<?xml version="1.0" encoding="utf-8"?>
<infotext language="Simplified Chinese" nowhitespace="true" translatedname="中文(简体)">
  <!-- Dialog -->
  <Override>
    <eventtext.missionevent_killmonster_regional.c1>“我之前发布了一个任务。有些只在该区域出没的生物正在给我们造成巨大的麻烦。如果你有兴趣，我已经把所有相关信息发送到了你的导航系统里。”</eventtext.missionevent_killmonster_regional.c1>
    <eventtext.missionevent_piratemission1.c1>“我们屡次收到报道有艘捣乱的海盗船。我们需要你不择手段消灭他们。”</eventtext.missionevent_piratemission1.c1>
    <eventtext.missionevent_piratemission2.c1>“我们屡次收到报道，有艘潜入深海的海盗船把音乐吹的震天响，吸引更多的怪物靠近我们的站点。我们需要你不择手段消灭他们。”</eventtext.missionevent_piratemission2.c1>
    <eventtext.missionevent_piratemission3.c1>“我们最近与部分舰船失去了联系。我们相信他们遭到了报道中潜伏在该区域的一艘奇特舰船的袭击。我们需要你将其消灭期望在未来不要有其它舰船失联了。”</eventtext.missionevent_piratemission3.c1>
    <eventtext.piratedivers.monitor>状态监控器突然显示在气闸有什么东西……</eventtext.piratedivers.monitor>
    <eventtext.huskencounter.monitor>状态监控器突然显示在气闸有什么东西……</eventtext.huskencounter.monitor>
    <eventtext.troubledengine.monitor>状态监控器的警报显示引擎出现了故障。最好派名机修工过去看一看。</eventtext.troubledengine.monitor>
    <eventtext.troubledengine.engine>引擎停止运作了。最好赶紧将其恢复运转。</eventtext.troubledengine.engine>
    <eventtext.troubledengine.engine.success>你恢复了引擎的运转！</eventtext.troubledengine.engine.success>
    <eventtext.troubledengine.engine.failure>引擎并没有启动。再试试？</eventtext.troubledengine.engine.failure>
    <eventtext.troubledengine.engine.smack.failure>有个零件脱落了下来。当然不是什么重要的……再给它点时间或许就能恢复了。</eventtext.troubledengine.engine.smack.failure>
    <eventtext.option.useitem.wrench>使用扳手</eventtext.option.useitem.wrench>
    <eventtext.option.smack>敲一下！</eventtext.option.smack>
    <eventtext.option.releasepressure>释放压力</eventtext.option.releasepressure>
    <eventtext.option.dontbother>让别人来处理……</eventtext.option.dontbother>
    <eventtext.reactormalfunction.monitor>状态监控器的警报显示反应堆出现了故障。或许一名工程师应当前去检查。</eventtext.reactormalfunction.monitor>
    <eventtext.reactormalfunction.reactor>反应堆出现了故障，压力正在不断增加。这是个严重的问题需要立即处理！</eventtext.reactormalfunction.reactor>
    <eventtext.reactormalfunction.reactor.success>你解决了问题，反应堆的数值正在回归正常！</eventtext.reactormalfunction.reactor.success>
    <eventtext.reactormalfunction.reactor.failure>你没能释放压力。再试试？</eventtext.reactormalfunction.reactor.failure>
    <eventtext.reactormalfunction.reactor.smack.failure>有个零件脱落了下来。但愿不是什么要紧的……</eventtext.reactormalfunction.reactor.smack.failure>
    <eventtext.bartender.buy.coalitionbeer>啤酒 - 联盟优质（10 马克）</eventtext.bartender.buy.coalitionbeer>
    <eventtext.bartender.buy.separatistbeer>啤酒 - 木星军（10 马克）</eventtext.bartender.buy.separatistbeer>
    <eventtext.bartender.buy.huskbeer>啤酒 - 液态飞升（59 马克）</eventtext.bartender.buy.huskbeer>
    <eventtext.bartender.buy.clownbeer>啤酒 - 小丑果汁（38 马克）</eventtext.bartender.buy.clownbeer>
    <eventtext.bartender.buy.whiskey>威士忌（125 马克）</eventtext.bartender.buy.whiskey>
    <eventtext.bartender.buy.coalitionbeer.success.nodrunk>“相当热门的选择。”</eventtext.bartender.buy.coalitionbeer.success.nodrunk>
    <eventtext.bartender.buy.separatistbeer.success.nodrunk>“啊对，劣势方。”</eventtext.bartender.buy.separatistbeer.success.nodrunk>
    <eventtext.bartender.buy.huskbeer.success.nodrunk>“知道了。有趣的选择。但这东西你可要小心对待……我听说里面可能有寄生虫。”</eventtext.bartender.buy.huskbeer.success.nodrunk>
    <eventtext.bartender.buy.clownbeer.success.nodrunk>“那个吗？拿好了。”</eventtext.bartender.buy.clownbeer.success.nodrunk>
    <eventtext.bartender.buy.whiskey.success.nodrunk>“全欧罗巴的医生都推荐这个。”</eventtext.bartender.buy.whiskey.success.nodrunk>
    <eventtext.bartender.outofstock>“抱歉，没货了。”</eventtext.bartender.outofstock>
    <eventtext.shop.engineer.co.attack>“你会付出代价的，革命万岁！”</eventtext.shop.engineer.co.attack>
    <eventtext.takeover.success>你听到有人调到了你们的频道：“够了！我们投降！站点是你们的了……不要再出现人员伤亡了！”</eventtext.takeover.success>
    <eventtext.takeover.success.info>离开该站点并领取你的奖励。</eventtext.takeover.success.info>
    <eventtext.takeover.complete>“干得漂亮！这个站点现在是我们的了。我们会派批自己人过来。过不了多久这里就归我们管了！至于现在，你应当离开这个站点。我们会把奖励给你……”</eventtext.takeover.complete>
    <eventtext.takeover.attack>“我们到了！确保你的武器都装上了弹药关了保险！我们上吧！”</eventtext.takeover.attack>
    <eventtext.gettakeovermission.general.isactive>“只有占领了上一个派你们船队去的站点，我们才能计划下一次袭击。”</eventtext.gettakeovermission.general.isactive>
    <eventtext.gettakeovermission.coalition.highrep.askingforhelp>“啊，见到您真是太好了！您的船队表现真是出色！我们计划了新的一次袭击。您的船员愿意施以援手，再一次帮助占领周围的分离主义站点吗？”</eventtext.gettakeovermission.coalition.highrep.askingforhelp>
    <eventtext.gettakeovermission.coalition.medrep.askingforhelp>“你们的船队做得还不错，因此我们想问问你是否能够在我们对附近联盟站点的新一轮袭击中协助我们？”</eventtext.gettakeovermission.coalition.medrep.askingforhelp>
    <eventtext.gettakeovermission.coalition.lowrep.askingforhelp>“我们注意到了你们为了维持与我们的良好声望而付出的努力，因此我们愿意给你的船队一次机会证明你们的态度。在此次我们对附近分离主义站点的袭击中协助我们，很快你就能和我们的顶层人员打交道了！”</eventtext.gettakeovermission.coalition.lowrep.askingforhelp>
    <eventtext.gettakeovermission.separatists.highrep.askingforhelp>“啊，见到您真是太好了！您的船队表现真是出色！我们计划了新的一次袭击。您的船员愿意施以援手，再一次帮助占领周围的联盟站点吗？”</eventtext.gettakeovermission.separatists.highrep.askingforhelp>
    <eventtext.gettakeovermission.separatists.medrep.askingforhelp>“你们的船队做得还不错，因此我们想问问你是否能够在我们对附近联盟站点的新一轮袭击中协助我们？”</eventtext.gettakeovermission.separatists.medrep.askingforhelp>
    <eventtext.gettakeovermission.separatists.lowrep.askingforhelp>“我们注意到了你们为了维持与我们的良好声望而付出的努力，因此我们愿意给你的船队一次机会证明你们的态度。在此次我们对附近联盟站点的袭击中协助我们，很快你就能和我们的顶层人员打交道了！”</eventtext.gettakeovermission.separatists.lowrep.askingforhelp>
    <eventtext.gettakeovermission.option.accept>“是的，我们很乐意帮忙。哪个站点是我们的目标？”</eventtext.gettakeovermission.option.accept>
    <eventtext.gettakeovermission.option.accept.answer>“来，我在您的地图上做个标记……我们也已经命令了一部分士兵在此次袭击中协助你和你的船员。他们一会就会加入你们。”</eventtext.gettakeovermission.option.accept.answer>
    <eventtext.gettakeovermission.option.decline>”抱歉，但我们现在还有其它事情要优先处理。”</eventtext.gettakeovermission.option.decline>
    <eventtext.gettakeovermission.option.decline.answer>“好吧。要是处理完了或是您改变了主意请通知我们。”</eventtext.gettakeovermission.option.decline.answer>
    <eventtext.piratemissionbroadcast.receive>“呀哈哈，看看谁来了？我瞧见好些可以抢的东西咯！但愿你们有备而来……”</eventtext.piratemissionbroadcast.receive>
    <eventtext.cocargobroadcast.receive>你正在接收另一艘舰艇发送的播送。该怎么做？</eventtext.cocargobroadcast.receive>
    <eventtext.cocargobroadcast.receive.accept.answer>“这里是CO-CT-43。快说你来这里是做什么！”</eventtext.cocargobroadcast.receive.accept.answer>
    <eventtext.cocargobroadcast.receive.accept.answer.truth>（实话实说）“当然是来劫你们的货的……准备好被跳帮吧！”</eventtext.cocargobroadcast.receive.accept.answer.truth>
    <eventtext.cocargobroadcast.receive.accept.answer.truth.answer>“至少还讲诚信…… *各就各位！准备接敌*”</eventtext.cocargobroadcast.receive.accept.answer.truth.answer>
    <eventtext.cocargobroadcast.receive.accept.answer.lie>（撒谎）“这是爱德华海军上将的官方命令，要求检查你们的货物中是否有可能的偷渡者。请配合我们把潜艇停下。”</eventtext.cocargobroadcast.receive.accept.answer.lie>
    <eventtext.cocargobroadcast.receive.accept.answer.lie.success>“噢，爱德华海军上将？是，我们立马停船！欢迎登船！”</eventtext.cocargobroadcast.receive.accept.answer.lie.success>
    <eventtext.cocargobroadcast.receive.accept.answer.lie.failure>“你是把我们当傻子？没有爱德华海军上将这个人！管你们是谁，我们建议掉头别挡我们的路，不然没好果子。”</eventtext.cocargobroadcast.receive.accept.answer.lie.failure>
    <eventtext.factionseparatist.meltdown>在高压的作用下反应堆开始变形并嘎吱作响，该做什么？</eventtext.factionseparatist.meltdown>
    <eventtext.factionseparatist.meltdown.option.pressure>释放压力</eventtext.factionseparatist.meltdown.option.pressure>
    <eventtext.factionseparatist.meltdown.option.pressure.success>反应堆颤抖了几下，但你听到蒸汽从内核中呼啸而出。似乎有人用导线接了什么上去……</eventtext.factionseparatist.meltdown.option.pressure.success>
    <eventtext.factionseparatist.meltdown.option.pressure.failure>伴随着反应堆的汩汩声，从内核中延申而出的保护管因蒸汽而膨胀，看来得靠有资历的工程师才能搞定。</eventtext.factionseparatist.meltdown.option.pressure.failure>
    <eventtext.factionseparatist.smellofsulfur>硫磺的气味让你的鼻腔火辣辣的疼……</eventtext.factionseparatist.smellofsulfur>
