatusEffect type="OnUse" target="This" disabledeltatime="true">
        <ReduceAffliction type="damage" strength="5" />
      </StatusEffect>
    </attack>
  </limb>
  <limb id="17" width="25" height="20" name="Structure Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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    <attack context="Any" cooldown="2" range="100" damagerange="50" duration="0.5" stun="0.3" structuredamage="35" itemdamage="10" structuresoundtype="StructureSlash" targetimpulse="40" targetimpulseworld="0,0" severlimbsprobability="0.5" force="20" applyforceonlimbs="0, 11, 15" torque="50" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Structure" secondarycooldown="1" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FallBack" afterattackdelay="0.2" reverse="False" targetlimbtype="None" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="18" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False" />
  </limb>
  <limb id="9" width="0" height="0" type="RightThigh" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="30" mass="0" friction="0.3" restitution="0.05" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 8" notes="" spriteorientation="210" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="0,340,140,174" depth="0.11" origin="0.4472283,0.4274753" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="10" width="90" height="30" type="RightLeg" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="21.6116,-9.738574" refjoint="8" ignorecollisions="False" name="Limb 9" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="320,260,190,86" depth="0.05" origin="0.452,0.59239936" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <!--Left Claw-->
  <limb id="11" width="20" height="87.549995" ignorecollisions="False" flip="False" mass="0.5" type="RightFoot" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" friction="0.3" restitution="0.05" density="10" pullpos="-3.9884124,-1.8825091" refjoint="0" name="LeftClaw" notes="" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="0,0,72,206" depth="0.5" origin="0.6944444,0.49514562" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_crawler" />
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="12" radius="0" width="90" height="30" mass="0" name="LeftArm" type="RightLeg" spriteorientation="NaN" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="27.3626,-6.016137" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="320,260,190,84" origin="0.452,0.592" depth="0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="13" radius="29.750002" width="0" height="0" mass="0" name="Limb 13" type="RightThigh" spriteorientation="210" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="0,340,140,174" origin="0.5574913,0.53277266" depth="0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <!--Right Claw-->
  <limb id="15" radius="0" width="20" height="87.549995" name="RightClaw" type="RightFoot" spriteorientation="180" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="-5.450408,-0.114616506" stepoffset="0,0" refjoint="0" mouthpos="0,0" notes="" healthindex="3" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="0,0,72,206" origin="0.6944444,0.49514562" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_crawler" />
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <!-- spike/tentacle thingy -->
  <limb id="18" height="12.75" width="17.425" flip="True" name="Tentacle1a" type="None" healthindex="1" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="1" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="19" radius="0" width="38.25" height="12.325" name="Tentacle1b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="True" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="1" friction="0.3" restitution="0.05" scale="1" attackforcemultiplier="0.1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="20" height="12.75" width="17.425" flip="True" name="Tentacle2a" type="None" healthindex="1" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.8" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="21" radius="0" width="38.25" height="12.325" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="True" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="1" friction="0.3" restitution="0.05" scale="0.8" attackforcemultiplier="0.1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="22" height="12.75" width="17.425" flip="True" name="Tentacle2a" type="None" healthindex="1" steerforce="0" stepoffset="0,0" radius="0" density="100" refjoint="-1" ignorecollisions="True" notes="" friction="0.3" restitution="0.05" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="100" mouthpos="0,0" constanttorque="0" constantangle="-90" attackpriority="1" scale="0.7" pullpos="0,0" attackforcemultiplier="0.1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="0,482,41,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <limb id="23" radius="0" width="38.25" height="12.325" name="Tentacle2b" type="None" spriteorientation="270" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="100" ignorecollisions="True" angulardamping="100" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" constanttorque="0" constantangle="0" healthindex="1" friction="0.3" restitution="0.05" scale="0.7" attackforcemultiplier="0.1" minseverancedamage="3" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite texture="Content/Particles/ParticleAtlas.png" sourcerect="41,482,90,30" depth="0.5" origin="0.5,0.5" subdivisions="5,5" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