    <eventtext.factionseparatist.hiddenstash>隐藏在墙中，你注意到有个小金属盒子正微微闪光。</eventtext.factionseparatist.hiddenstash>
    <eventtext.factionseparatist.hiddenstash.take>在一个雷管上你发现了一张纸条，上面详细记载了为了民主所需做的事。</eventtext.factionseparatist.hiddenstash.take>
    <eventtext.bartender.offerdrink.nodrunk>“看上去你很想来上一杯？”</eventtext.bartender.offerdrink.nodrunk>
    <eventtext.bartender.offerdrink.slightdrunk>“看上去你很想再来一杯。”</eventtext.bartender.offerdrink.slightdrunk>
    <eventtext.bartender.offerdrink.drunk>“再喝一杯？”</eventtext.bartender.offerdrink.drunk>
    <eventtext.bartender.buy.rum>朗姆酒（150 马克）</eventtext.bartender.buy.rum>
    <eventtext.bartender.buy.rum.success.nodrunk>“只含人造甜味剂，抱歉。”</eventtext.bartender.buy.rum.success.nodrunk>
    <eventtext.bartender.buy.rum.success.slightdrunk>“还有的是呢。”</eventtext.bartender.buy.rum.success.slightdrunk>
    <eventtext.bartender.buy.rum.success.drunk>“再干了这一杯！”</eventtext.bartender.buy.rum.success.drunk>
    <eventtext.bartender.buy.rum.failure>“我们只给当地人赊账，先拿点钱过来吧。”</eventtext.bartender.buy.rum.failure>
    <eventtext.bartender.tip>付小费并离开（50 马克）</eventtext.bartender.tip>
    <eventtext.bartender.tip.success>“你的小费换来的是我的提示；离港后检查这个信号，也许能找到什么有价值的东西。”</eventtext.bartender.tip.success>
    <eventtext.bartender.tip.failure>“要是赞扬也能当钱花就好了哥们，还是谢啦。”</eventtext.bartender.tip.failure>
    <eventtext.pirateoutpostevent>一名海盗在此止步并看着你，好像在等你做些什么。该怎么办？</eventtext.pirateoutpostevent>
    <eventtext.pirateoutpostevent.option.ignore>走开</eventtext.pirateoutpostevent.option.ignore>
    <eventtext.pirateoutpostevent.option.ignore.answer>你可不在乎，还有事要做呢。</eventtext.pirateoutpostevent.option.ignore.answer>
    <eventtext.pirateoutpostevent.option.ignore.answer.response>“嘿，等一等！”</eventtext.pirateoutpostevent.option.ignore.answer.response>
    <eventtext.pirateoutpostevent.option.attack>攻击（摧毁该海盗前哨站）</eventtext.pirateoutpostevent.option.attack>
    <eventtext.pirateoutpostevent.option.attack.answer>“我真的不喜欢你们这些肮脏的海盗渣滓的样子……除虫时间到！”</eventtext.pirateoutpostevent.option.attack.answer>
    <eventtext.pirateoutpostevent.option.attack2>狂乱撕扯（摧毁该海盗前哨站）</eventtext.pirateoutpostevent.option.attack2>
    <eventtext.pirateoutpostevent.option.attack2.answer>“该送你们下地狱了！”</eventtext.pirateoutpostevent.option.attack2.answer>
    <eventtext.commsrelay.piratehaven>这个站点正尝试与你建立连接……</eventtext.commsrelay.piratehaven>
    <eventtext.commsrelay.piratehaven.answer>嘿！你是不是傻？以为我们不检查对接的是谁？再想想吧蠢货！你们都是和联盟混的！想都别想踏上我们的前哨站，不然就后悔吧，傻屌！滚！</eventtext.commsrelay.piratehaven.answer>
    <eventtext.option.accept>接受</eventtext.option.accept>
    <eventtext.option.listen>聆听</eventtext.option.listen>
    <eventtext.option.investigate>调查</eventtext.option.investigate>
    <eventtext.option.decline>拒绝</eventtext.option.decline>
    <eventtext.option.ignore>无视</eventtext.option.ignore>
    <eventtext.option.leave>离开</eventtext.option.leave>
    <eventtext.general.decline>“现在不是时候。”</eventtext.general.decline>
    <eventtext.commsrelay.monster>你接收到了一种奇怪的无线电信号，或许值得调查……</eventtext.commsrelay.monster>
    <eventtext.commsrelay.monster.answer>萦绕的嚎叫在船壳间回响，肯定是什么在发出这些奇怪的信号。</eventtext.commsrelay.monster.answer>
    <eventtext.commsrelay.monster.answer>刺耳的尖叫让你不寒而栗，肯定是什么在发出这些奇怪的信号。</eventtext.commsrelay.monster.answer>
    <eventtext.commsrelay.wreck>你接收到了一种自动求救信号，或许值得调查……</eventtext.commsrelay.wreck>
    <eventtext.commsrelay.wreck.answer>你接收到了当前地区附近某地发送的SOS广播。</eventtext.commsrelay.wreck.answer>
    <eventtext.commsrelay.ruin>你接收到了一种异星信号，或许值得调查……</eventtext.commsrelay.ruin>
    <eventtext.commsrelay.ruin.answer>诡异的呼啸声呼呼作响，唤醒了你深处的恐惧，肯定是什么在发出这些奇怪的信号。</eventtext.commsrelay.ruin.answer>
    <eventtext.commsrelay.closetosignal>奇怪的无线电信号越来越强了，肯定就在附近……</eventtext.commsrelay.closetosignal>
    <eventtext.commsrelay.generic.decline>“现在没时间处理这个。”</eventtext.commsrelay.generic.decline>
    <eventtext.factionstowaway.separatist>一名坚毅的自由斗士从箱子中跃出，狂野地挥动着枪支。</eventtext.factionstowaway.separatist>
    <eventtext.factionstowaway.coalition.good>似乎是其他船长错放的货物。好耶！</eventtext.factionstowaway.coalition.good>
    <eventtext.factionstowaway.coalition.bad>箱子里面是一封小小的信，上面盖着联盟的印章。信里是罚金，真倒霉。</eventtext.factionstowaway.coalition.bad>
    <eventtext.factionstowaway.cultist>一股腐肉的恶臭扑鼻而来，生锈的潜水服从箱子里站了起来。</eventtext.factionstowaway.cultist>
    <eventtext.factionstowaway.clown>你窥见的是一个邪恶残忍的小丑，他正满脸微笑，唾液从他的面具下流出。</eventtext.factionstowaway.clown>
    <eventtext.cocivtransport.interact>你靠近了一名似乎受到了惊吓的平民。该怎么做呢？</eventtext.cocivtransport.interact>
    <eventtext.cocivtransport.option.rob>“赶紧把钱都交出来，不然别想活着走出去！”</eventtext.cocivtransport.option.rob>
    <eventtext.cocivtransport.option.rob.answer>“可以可以……我全部的钱都在这了！”</eventtext.cocivtransport.option.rob.answer>
    <eventtext.cocivtransport.option.execute>“还有遗言吗？”（处决）</eventtext.cocivtransport.option.execute>
    <eventtext.cocivtransport.option.execute.answer>“不不不不，拜托等一……”</eventtext.cocivtransport.option.execute.answer>
    <eventtext.cocivtransport.option.hire>“不加入我们就和其他人一样去死吧！”</eventtext.cocivtransport.option.hire>
    <eventtext.cocivtransport.option.hire.success>“行行！要我干什么都可以，但拜托别伤害我！”</eventtext.cocivtransport.option.hire.success>
    <eventtext.cocivtransport.option.hire.failure>“要我和肮脏的海盗合伙还不如去死！”</eventtext.cocivtransport.option.hire.failure>
    <eventtext.jobboardde.interact>墙上的传单星罗棋布，每个都带有奖赏。该选哪一个？</eventtext.jobboardde.interact>
    <eventtext.jobboardde.option.piratemission>海盗赏金</eventtext.jobboardde.option.piratemission>
    <eventtext.jobboardde.option.piratemission.info>-重金招募当地海盗猎人-</eventtext.jobboardde.option.piratemission.info>
    <eventtext.jobboardde.option.piratemission.accept>你想了想：“联盟真的需要有人匿名给他们干脏活。”</eventtext.jobboardde.option.piratemission.accept>
    <eventtext.jobboardde.option.monstermission>肃清怪物</eventtext.jobboardde.option.monstermission>
    <eventtext.jobboardde.option.monstermission.info>-当地的怪物引起了浩劫 - 消灭它们便有报酬-</eventtext.jobboardde.option.monstermission.info>
    <eventtext.jobboardde.option.monstermission.accept>你想了想：“真的该有人去清理这些危险的生物。”</eventtext.jobboardde.option.monstermission.accept>
    <eventtext.jobboardde.option.miningmission>采矿任务</eventtext.jobboardde.option.miningmission>
    <eventtext.jobboardde.option.miningmission.info>-当地的洞穴可能含有矿藏 - 证明它们存在便有报酬-</eventtext.jobboardde.option.miningmission.info>
    <eventtext.jobboardde.option.miningmission.accept>你想了想：“一点实诚的采矿活，能出什么岔子？”</eventtext.jobboardde.option.miningmission.accept>
    <eventtext.jobboardde.option.cargomission>货物运输</eventtext.jobboardde.option.cargomission>
    <eventtext.jobboardde.option.cargomission.info>-招募船长冷藏运输-</eventtext.jobboardde.option.cargomission.info>
    <eventtext.jobboardde.option.cargomission.accept>你想了想：“实话实说，我他妈可不在乎什么限速！”</eventtext.jobboardde.option.cargomission.accept>
    <eventtext.jobboardde.option.salvagemission>打捞战利品</eventtext.jobboardde.option.salvagemission>
    <eventtext.jobboardde.option.salvagemission.info>-当地的洞穴中出现了信号 - 任何前去调查并将发现的东西带回的人都有报酬-</eventtext.jobboardde.option.salvagemission.info>
    <eventtext.jobboardde.option.salvagemission.accept>你想了想：“那里能捡的破烂一定不少！”</eventtext.jobboardde.option.salvagemission.accept>
    <eventtext.shop.engineer.interact>“我这有一些多余的材料，想买吗？但只能选1样！”</eventtext.shop.engineer.interact>
    <eventtext.shop.engineer.option.fuelrod>4x 燃料棒（900 马克）</eventtext.shop.engineer.option.fuelrod>
    <eventtext.shop.engineer.option.fuelrod.buy.success>“来，额外的燃料棒。”</eventtext.shop.engineer.option.fuelrod.buy.success>
    <eventtext.shop.engineer.option.fuelrod.buy.failure>“抱歉，我这可不是做慈善的。”</eventtext.shop.engineer.option.fuelrod.buy.failure>
    <eventtext.shop.engineer.option.fpga>2x FPGA电路（250 马克）</eventtext.shop.engineer.option.fpga>
    <eventtext.shop.engineer.option.fpga.buy.success>“上面还有加工台的味道呢。”</eventtext.shop.engineer.option.fpga.buy.success>
    <eventtext.shop.engineer.option.fpga.buy.failure>“你应该知道要钱吧？”</eventtext.shop.engineer.option.fpga.buy.failure>
    <eventtext.shop.engineer.option.extinguisher>1x 灭火器（100 马克）</eventtext.shop.engineer.option.extinguisher>
    <eventtext.shop.engineer.option.extinguisher.buy.success>“小心驶得万年船。”</eventtext.shop.engineer.option.extinguisher.buy.success>
    <eventtext.shop.engineer.option.extinguisher.buy.failure>“要是着火了你可要心痛咯。”</eventtext.shop.engineer.option.extinguisher.buy.failure>
    <eventtext.shop.engineer.unfriedly>“我们才不会帮像你这样的家伙。”</eventtext.shop.engineer.unfriedly>
    <eventtext.shop.engineer.attack>“你会付出代价的，革命万岁！”</eventtext.shop.engineer.attack>
    <eventtext.shop.quartermaster.interact>“想补焊接油罐的话，我有多的。”</eventtext.shop.quartermaster.interact>
    <eventtext.shop.quartermaster.option.weldingfuel>8x 焊接油罐（1000 马克）</eventtext.shop.quartermaster.option.weldingfuel>
    <eventtext.shop.quartermaster.option.weldingfuel.buy.success>“记住，高度易燃！”</eventtext.shop.quartermaster.option.weldingfuel.buy.success>
    <eventtext.shop.quartermaster.option.weldingfuel.buy.failure>“抱歉，我这可不是做慈善的。”</eventtext.shop.quartermaster.option.weldingfuel.buy.failure>
    <eventtext.shop.quartermaster.option.scrap>1x 废料 + 情报（1000 马克）</eventtext.shop.quartermaster.option.scrap>
    <eventtext.shop.quartermaster.option.scrap.buy.success>“从不远处的沉船那拿的，让我在你的地图上标记……”</eventtext.shop.quartermaster.option.scrap.buy.success>
    <eventtext.shop.quartermaster.option.scrap.buy.failure>“孩子，这对我来说可不是垃圾，付钱。”</eventtext.shop.quartermaster.option.scrap.buy.failure>
    <eventtext.shop.securityofficer.interact>“想补弹药的话，我有多的，但只能卖你一盒！”</eventtext.shop.securityofficer.interact>
    <eventtext.shop.securityofficer.option.coilgunammo>电磁枪弹药箱（150 马克）</eventtext.shop.securityofficer.option.coilgunammo>
    <eventtext.shop.securityofficer.option.coilgunammo.buy.success>“需要装填弹药。”</eventtext.shop.securityofficer.option.coilgunammo.buy.success>
    <eventtext.shop.securityofficer.option.coilgunammo.buy.failure>“我这弹药可不是白送的。”</eventtext.shop.securityofficer.option.coilgunammo.buy.failure>
    <eventtext.shop.securityofficer.option.revolverammo>12x .38 左轮子弹（600 马克）</eventtext.shop.securityofficer.option.revolverammo>
    <eventtext.shop.securityofficer.option.revolverammo.buy.success>“传统可靠的.38口径。”</eventtext.shop.securityofficer.option.revolverammo.buy.success>
    <eventtext.shop.securityofficer.option.revolverammo.buy.failure>“你应该知道子弹不是免费的，对吧？”</eventtext.shop.securityofficer.option.revolverammo.buy.failure>
    <eventtext.shop.securityofficer.option.smgmagazine>2x 冲锋枪弹夹（400 马克）</eventtext.shop.securityofficer.option.smgmagazine>
    <eventtext.shop.securityofficer.option.smgmagazine.buy.success>“.45口径，直击灵魂。”</eventtext.shop.securityofficer.option.smgmagazine.buy.success>
    <eventtext.shop.securityofficer.option.smgmagazine.buy.failure>“你应该知道子弹不是免费的，对吧？”</eventtext.shop.securityofficer.option.smgmagazine.buy.failure>
    <eventtext.securityofficer.interact>“有没有偷东西啊？”</eventtext.securityofficer.interact>
    <eventtext.securityofficer.option.polite>“没有长官。”</eventtext.securityofficer.option.polite>
    <eventtext.securityofficer.option.polite.answer>“最好没有。”</eventtext.securityofficer.option.polite.answer>
    <eventtext.securityofficer.option.rude>“有你也不知道。”</eventtext.securityofficer.option.rude>
    <eventtext.securityofficer.option.rude.answer>“耍小机灵？”</eventtext.securityofficer.option.rude.answer>
    <eventtext.securityofficer.bribe.interact>“我可盯着你呢。”</eventtext.securityofficer.bribe.interact>
    <eventtext.securityofficer.bribe.option.polite>“好的长官，我会老实的。”</eventtext.securityofficer.bribe.option.polite>
    <eventtext.securityofficer.bribe.option.polite.answer>“那就看你表现了……”</eventtext.securityofficer.bribe.option.polite.answer>
    <eventtext.securityofficer.bribe.option.rude>“安全官都是狗。”</eventtext.securityofficer.bribe.option.rude>
    <eventtext.securityofficer.bribe.option.rude.answer>“那你是想来硬的，是吧？”</eventtext.securityofficer.bribe.option.rude.answer>
    <eventtext.securityofficer.bribe.option.leave.answer>“发现可疑人员，全体待命。”</eventtext.securityofficer.bribe.option.leave.answer>
    <eventtext.securityofficer.bribe.option.bribe.high>贿赂（500 马克）</eventtext.securityofficer.bribe.option.bribe.high>
    <eventtext.securityofficer.bribe.option.bribe.medium>贿赂（250 马克）</eventtext.securityofficer.bribe.option.bribe.medium>
    <eventtext.securityofficer.bribe.option.bribe.low>贿赂（75 马克）</eventtext.securityofficer.bribe.option.bribe.low>
    <eventtext.securityofficer.bribe.option.bribe.success>“转念一想，你不是我要找的家伙。”</eventtext.securityofficer.bribe.option.bribe.success>
    <eventtext.securityofficer.bribe.option.bribe.failure>“这么点钱就想贿赂我？”</eventtext.securityofficer.bribe.option.bribe.failure>
    <eventtext.securityofficer.bribe.option.bribe.rejected>“你是想贿赂我？”</eventtext.securityofficer.bribe.option.bribe.rejected>
    <eventtext.securityofficer.option.insult>侮辱</eventtext.securityofficer.option.insult>
    <eventtext.securityofficer.option.insult.answer>“你刚刚说什么！？再敢试试我可就上报了！”</eventtext.securityofficer.option.insult.answer>
    <eventtext.securityofficer.option.insult.answer.insult.answer>“够了！你被捕了！”</eventtext.securityofficer.option.insult.answer.insult.answer>
    <eventtext.securityofficer.option.insult.leave.answer>“对，你最好还是走远点！”</eventtext.securityofficer.option.insult.leave.answer>
    <eventtext.shop.piratesecurityofficer.interact>“要是想补给的话我他妈可有些军火。只卖一盒可要选好了。”</eventtext.shop.piratesecurityofficer.interact>
    <eventtext.shop.piratesecurityofficer.option.hyperzine>加速粉剂（500 马克）</eventtext.shop.piratesecurityofficer.option.hyperzine>
    <eventtext.shop.piratesecurityofficer.option.hyperzine.buy.success>“噢，这可是好东西。”</eventtext.shop.piratesecurityofficer.option.hyperzine.buy.success>
    <eventtext.shop.piratesecurityofficer.option.hyperzine.buy.failure>“不付钱可嗨不了。”</eventtext.shop.piratesecurityofficer.option.hyperzine.buy.failure>
    <eventtext.shop.piratesecurityofficer.option.handcannonammo>6x 手炮子弹（1000 马克）</eventtext.shop.piratesecurityofficer.option.handcannonammo>
    <eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.success>“我敢发誓它能切穿任何联盟军的防弹衣、虾脊螳螂甚至摩洛克的护甲。”</eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.success>
    <eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.failure>“这看上去像是慈善吗？”</eventtext.shop.piratesecurityofficer.option.handcannonammo.buy.failure>
    <eventtext.shop.piratesecurityofficer.option.assaultriflemagazine>2x 突击步枪弹夹（1000 马克）</eventtext.shop.piratesecurityofficer.option.assaultriflemagazine>
    <eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.success>“由憎恨铸成，装满了恶意，可靠地突击。”</eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.success>
    <eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.failure>“你也是刚从废弃前哨站来的？我这要点钱。”</eventtext.shop.piratesecurityofficer.option.assaultriflemagazine.buy.failure>
    <eventtext.piratesecurityofficer.toll.low.interact>“不是谁想进就能进的。有他妈的通行费！一句忠告：最好付钱！</eventtext.piratesecurityofficer.toll.low.interact>
    <eventtext.piratesecurityofficer.highrep.pay.high>交纳通行费（1000 马克）</eventtext.piratesecurityofficer.highrep.pay.high>
    <eventtext.piratesecurityofficer.highrep.paytoll.success>“哈！我就喜欢这样。不缠着你们了！</eventtext.piratesecurityofficer.highrep.paytoll.success>
    <eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation>“不如这样……要是你出两份钱，我就在其他海盗那里给你们说几句好话！”</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation>
    <eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy>付1000马克（联盟声望 -20）</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy>
    <eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.success>“哈！就喜欢你这样的！”</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.success>