    <damagemodifier armorsector="0,360" afflictionidentifiers="gunshotwound,stun" damagemultiplier="0.6" deflectprojectiles="False" damagesound="" afflictiontypes="" probabilitymultiplier="1" damageparticle="" />
  </limb>
  <!-- Joints -->
  <joint limb1="0" limb2="1" limb1anchor="-21.448105,-10.967147" limb2anchor="56.668037,17.959017" canbesevered="True" limitenabled="True" upperlimit="90" lowerlimit="-90" name="Joint 0 - 1" stiffness="0.25" scale="1" severanceprobabilitymodifier="0.25" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="2" limb1anchor="-39.061676,-3.8948364" limb2anchor="29.98288,1.783022" canbesevered="True" limitenabled="True" upperlimit="8.367105" lowerlimit="-66.20706" name="Joint 1 - 2" stiffness="0.25" scale="1" severanceprobabilitymodifier="0" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <!-- Tail -->
  <joint limb1="2" limb2="3" limb1anchor="-19.25937,-1.6185555" limb2anchor="31.19618,-1.2611864" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 2 - 3" stiffness="0.25" severanceprobabilitymodifier="0.1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="4" limb1anchor="-28.94305,-3.5352855" limb2anchor="19.21655,-1.4235371" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 3 - 4" stiffness="0.25" severanceprobabilitymodifier="0.2" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="5" limb1anchor="-26.94205,-2.537231" limb2anchor="15.81753,1.520584" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30.02529" name="Joint 4 - 5" stiffness="0.25" severanceprobabilitymodifier="0.3" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="-16.309858,-1.172784" limb2anchor="11.703393,0.21717258" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-29.95912" name="Joint 5 - 6" stiffness="0.25" severanceprobabilitymodifier="0.4" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="7" limb1anchor="-19.064672,-0.7376906" limb2anchor="12.628254,-2.6309388" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 6 - 7" stiffness="0.25" severanceprobabilitymodifier="0.5" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="8" limb1anchor="-27.985016,-4.2211614" limb2anchor="-21.662643,-7.210979" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-90" name="Joint 0 - 8" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="9" limb1anchor="-3.5972703,6.2334614" limb2anchor="22.849667,7.519464" canbesevered="True" limitenabled="True" upperlimit="65" lowerlimit="-35" name="Joint 1 - 9" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="9" limb2="10" limb1anchor="-22.397194,-37.906563" limb2anchor="-32.754326,14.481597" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" name="Joint 9 - 10" stiffness="0.2" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="13" limb1anchor="19.067951,15.83907" limb2anchor="14.806871,17.870033" name="Joint 1 - 13" canbesevered="True" limitenabled="True" upperlimit="64.97125" lowerlimit="-35" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="13" limb2="12" limb1anchor="-28.900497,-29.457531" limb2anchor="-32.55083,12.579753" name="Joint 13 - 12" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" stiffness="0.2" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="14" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 14 - 0 (Jump Attack)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="16" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 16 - 0 (Water Attack C)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="17" limb2="0" limb1anchor="0.20820096,0.67279637" limb2anchor="28.857014,-30.433556" name="Joint 17 - 0 (Water Attack S)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" scale="1" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="12" limb2="11" limb1anchor="35.248386,-7.2936254" limb2anchor="-1.9848251,41.149693" name="Joint 12 - 11" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="15" limb1anchor="35.34168,-6.990353" limb2anchor="-2.0823996,41.17109" name="Joint 10 - 15" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <!-- body to husk appendage -->
  <joint limb1="0" limb2="18" limb1anchor="-15.482992,-49.914562" limb2anchor="-17.68504,1.816231" name="Tentacle1a" canbesevered="True" limitenabled="True" upperlimit="30" lowerlimit="-90" stiffness="0.25" scale="0.5" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="18" limb2="19" limb1anchor="20.18841,0.99607223" limb2anchor="-42.614456,0.38188925" name="Tentacle1b" canbesevered="True" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="0.5" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="20" limb1anchor="-31.474686,-65.730865" limb2anchor="-17.68504,1.816231" name="Tentacle2a" canbesevered="True" limitenabled="True" upperlimit="30" lowerlimit="-90" stiffness="0.25" scale="0.4" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="20" limb2="21" limb1anchor="20.18841,0.99607223" limb2anchor="-42.614456,0.38188925" name="Tentacle2b" canbesevered="True" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="0.4" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="22" limb1anchor="0.8225126,-78.007034" limb2anchor="-17.68504,1.816231" name="Tentacle3a" canbesevered="True" limitenabled="True" upperlimit="30" lowerlimit="-90" stiffness="0.25" scale="0.35" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="22" limb2="23" limb1anchor="20.18841,0.99607223" limb2anchor="-42.614456,0.38188925" name="Tentacle3b" canbesevered="True" limitenabled="True" upperlimit="30" lowerlimit="-30" stiffness="0.25" scale="0.35" severanceprobabilitymodifier="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
</Ragdoll>