    <eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.failure>“哥们你钱都不够……想糊弄我？滚！”</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.buy.failure>
    <eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.declined>“啧！行……继续拍联盟的马屁吧！”</eventtext.piratesecurityofficer.highrep.paytoll.success.extra.reputation.declined>
    <eventtext.piratesecurityofficer.highrep.paytoll.failure>“连这点钱都没有？那你身上的东西可就值得我花时间了。”</eventtext.piratesecurityofficer.highrep.paytoll.failure>
    <eventtext.piratesecurityofficer.highrep.pay.medium>讨价还价（750 马克）</eventtext.piratesecurityofficer.highrep.pay.medium>
    <eventtext.piratesecurityofficer.highrep.haggle.success>“认真的？给我搞这套，是吧？行吧！进去……</eventtext.piratesecurityofficer.highrep.haggle.success>
    <eventtext.piratesecurityofficer.highrep.haggle.failure>“你可想得美。”</eventtext.piratesecurityofficer.highrep.haggle.failure>
    <eventtext.piratesecurityofficer.highrep.haggle.rejected>“噢，我有个更好的提议……”</eventtext.piratesecurityofficer.highrep.haggle.rejected>
    <eventtext.piratesecurityofficer.highrep.pay.low>恳请（100 马克）</eventtext.piratesecurityofficer.highrep.pay.low>
    <eventtext.piratesecurityofficer.highrep.plead.success>“你这哭的，乐死我了……别再说了，滚出我的视线。”</eventtext.piratesecurityofficer.highrep.plead.success>
    <eventtext.piratesecurityofficer.highrep.plead.failure>“你这是侮辱我，操你妈！”</eventtext.piratesecurityofficer.highrep.plead.failure>
    <eventtext.piratesecurityofficer.highrep.plead.rejected>“你可悲的辩解救不了你！”</eventtext.piratesecurityofficer.highrep.plead.rejected>
    <eventtext.piratesecurityofficer.toll.option.leave.answer>“我知道一种你能听懂的语言。”</eventtext.piratesecurityofficer.toll.option.leave.answer>
    <eventtext.piratesecurityofficer.toll.option.insult>侮辱</eventtext.piratesecurityofficer.toll.option.insult>
    <eventtext.piratesecurityofficer.toll.option.insult.answer>“噢，你他妈的死定了！”</eventtext.piratesecurityofficer.toll.option.insult.answer>
    <eventtext.piratesecurityofficer.attack>“抓住他们！”</eventtext.piratesecurityofficer.attack>
    <eventtext.piratesecurityofficer.attack.coalition>抓住联盟的走狗！</eventtext.piratesecurityofficer.attack.coalition>
    <eventtext.piratesecurityofficer.toll.high.interact>“噢，看看谁来了？联盟军的渣滓！？他妈的有通行费不知道啊！付钱傻逼！”</eventtext.piratesecurityofficer.toll.high.interact>
    <eventtext.piratesecurityofficer.lowrep.pay.high>交纳通行费（5000 马克）</eventtext.piratesecurityofficer.lowrep.pay.high>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success>“感谢造访我们啊，傻狗！”</eventtext.piratesecurityofficer.lowrep.paytoll.success>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation>“这机会可是我施舍给你的。付两份钱我就在附近其他海盗那里给你们说些好得一塌糊涂的话。”</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy>付5000马克（联盟声望 -40）</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.success>“没想到你还真付钱了。那我就四处吹吹你们。但联盟听到了可不会喜欢，哈哈。”</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.success>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.failure>“你们联盟的人蠢的跟什么一样。连他妈的自己多少钱都数不清了。给我滚！”</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.buy.failure>
    <eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.declined>“拿脚趾头都能猜到。就你妈是条联盟的狗。赶紧滚出我的视线！”</eventtext.piratesecurityofficer.lowrep.paytoll.success.extra.reputation.declined>
    <eventtext.piratesecurityofficer.lowrep.paytoll.failure>“连这点钱都没有？那你们联盟的人身上的东西可就值得我花时间了。”</eventtext.piratesecurityofficer.lowrep.paytoll.failure>
    <eventtext.piratesecurityofficer.lowrep.pay.medium>讨价还价（3000 马克）</eventtext.piratesecurityofficer.lowrep.pay.medium>
    <eventtext.piratesecurityofficer.lowrep.haggle.success>“搞快点傻卵，不然就让我帮你。”</eventtext.piratesecurityofficer.lowrep.haggle.success>
    <eventtext.piratesecurityofficer.lowrep.haggle.failure>“还以为像你这样的人都有点东西呢……给我过来！”</eventtext.piratesecurityofficer.lowrep.haggle.failure>
    <eventtext.piratesecurityofficer.toll.high.haggle.rejected>“你猜猜怎么着？想得美！见鬼去吧！”</eventtext.piratesecurityofficer.toll.high.haggle.rejected>
    <eventtext.piratesecurityofficer.lowrep.pay.low>恳请（1000 马克）</eventtext.piratesecurityofficer.lowrep.pay.low>
    <eventtext.piratesecurityofficer.lowrep.plead.success>“哈哈，嘿伙计们！看看这个爱哭鬼！……行了把我逗笑了进去吧，趁我还没改变主意！”</eventtext.piratesecurityofficer.lowrep.plead.success>
    <eventtext.piratesecurityofficer.lowrep.plead.failure>“你他妈的开什么玩笑！？我要把你他妈的尸体扒个精光！”</eventtext.piratesecurityofficer.lowrep.plead.failure>
    <eventtext.piratesecurityofficer.lowrep.plead.rejected>“你可悲的辩解救不了你，你的联盟同伙也帮不了你！说遗言吧！”</eventtext.piratesecurityofficer.lowrep.plead.rejected>
    <eventtext.piratemissioninformant.interact>“嗯？你说你想找份活干？我告诉你吧！这里可没管理服务！不过……我有线索，这附近有联盟的船只经过，不清楚我的船员能不能搞定。你有钱的话这情报就卖给你！”</eventtext.piratemissioninformant.interact>
    <eventtext.piratemissioninformant.option.buy>购买（1000马克）</eventtext.piratemissioninformant.option.buy>
    <eventtext.piratemissioninformant.option.buy.success>“哈，好极了！我告诉你他们要经过哪里！”</eventtext.piratemissioninformant.option.buy.success>
    <eventtext.piratemissioninformant.option.buy.failure>“我才不会免费给你呢蠢货！等你有钱了再回来！”</eventtext.piratemissioninformant.option.buy.failure>
    <EventText.DEgotoblockade.c1>“联盟发布公告”，变色和破损的海报列举了遭受破坏和侵扰的地点，似乎联盟已经陷入困境。你只能看清一组坐标。</EventText.DEgotoblockade.c1>
    <EventText.DEgotoblockade.o1>一笔免税的收入也不会有什么影响……</EventText.DEgotoblockade.o1>
    <eventtext.missionevent_lair.c1>“附近有一个巨大的巢穴，每分钟都有越来越多的生物在涌出，如果你能把它连根拔除，就有奖励给你！”</eventtext.missionevent_lair.c1>
    <EventText.missionevent_lair.o1>明白了</EventText.missionevent_lair.o1>
    <!-- Items -->
    <entityname.kazuyakumoradio>库巴的的无线电</entityname.kazuyakumoradio>
    <entitydescription.kazuyakumoradio>库巴给你的提前配置好频道的无线电，可在与分离主义站点对接时呼叫援助。</entitydescription.kazuyakumoradio>
    <entityname.de-jobboard>求职板</entityname.de-jobboard>
    <entityname.commsrelay>通讯中继器</entityname.commsrelay>
    <entitydescription.commsrelayDE>一种无线电通讯中继设备，能让你接收无线电信号以及通讯。</entitydescription.commsrelayDE>
    <entityname.giantrubberduck>巨型橡皮鸭</entityname.giantrubberduck>
    <entitydescription.giantrubberduck>一只巨型橡皮鸭，你可以把它扔来扔去，然后看着它在水里自在地飘浮。</entitydescription.giantrubberduck>
    <entityname.bigrubberduck>大型橡皮鸭</entityname.bigrubberduck>
    <entitydescription.bigrubberduck>一只大橡皮鸭，你可以把它扔来扔去，然后看着它在水里自在地飘浮。</entitydescription.bigrubberduck>
    <entityname.rubberduck>橡皮鸭</entityname.rubberduck>
    <entitydescription.rubberduck>一只橡皮鸭，你可以把它扔来扔去，然后看着它在水里自在地飘浮。</entitydescription.rubberduck>
    <entityname.giantpiraterubberduck>巨型橡皮鸭</entityname.giantpiraterubberduck>
    <entitydescription.giantpiraterubberduck>一只戴着海盗帽和眼罩的巨型橡皮鸭，你可以把它扔来扔去，然后看着它在水里自在地飘浮。</entitydescription.giantpiraterubberduck>
    <entityname.bigpiraterubberduck>大型橡皮鸭</entityname.bigpiraterubberduck>
    <entitydescription.bigpiraterubberduck>一只戴着海盗帽和眼罩的大型橡皮鸭，你可以把它扔来扔去，然后看着它在水里自在地飘浮。</entitydescription.bigpiraterubberduck>
    <entityname.piraterubberduck>橡皮鸭</entityname.piraterubberduck>
    <entitydescription.piraterubberduck>一只戴着海盗帽和眼罩的橡皮鸭，你可以把它扔来扔去，然后看着它在水里自在地飘浮。</entitydescription.piraterubberduck>
    <entityname.exosuitPA>海盗外骨骼</entityname.exosuitPA>
    <entitydescription.exosuitPA>一件经过巨量改装的外骨骼。有些海盗似乎相当狡猾，设法增强了这套外骨骼的抗眩晕能力，并在条件允许的情况下利用船体内的氧气。</entitydescription.exosuitPA>
    <entityname.exosuitplayerPA>海盗外骨骼</entityname.exosuitplayerPA>
    <entitydescription.exosuitplayerPA>一件经过巨量改装的外骨骼。有些海盗似乎相当狡猾，设法增强了这套外骨骼的抗眩晕能力，并在条件允许的情况下利用船体内的氧气。</entitydescription.exosuitplayerPA>
    <entityname.exosuitpartsPA>损坏的海盗外骨骼部件</entityname.exosuitpartsPA>
    <entitydescription.exosuitpartsPA>经过改造的海盗外骨骼上损坏的部件。</entitydescription.exosuitpartsPA>
    <entityname.dirtybombPA>脏弹</entityname.dirtybombPA>
    <entitydescription.dirtybombPA>一个手工制作的放射性炸弹，可以放在雷管、轨道炮或深水炸弹夹层内。最好保持距离!</entitydescription.dirtybombPA>
    <entityname.piratehelmetPA>海盗头盔</entityname.piratehelmetPA>
    <entityname.piratebodyarmorPA>海盗防弹衣</entityname.piratebodyarmorPA>
    <entityname.piratebandanaPA>海盗头巾</entityname.piratebandanaPA>
    <entityname.piratecaptainhatPA>海盗船长帽</entityname.piratecaptainhatPA>
    <entityname.pirateclothesnovicePA>海盗服装（新手）</entityname.pirateclothesnovicePA>
    <entitydescription.pirateclothesnovicePA>为了抵抗木卫二冰洋的艰苦环境，海盗们拼凑出这样结构牢固的防护服。这套防护服主要是给新船员和职位较低的船员使用。</entitydescription.pirateclothesnovicePA>
    <entityname.pirateclothesPA>海盗服装</entityname.pirateclothesPA>
    <entitydescription.pirateclothesPA>为了抵抗木卫二冰洋的艰苦环境，海盗们拼凑出这样结构牢固的防护服。这套防护服上装有轻质装甲</entitydescription.pirateclothesPA>
    <entityname.pirateclotheshardPA>海盗服装（战斗）</entityname.pirateclotheshardPA>
    <entitydescription.pirateclotheshardPA>为了抵抗木卫二冰洋的艰苦环境，海盗们拼凑出这样结构牢固的防护服。这套防护服供更有经验的船员和高层人员穿戴，在战斗中可以保护他们。</entitydescription.pirateclotheshardPA>
    <!-- Structures -->
    <entityname.molochshell_1>摩螺克甲壳（左）</entityname.molochshell_1>
    <entityname.molochshell_2>摩螺克甲壳（中）</entityname.molochshell_2>
    <entityname.molochshell_3>摩螺克甲壳（右）</entityname.molochshell_3>
    <entityname.labelslogocoalition>联盟Logo</entityname.labelslogocoalition>
    <entityname.labelslogocoalitioncolor>联盟Logo（彩色）</entityname.labelslogocoalitioncolor>
    <entityname.labelslogocoalitiondamaged>联盟Logo（破损）</entityname.labelslogocoalitiondamaged>
    <entityname.labelslogocoalitionbroken>联盟Logo（损毁）</entityname.labelslogocoalitionbroken>
    <entityname.labelslogoseparatists>木星分离主义Logo</entityname.labelslogoseparatists>
    <entityname.labelslogoseparatistscolor>木星分离主义Logo（彩色）</entityname.labelslogoseparatistscolor>
    <entityname.labelslogoseparatistsdamaged>木星分离主义Logo（破损）</entityname.labelslogoseparatistsdamaged>
    <entityname.labelslogoseparatistsbroken>木星分离主义Logo（损毁）</entityname.labelslogoseparatistsbroken>
    <!-- Missions -->
    <missionname.killelectricspineling1>猎杀巨型放电脊刺</missionname.killelectricspineling1>
    <missiondescription.killelectricspineling1>一只攻击性很强的巨型放电脊刺在这片海域穿行，严重影响到[location1]与[location2]之间的船运安全。有人承诺给杀死它的人一笔高达[reward]马克的赏金。</missiondescription.killelectricspineling1>
    <missionsonarlabel.killelectricspineling1>巨型放电脊刺</missionsonarlabel.killelectricspineling1>
    <missionsuccess.killelectricspineling1>这只臭名昭著的巨型放电脊刺已经死了。</missionsuccess.killelectricspineling1>
    <missionheader0.killelectricspineling1>目标已清除</missionheader0.killelectricspineling1>
    <missionmessage0.killelectricspineling1>巨型放电脊刺已被击杀。驾驶潜艇返航，以领取相应奖励。</missionmessage0.killelectricspineling1>
    <missionname.killelectricspineling2>猎杀2只巨型放电脊刺</missionname.killelectricspineling2>
    <missiondescription.killelectricspineling2>一对攻击性很强的巨型放电脊刺在这片海域穿行，严重影响到[location1]与[location2]之间的船运安全。有人承诺给杀死它们的人一笔高达[reward]马克的赏金。</missiondescription.killelectricspineling2>
    <missionsonarlabel.killelectricspineling2>巨型放电脊刺</missionsonarlabel.killelectricspineling2>
    <missionsuccess.killelectricspineling2>这两只臭名昭著的巨型放电脊刺已经死了。</missionsuccess.killelectricspineling2>
    <missionheader0.killelectricspineling2>目标已清除</missionheader0.killelectricspineling2>
    <missionmessage0.killelectricspineling2>巨型放电脊刺已被击杀。驾驶潜艇返航，以领取相应奖励。</missionmessage0.killelectricspineling2>
    <missionname.cotakeover_separatistoutpost>联盟站点争夺</missionname.cotakeover_separatistoutpost>
    <missionname.septakeover_coalitionoutpost>分离主义站点争夺</missionname.septakeover_coalitionoutpost>
    <missionheader0.coalitiontakeover>前哨站已被解放</missionheader0.coalitiontakeover>
    <missionmessage0.coalitiontakeover>似乎分离主义者已不堪重负。</missionmessage0.coalitiontakeover>
    <missionheader0.separatisttakeover>前哨站已被夺取</missionheader0.separatisttakeover>
    <missionmessage0.separatisttakeover>似乎联盟将要放弃该站点。</missionmessage0.separatisttakeover>
    <missionname.destroypirateoutpost>海盗避风港</missionname.destroypirateoutpost>
    <missionname.coalition_cargotrap>劫掠联盟货运船</missionname.coalition_cargotrap>
    <missiondescription.coalition_cargotrap>一艘联盟货运船正穿过此地。消灭他们的船员并掠夺他们的船只！</missiondescription.coalition_cargotrap>
    <missionsuccess.coalition_cargotrap>你成功地消灭了所有联盟军！</missionsuccess.coalition_cargotrap>
    <missionfailure.coalition_cargotrap>你并没有杀死所有联盟军！</missionfailure.coalition_cargotrap>
    <missionheader0.coalition_cargotrap>已发现联盟船只</missionheader0.coalition_cargotrap>
    <missionmessage0.coalition_cargotrap>噢，不！似乎是个陷阱……这是艘攻击型潜艇！</missionmessage0.coalition_cargotrap>
    <missionheader1.coalition_cargotrap>已经消灭了所有联盟军</missionheader1.coalition_cargotrap>
    <missionmessage1.coalition_cargotrap>先掠夺他们的船只或继续前往[location2]。</missionmessage1.coalition_cargotrap>
    <missionname.stealingintel>窃取情报</missionname.stealingintel>
    <missiondescription.stealingintel>为了获取更多的行动情报，木星分离主义委派你窃取联盟的机密文件。</missiondescription.stealingintel>
    <missionsuccess.stealingintel>已成功取回文件。</missionsuccess.stealingintel>
    <missionfailure.stealingintel>未能取回文件。</missionfailure.stealingintel>
    <missionmessage0.stealingintel>你已经找到了机密文件。最好在别人注意到之前尽快离开。</missionmessage0.stealingintel>
    <missionname.crawlerlair>爬行者兽穴</missionname.crawlerlair>
    <missiondescription.crawlerlair>爬行者正在[location1]筑巢。在洞穴中找到并摧毁它们所有的蛋，从而帮助我们清除它们。</missiondescription.crawlerlair>
    <missionsuccess.crawlerlair>巢穴已被成功摧毁。</missionsuccess.crawlerlair>
    <missionfailure.crawlerlair>这个地方成了那些怪物的老巢。</missionfailure.crawlerlair>
    <missionheader0.crawlerlair>已摧毁巢穴</missionheader0.crawlerlair>
    <missionmessage0.crawlerlair>"干得好！看来你成功摧毁了此处的每一个巢穴。离开这里我们会给予你报酬。”</missionmessage0.crawlerlair>
    <missionname.mudraptorlair>泥偶迅猛龙兽穴</missionname.mudraptorlair>
    <missiondescription.mudraptorlair>泥偶迅猛龙正在[location1]筑巢。在洞穴中找到并摧毁它们所有的蛋，从而帮助我们清除它们。</missiondescription.mudraptorlair>
    <missionsuccess.mudraptorlair>巢穴已被成功摧毁。</missionsuccess.mudraptorlair>
    <missionfailure.mudraptorlair>这个地方成了那些怪物的老巢。</missionfailure.mudraptorlair>
    <missionheader0.mudraptorlair>已摧毁巢穴</missionheader0.mudraptorlair>
    <missionmessage0.mudraptorlair>"干得好！看来你成功摧毁了此处的每一个巢穴。离开这里我们会给予你报酬。”</missionmessage0.mudraptorlair>
    <missionname.thresherlair>虎尾煞兽穴</missionname.thresherlair>
    <missiondescription.thresherlair>虎尾煞正在[location1]筑巢。在洞穴中找到并摧毁它们所有的蛋，从而帮助我们清除它们。</missiondescription.thresherlair>
    <missionsuccess.thresherlair>巢穴已被成功摧毁。</missionsuccess.thresherlair>
    <missionfailure.thresherlair>这个地方成了那些怪物的老巢。</missionfailure.thresherlair>
    <missionheader0.thresherlair>已摧毁巢穴</missionheader0.thresherlair>
    <missionmessage0.thresherlair>"干得好！看来你成功摧毁了此处的每一个巢穴。离开这里我们会给予你报酬。”</missionmessage0.thresherlair>
    <missionname.huskcrawlerlair>画皮爬行者兽穴</missionname.huskcrawlerlair>
    <missiondescription.huskcrawlerlair>画皮爬行者正在[location1]快速扩张。我们不能让它们进一步扩张了！在洞穴中将其斩尽杀绝，从而帮助我们清除它们。</missiondescription.huskcrawlerlair>
    <missionsuccess.huskcrawlerlair>画皮爬行者已被成功消灭。</missionsuccess.huskcrawlerlair>
    <missionfailure.huskcrawlerlair>这个地方成了那些怪物的老巢。</missionfailure.huskcrawlerlair>
    <missionheader0.huskcrawlerlair>爬行者已死</missionheader0.huskcrawlerlair>
    <missionmessage0.huskcrawlerlair>“哇了不起！看来你成功杀死了此处的每一只爬行者。离开这里我们会给予你报酬。”</missionmessage0.huskcrawlerlair>
    <missionname.wasteyard>废料场</missionname.wasteyard>
    <missiondescription.wasteyard>过多的船只在[location1]处殒命，他们含有剧毒的废料渗漏进了大海并把当地的动物变成了极其危险的生物。我们不能让它们继续扩大传染了！在这片废料场将其斩尽杀绝并摧毁每一个你能找到的蛋，从而帮助我们清除它们。</missiondescription.wasteyard>
    <missionsuccess.wasteyard>废料场已被清除。</missionsuccess.wasteyard>
    <missionfailure.wasteyard>这个地方成了那些怪物的老巢。</missionfailure.wasteyard>
    <missionheader0.wasteyard>目标已消灭</missionheader0.wasteyard>
    <missionmessage0.wasteyard>“没想到你还能活着出来！看来你把它们都解决了。离开这里我们会给予你报酬。”</missionmessage0.wasteyard>
    <missionname.coalition_cargo2>劫掠联盟货运船</missionname.coalition_cargo2>
    <missiondescription.coalition_cargo2>一艘联盟货运船正穿过此地。消灭他们的船员并掠夺他们的船只！</missiondescription.coalition_cargo2>
    <missionsuccess.coalition_cargo2>你成功地消灭了所有联盟军并夺走了他们的货物！</missionsuccess.coalition_cargo2>
    <missionfailure.coalition_cargo2>你并没有杀死所有联盟军！</missionfailure.coalition_cargo2>
    <missionheader0.coalition_cargo2>已发现联盟船只</missionheader0.coalition_cargo2>
    <missionmessage0.coalition_cargo2>该出击了！他们有你要的战利品！</missionmessage0.coalition_cargo2>
    <missionheader1.coalition_cargo2>已经消灭了所有联盟军</missionheader1.coalition_cargo2>
    <missionmessage1.coalition_cargo2>掠夺他们的船只并继续前往[location2]。</missionmessage1.coalition_cargo2>
    <missionname.gotorandomencounter>随机遭遇</missionname.gotorandomencounter>
    <missiondescription.gotorandomencounter>你接收到了一种奇怪的异星信号……</missiondescription.gotorandomencounter>
    <missionsuccess.gotorandomencounter>你决定调查这个奇怪的异星信号。</missionsuccess.gotorandomencounter>
    <missionfailure.gotorandomencounter>你并没有调查该信号。</missionfailure.gotorandomencounter>
    <missionheader0.gotorandomencounter>已到达该信号。</missionheader0.gotorandomencounter>
    <missionmessage0.gotorandomencounter>你调查了信号。</missionmessage0.gotorandomencounter>
    <missionname.random_salvageskyholderartifactruins>随机遭遇</missionname.random_salvageskyholderartifactruins>
    <missiondescription.random_salvageskyholderartifactruins>你接收到了一种奇怪的异星信号……</missiondescription.random_salvageskyholderartifactruins>
    <missionsonarlabel.random_salvageskyholderartifactruins>未知信号</missionsonarlabel.random_salvageskyholderartifactruins>
    <missionsuccess.random_salvageskyholderartifactruins>你决定带上遗物。这或许值得。</missionsuccess.random_salvageskyholderartifactruins>
    <missionfailure.random_salvageskyholderartifactruins>你并没有调查该信号。</missionfailure.random_salvageskyholderartifactruins>
    <missionheader0.random_salvageskyholderartifactruins>已收容异星遗物</missionheader0.random_salvageskyholderartifactruins>
    <missionmessage0.random_salvageskyholderartifactruins>你调查了信号并发现了一件异星遗物。</missionmessage0.random_salvageskyholderartifactruins>
    <missionname.random_salvagethermalartifactruins>随机遭遇</missionname.random_salvagethermalartifactruins>
    <missiondescription.random_salvagethermalartifactruins>你接收到了一种奇怪的异星信号……</missiondescription.random_salvagethermalartifactruins>
    <missionsonarlabel.random_salvagethermalartifactruins>未知信号</missionsonarlabel.random_salvagethermalartifactruins>
    <missionsuccess.random_salvagethermalartifactruins>你决定带上遗物。这或许值得。</missionsuccess.random_salvagethermalartifactruins>
    <missionfailure.random_salvagethermalartifactruins>你并没有调查该信号。</missionfailure.random_salvagethermalartifactruins>
    <missionheader0.random_salvagethermalartifactruins>已收容异星遗物</missionheader0.random_salvagethermalartifactruins>
    <missionmessage0.random_salvagethermalartifactruins>你调查了信号并发现了一件异星遗物。</missionmessage0.random_salvagethermalartifactruins>
    <missionname.random_salvagethermalartifactcave>随机遭遇</missionname.random_salvagethermalartifactcave>
    <missiondescription.random_salvagethermalartifactcave>你接收到了一种奇怪的异星信号……</missiondescription.random_salvagethermalartifactcave>
    <missionsonarlabel.random_salvagethermalartifactcave>未知信号</missionsonarlabel.random_salvagethermalartifactcave>
    <missionsuccess.random_salvagethermalartifactcave>你决定带上遗物。这或许值得。</missionsuccess.random_salvagethermalartifactcave>
    <missionfailure.random_salvagethermalartifactcave>你并没有调查该信号。</missionfailure.random_salvagethermalartifactcave>
    <missionheader0.random_salvagethermalartifactcave>已收容异星遗物</missionheader0.random_salvagethermalartifactcave>
    <missionmessage0.random_salvagethermalartifactcave>你调查了信号并发现了一件异星遗物。</missionmessage0.random_salvagethermalartifactcave>
    <missionname.random_salvagenasonovartifactcave>随机遭遇</missionname.random_salvagenasonovartifactcave>
    <missiondescription.random_salvagenasonovartifactcave>你接收到了一种奇怪的异星信号……</missiondescription.random_salvagenasonovartifactcave>
    <missionsonarlabel.random_salvagenasonovartifactcave>未知信号</missionsonarlabel.random_salvagenasonovartifactcave>
    <missionsuccess.random_salvagenasonovartifactcave>你决定带上遗物。这或许值得。</missionsuccess.random_salvagenasonovartifactcave>
    <missionfailure.random_salvagenasonovartifactcave>你并没有调查该信号。</missionfailure.random_salvagenasonovartifactcave>
    <missionheader0.random_salvagenasonovartifactcave>已收容异星遗物</missionheader0.random_salvagenasonovartifactcave>
    <missionmessage0.random_salvagenasonovartifactcave>你调查了信号并发现了一件异星遗物。</missionmessage0.random_salvagenasonovartifactcave>
    <missionname.random_killmoloch>随机遭遇</missionname.random_killmoloch>
    <missiondescription.random_killmoloch>你接收到了一种奇怪的异星信号……</missiondescription.random_killmoloch>
    <missionsonarlabel.random_killmoloch>未知信号</missionsonarlabel.random_killmoloch>
    <missionsuccess.random_killmoloch>已调查信号并消灭了摩螺克。</missionsuccess.random_killmoloch>
    <missionheader0.random_killmoloch>目标已清除</missionheader0.random_killmoloch>
    <missionmessage0.random_killmoloch>原来信号是那只摩螺克发出的。</missionmessage0.random_killmoloch>
    <missionname.random_killmolochblack>随机遭遇</missionname.random_killmolochblack>
    <missiondescription.random_killmolochblack>你接收到了一种奇怪的异星信号……</missiondescription.random_killmolochblack>
    <missionsonarlabel.random_killmolochblack>未知信号</missionsonarlabel.random_killmolochblack>
    <missionsuccess.random_killmolochblack>已调查信号并消灭了摩螺克。</missionsuccess.random_killmolochblack>
    <missionheader0.random_killmolochblack>目标已清除</missionheader0.random_killmolochblack>
    <missionmessage0.random_killmolochblack>原来信号是那只摩螺克发出的。</missionmessage0.random_killmolochblack>
    <missionname.random_killlargecrawler>随机遭遇</missionname.random_killlargecrawler>
    <missiondescription.random_killlargecrawler>你接收到了一种奇怪的异星信号……</missiondescription.random_killlargecrawler>
    <missionsonarlabel.random_killlargecrawler>未知信号</missionsonarlabel.random_killlargecrawler>
    <missionsuccess.random_killlargecrawler>已调查信号并消灭了爬行者。</missionsuccess.random_killlargecrawler>
    <missionname.random_killtigerthresher>随机遭遇</missionname.random_killtigerthresher>
    <missiondescription.random_killtigerthresher>你接收到了一种奇怪的异星信号……</missiondescription.random_killtigerthresher>
    <missionsonarlabel.random_killtigerthresher>未知信号</missionsonarlabel.random_killtigerthresher>
    <missionsuccess.random_killtigerthresher>已调查信号并消灭了虎尾煞。</missionsuccess.random_killtigerthresher>
    <missionheader0.random_killtigerthresher>目标已清除</missionheader0.random_killtigerthresher>
    <missionmessage0.random_killtigerthresher>原来信号是那只虎尾煞发出的。</missionmessage0.random_killtigerthresher>
    <missionname.random_killcrawlerbroodmother1>随机遭遇</missionname.random_killcrawlerbroodmother1>
    <missiondescription.random_killcrawlerbroodmother1>你接收到了一种奇怪的异星信号……</missiondescription.random_killcrawlerbroodmother1>
    <missionsonarlabel.random_killcrawlerbroodmother1>未知信号</missionsonarlabel.random_killcrawlerbroodmother1>
    <missionsuccess.random_killcrawlerbroodmother1>已调查信号并消灭了爬行者巢母。</missionsuccess.random_killcrawlerbroodmother1>
    <missionheader0.random_killcrawlerbroodmother1>目标已清除</missionheader0.random_killcrawlerbroodmother1>
    <missionmessage0.random_killcrawlerbroodmother1>原来信号是那只爬行者巢母发出的。</missionmessage0.random_killcrawlerbroodmother1>
    <missionname.random_killcrawlerbroodmother2>随机遭遇</missionname.random_killcrawlerbroodmother2>
    <missiondescription.random_killcrawlerbroodmother2>你接收到了一种奇怪的异星信号……</missiondescription.random_killcrawlerbroodmother2>
    <missionsonarlabel.random_killcrawlerbroodmother2>未知信号</missionsonarlabel.random_killcrawlerbroodmother2>
    <missionsuccess.random_killcrawlerbroodmother2>已调查信号并消灭了爬行者巢母。</missionsuccess.random_killcrawlerbroodmother2>
    <missionname.random_killcrawlerbroodmother3>随机遭遇</missionname.random_killcrawlerbroodmother3>
    <missiondescription.random_killcrawlerbroodmother3>你接收到了一种奇怪的异星信号……</missiondescription.random_killcrawlerbroodmother3>
    <missionsonarlabel.random_killcrawlerbroodmother3>未知信号</missionsonarlabel.random_killcrawlerbroodmother3>
    <missionsuccess.random_killcrawlerbroodmother3>已调查信号并消灭了爬行者巢母。</missionsuccess.random_killcrawlerbroodmother3>
    <missionname.random_killcrawlerswarm1>随机遭遇</missionname.random_killcrawlerswarm1>
    <missiondescription.random_killcrawlerswarm1>你接收到了一种奇怪的异星信号……</missiondescription.random_killcrawlerswarm1>
    <missionsonarlabel.random_killcrawlerswarm1>未知信号</missionsonarlabel.random_killcrawlerswarm1>
    <missionsuccess.random_killcrawlerswarm1>已调查信号并消灭了爬行者。</missionsuccess.random_killcrawlerswarm1>
    <missionheader0.random_killcrawlerswarm1>目标已消灭</missionheader0.random_killcrawlerswarm1>
    <missionmessage0.random_killcrawlerswarm1>原来信号是那群爬行者发出的。</missionmessage0.random_killcrawlerswarm1>
    <missionname.random_killcrawlerswarm1large>随机遭遇</missionname.random_killcrawlerswarm1large>
    <missiondescription.random_killcrawlerswarm1large>你接收到了一种奇怪的异星信号……</missiondescription.random_killcrawlerswarm1large>
    <missionsonarlabel.random_killcrawlerswarm1large>未知信号</missionsonarlabel.random_killcrawlerswarm1large>
    <missionsuccess.random_killcrawlerswarm1large>已调查信号并消灭了爬行者。</missionsuccess.random_killcrawlerswarm1large>
    <missionname.random_killcrawlerswarm1huge>随机遭遇</missionname.random_killcrawlerswarm1huge>
    <missiondescription.random_killcrawlerswarm1huge>你接收到了一种奇怪的异星信号……</missiondescription.random_killcrawlerswarm1huge>
    <missionsonarlabel.random_killcrawlerswarm1huge>未知信号</missionsonarlabel.random_killcrawlerswarm1huge>
    <missionsuccess.random_killcrawlerswarm1huge>已调查信号并消灭了爬行者。</missionsuccess.random_killcrawlerswarm1huge>
    <missionname.random_killcrawlerswarm2>随机遭遇</missionname.random_killcrawlerswarm2>
    <missiondescription.random_killcrawlerswarm2>你接收到了一种奇怪的异星信号……</missiondescription.random_killcrawlerswarm2>
    <missionsonarlabel.random_killcrawlerswarm2>未知信号</missionsonarlabel.random_killcrawlerswarm2>
    <missionsuccess.random_killcrawlerswarm2>已调查信号并消灭了爬行者。</missionsuccess.random_killcrawlerswarm2>
    <missionheader0.random_killcrawlerswarm2>目标已消灭</missionheader0.random_killcrawlerswarm2>
    <missionmessage0.random_killcrawlerswarm2>原来信号是那群爬行者发出的。</missionmessage0.random_killcrawlerswarm2>
    <missionname.random_killhammerhead_basic>随机遭遇</missionname.random_killhammerhead_basic>
    <missiondescription.random_killhammerhead_basic>你接收到了一种奇怪的异星信号……</missiondescription.random_killhammerhead_basic>
    <missionsonarlabel.random_killhammerhead_basic>未知信号</missionsonarlabel.random_killhammerhead_basic>
    <missionsuccess.random_killhammerhead_basic>已调查信号并消灭了锤头煞。</missionsuccess.random_killhammerhead_basic>
    <missionheader0.random_killhammerhead_basic>目标已清除</missionheader0.random_killhammerhead_basic>
    <missionmessage0.random_killhammerhead_basic>原来信号是那只锤头煞发出的。</missionmessage0.random_killhammerhead_basic>
    <missionname.random_killhammerhead>随机遭遇</missionname.random_killhammerhead>
    <missiondescription.random_killhammerhead>你接收到了一种奇怪的异星信号……</missiondescription.random_killhammerhead>
    <missionsonarlabel.random_killhammerhead>未知信号</missionsonarlabel.random_killhammerhead>
    <missionsuccess.random_killhammerhead>已调查信号并消灭了锤头煞。</missionsuccess.random_killhammerhead>
    <missionheader0.random_killhammerhead>目标已消灭</missionheader0.random_killhammerhead>
    <missionmessage0.random_killhammerhead>原来信号是那群锤头煞发出的。</missionmessage0.random_killhammerhead>
    <missionname.random_killhammerhead2>随机遭遇</missionname.random_killhammerhead2>
    <missiondescription.random_killhammerhead2>你接收到了一种奇怪的异星信号……</missiondescription.random_killhammerhead2>
    <missionsonarlabel.random_killhammerhead2>未知信号</missionsonarlabel.random_killhammerhead2>
    <missionsuccess.random_killhammerhead2>已调查信号并消灭了锤头煞。</missionsuccess.random_killhammerhead2>
    <missionheader0.random_killhammerhead2>目标已消灭</missionheader0.random_killhammerhead2>
    <missionmessage0.random_killhammerhead2>原来信号是那群锤头煞发出的。</missionmessage0.random_killhammerhead2>
    <missionname.random_killmatriarch1>随机遭遇</missionname.random_killmatriarch1>
    <missiondescription.random_killmatriarch1>你接收到了一种奇怪的异星信号……</missiondescription.random_killmatriarch1>
    <missionsonarlabel.random_killmatriarch1>未知信号</missionsonarlabel.random_killmatriarch1>
    <missionsuccess.random_killmatriarch1>已调查信号并消灭了锤头煞。这条路线已恢复安全。</missionsuccess.random_killmatriarch1>
    <missionheader0.random_killmatriarch1>目标已消灭</missionheader0.random_killmatriarch1>
    <missionmessage0.random_killmatriarch1>原来信号是那群锤头煞发出的。</missionmessage0.random_killmatriarch1>
    <missionname.random_killmatriarch2>随机遭遇</missionname.random_killmatriarch2>
    <missiondescription.random_killmatriarch2>你接收到了一种奇怪的异星信号……</missiondescription.random_killmatriarch2>
    <missionsonarlabel.random_killmatriarch2>未知信号</missionsonarlabel.random_killmatriarch2>
    <missionsuccess.random_killmatriarch2>已调查信号并消灭了锤头煞母皇。这条路线已恢复安全。</missionsuccess.random_killmatriarch2>
    <missionheader0.random_killmatriarch2>目标已清除</missionheader0.random_killmatriarch2>
    <missionmessage0.random_killmatriarch2>原来信号是那只锤头煞母皇发出的。</missionmessage0.random_killmatriarch2>
    <missionname.random_killhammerheadgold>随机遭遇</missionname.random_killhammerheadgold>
    <missiondescription.random_killhammerheadgold>你接收到了一种奇怪的异星信号……</missiondescription.random_killhammerheadgold>
    <missionsonarlabel.random_killhammerheadgold>未知信号</missionsonarlabel.random_killhammerheadgold>
    <missionsuccess.random_killhammerheadgold>已调查信号并消灭了金色锤头煞。</missionsuccess.random_killhammerheadgold>
    <missionheader0.random_killhammerheadgold>目标已清除</missionheader0.random_killhammerheadgold>
    <missionmessage0.random_killhammerheadgold>原来信号是那只金色锤头煞发出的。</missionmessage0.random_killhammerheadgold>
    <missionname.random_killgiantspineling1>随机遭遇</missionname.random_killgiantspineling1>
    <missiondescription.random_killgiantspineling1>你接收到了一种奇怪的异星信号……</missiondescription.random_killgiantspineling1>
    <missionsonarlabel.random_killgiantspineling1>未知信号</missionsonarlabel.random_killgiantspineling1>
    <missionsuccess.random_killgiantspineling1>已调查信号并消灭了巨型脊刺。</missionsuccess.random_killgiantspineling1>
    <missionheader0.random_killgiantspineling1>目标已清除</missionheader0.random_killgiantspineling1>
    <missionmessage0.random_killgiantspineling1>原来信号是那只巨型脊刺发出的。</missionmessage0.random_killgiantspineling1>
    <missionname.random_killgiantspineling2>随机遭遇</missionname.random_killgiantspineling2>
    <missiondescription.random_killgiantspineling2>你接收到了一种奇怪的异星信号……</missiondescription.random_killgiantspineling2>
    <missionsonarlabel.random_killgiantspineling2>未知信号</missionsonarlabel.random_killgiantspineling2>
    <missionsuccess.random_killgiantspineling2>已调查信号并消灭了巨型脊刺。</missionsuccess.random_killgiantspineling2>
    <missionname.random_killspinelingswarm1>随机遭遇</missionname.random_killspinelingswarm1>
    <missiondescription.random_killspinelingswarm1>你接收到了一种奇怪的异星信号……</missiondescription.random_killspinelingswarm1>
    <missionsonarlabel.random_killspinelingswarm1>未知信号</missionsonarlabel.random_killspinelingswarm1>
    <missionsuccess.random_killspinelingswarm1>已调查信号并消灭了脊刺。</missionsuccess.random_killspinelingswarm1>
    <missionname.random_killthresherswarm1>随机遭遇</missionname.random_killthresherswarm1>
    <missiondescription.random_killthresherswarm1>你接收到了一种奇怪的异星信号……</missiondescription.random_killthresherswarm1>
    <missionsonarlabel.random_killthresherswarm1>未知信号</missionsonarlabel.random_killthresherswarm1>
    <missionsuccess.random_killthresherswarm1>已调查信号并消灭了虎尾煞。</missionsuccess.random_killthresherswarm1>
    <missionheader0.random_killthresherswarm1>目标已清除</missionheader0.random_killthresherswarm1>
    <missionmessage0.random_killthresherswarm1>原来信号是那群虎尾煞发出的。</missionmessage0.random_killthresherswarm1>
    <missionname.random_killthresherswarm2>随机遭遇</missionname.random_killthresherswarm2>
    <missiondescription.random_killthresherswarm2>你接收到了一种奇怪的异星信号……</missiondescription.random_killthresherswarm2>
    <missionsonarlabel.random_killthresherswarm2>未知信号</missionsonarlabel.random_killthresherswarm2>
    <missionsuccess.random_killthresherswarm2>已调查信号并消灭了虎尾煞。</missionsuccess.random_killthresherswarm2>
    <missionname.random_killmudraptors_basic>随机遭遇</missionname.random_killmudraptors_basic>
    <missiondescription.random_killmudraptors_basic>你接收到了一种奇怪的异星信号……</missiondescription.random_killmudraptors_basic>
    <missionsonarlabel.random_killmudraptors_basic>未知信号</missionsonarlabel.random_killmudraptors_basic>
    <missionsuccess.random_killmudraptors_basic>已调查信号并消灭了泥偶迅猛龙。</missionsuccess.random_killmudraptors_basic>
    <missionname.random_killmudraptors1>随机遭遇</missionname.random_killmudraptors1>
    <missiondescription.random_killmudraptors1>你接收到了一种奇怪的异星信号……</missiondescription.random_killmudraptors1>
    <missionsonarlabel.random_killmudraptors1>未知信号</missionsonarlabel.random_killmudraptors1>
    <missionsuccess.random_killmudraptors1>已调查信号并消灭了泥偶迅猛龙。</missionsuccess.random_killmudraptors1>
    <missionheader0.random_killmudraptors1>目标已清除</missionheader0.random_killmudraptors1>
    <missionmessage0.random_killmudraptors1>原来信号是那群泥偶迅猛龙发出的。</missionmessage0.random_killmudraptors1>
    <missionname.random_killmudraptors2>随机遭遇</missionname.random_killmudraptors2>
    <missiondescription.random_killmudraptors2>你接收到了一种奇怪的异星信号……</missiondescription.random_killmudraptors2>
    <missionsonarlabel.random_killmudraptors2>未知信号</missionsonarlabel.random_killmudraptors2>
    <missionsuccess.random_killmudraptors2>已调查信号并消灭了泥偶迅猛龙。</missionsuccess.random_killmudraptors2>
    <missionname.random_salvagewreck1>随机遭遇</missionname.random_salvagewreck1>
    <missiondescription.random_salvagewreck1>你接收到了一种求救信号……</missiondescription.random_salvagewreck1>
    <missionsonarlabel.random_salvagewreck1>未知信号</missionsonarlabel.random_salvagewreck1>
    <missionsuccess.random_salvagewreck1>已调查信号并成功回收日志。</missionsuccess.random_salvagewreck1>
    <missionfailure.random_salvagewreck1>信号并未被调查。</missionfailure.random_salvagewreck1>
    <missionheader0.random_salvagewreck1>数据回收成功</missionheader0.random_salvagewreck1>
    <missionmessage0.random_salvagewreck1>原来信号是那本日志发出的，上面记载着一些加密数据。</missionmessage0.random_salvagewreck1>
    <missionname.random_pirate_heavy>随机遭遇</missionname.random_pirate_heavy>
    <missiondescription.random_pirate_heavy>你接收到了一种求救信号……</missiondescription.random_pirate_heavy>
    <missionsuccess.random_pirate_heavy>已调查信号并成功消灭了所有海盗。</missionsuccess.random_pirate_heavy>
    <missionfailure.random_pirate_heavy>信号并未被调查。</missionfailure.random_pirate_heavy>
    <missionsonarlabel.random_pirate_heavy>未知信号</missionsonarlabel.random_pirate_heavy>
    <missionheader0.random_pirate_heavy>海盗遭遇战</missionheader0.random_pirate_heavy>
    <missionmessage0.random_pirate_heavy>消灭海盗，或是沉掉这艘海盗潜艇！</missionmessage0.random_pirate_heavy>
    <missionheader1.random_pirate_heavy>已消灭海盗</missionheader1.random_pirate_heavy>
    <missionmessage1.random_pirate_heavy>原来信号是那群海盗发出的。或许他们船上有什么可以搜刮的？开着潜艇去[location2]当你准备离开时。</missionmessage1.random_pirate_heavy>
    <missionname.random_pirate_party>随机遭遇</missionname.random_pirate_party>
    <missiondescription.random_pirate_party>你接收到了一种求救信号……</missiondescription.random_pirate_party>
    <missionsuccess.random_pirate_party>已经消灭了所有海盗。</missionsuccess.random_pirate_party>
    <missionfailure.random_pirate_party>有海盗成了漏网之鱼。</missionfailure.random_pirate_party>
    <missionsonarlabel.random_pirate_party>未知信号</missionsonarlabel.random_pirate_party>
    <missionheader0.random_pirate_party>海盗遭遇战</missionheader0.random_pirate_party>
    <missionmessage0.random_pirate_party>消灭海盗，或是沉掉这艘海盗潜艇！</missionmessage0.random_pirate_party>
    <missionheader1.random_pirate_party>已消灭海盗</missionheader1.random_pirate_party>
    <missionmessage1.random_pirate_party>原来信号是那群海盗发出的。或许他们船上有什么可以搜刮的？开着潜艇去[location2]当你准备离开时。</missionmessage1.random_pirate_party>
    <missionname.pirate_heavy>重型海盗船</missionname.pirate_heavy>
    <missiondescription.pirate_heavy>找出肆虐该地区的海盗船，干掉所有海盗。但请记住，这些海盗设法加强了他们的船壳，所以么装上重型火力，要么瞄准门和舱口。 已经标出的位置是他们最后现身的位置。</missiondescription.pirate_heavy>
    <missionsuccess.pirate_heavy>已经消灭了所有海盗。</missionsuccess.pirate_heavy>
    <missionfailure.pirate_heavy>有海盗成了漏网之鱼。</missionfailure.pirate_heavy>
    <missionsonarlabel.pirate_heavy>海盗的目击记录</missionsonarlabel.pirate_heavy>
    <missionheader0.pirate_heavy>已发现海盗</missionheader0.pirate_heavy>
    <missionmessage0.pirate_heavy>消灭海盗，或是沉掉这艘海盗潜艇！</missionmessage0.pirate_heavy>
    <missionheader1.pirate_heavy>已消灭海盗</missionheader1.pirate_heavy>
    <missionmessage1.pirate_heavy>开着潜艇去[location2]领取赏金。</missionmessage1.pirate_heavy>
    <missionname.pirate_party>喧闹的海盗船</missionname.pirate_party>
    <missiondescription.pirate_party>有人看到一艘海盗船袭击了其他船只，偷走了船上所有的酒精和朗姆酒，同时把音乐吹得震天响，他们会把欧罗巴的所有怪物引到我们家门口。把这些醉醺醺的白痴赶走，这样我们就不用处理比他们更糟糕的事情了。已经标出的位置是我们怀疑该船的位置。</missiondescription.pirate_party>
    <missionsuccess.pirate_party>已经消灭了所有海盗。</missionsuccess.pirate_party>
    <missionfailure.pirate_party>有海盗成了漏网之鱼。</missionfailure.pirate_party>
    <missionsonarlabel.pirate_party>海盗的目击记录</missionsonarlabel.pirate_party>
    <missionheader0.pirate_party>已发现海盗</missionheader0.pirate_party>
    <missionmessage0.pirate_party>消灭海盗，或是沉掉这艘海盗潜艇！</missionmessage0.pirate_party>
    <missionheader1.pirate_party>已消灭海盗</missionheader1.pirate_party>
    <missionmessage1.pirate_party>开着潜艇去[location2]领取赏金。</missionmessage1.pirate_party>
    <missionname.pirate_piezo>奇特的海盗船</missionname.pirate_piezo>
    <missiondescription.pirate_piezo>有传言说这一带有一艘奇特能力的海盗船。显然，海盗们制造了某种异常来保护自己，所以你可能需要让你的潜艇与其保持安全距离！已经标出的位置是我们怀疑该船的位置。</missiondescription.pirate_piezo>
    <missionsuccess.pirate_piezo>已经消灭了所有海盗。</missionsuccess.pirate_piezo>
    <missionfailure.pirate_piezo>有海盗成了漏网之鱼。</missionfailure.pirate_piezo>
    <missionsonarlabel.pirate_piezo>海盗的目击记录</missionsonarlabel.pirate_piezo>
    <missionheader0.pirate_piezo>已发现海盗</missionheader0.pirate_piezo>
    <missionmessage0.pirate_piezo>消灭海盗，或是沉掉这艘海盗潜艇！</missionmessage0.pirate_piezo>
    <missionheader1.pirate_piezo>已消灭海盗</missionheader1.pirate_piezo>
    <missionmessage1.pirate_piezo>开着潜艇去[location2]领取赏金。</missionmessage1.pirate_piezo>
    <missionname.pirate_lord>海盗领主</missionname.pirate_lord>
    <missiondescription.pirate_lord>据称有一艘海盗领主的船只一直在这个地区肆虐。消灭所有船员，你会得到丰厚的回报！但请记住，这是一艘海盗领主的船只! 他们有非常坚固的船体和强大的火力，所以要做好准备! 已经标出的位置是他们最后现身的位置。</missiondescription.pirate_lord>
    <missionsuccess.pirate_lord>已经消灭了所有海盗。</missionsuccess.pirate_lord>
    <missionfailure.pirate_lord>有海盗成了漏网之鱼。</missionfailure.pirate_lord>
    <missionsonarlabel.pirate_lord>海盗的目击记录</missionsonarlabel.pirate_lord>
    <missionheader0.pirate_lord>已发现海盗</missionheader0.pirate_lord>
    <missionmessage0.pirate_lord>消灭海盗，或是沉掉这艘海盗潜艇！</missionmessage0.pirate_lord>
    <missionheader1.pirate_lord>已消灭海盗</missionheader1.pirate_lord>
    <missionmessage1.pirate_lord>开着潜艇去[location2]领取赏金。</missionmessage1.pirate_lord>
    <!-- Locations -->
    <locationname.LairMudraptor>繁殖地</locationname.LairMudraptor>
    <locationname.LairThresher>繁殖地</locationname.LairThresher>
    <locationdescription.militaryforces>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Medical Doctor\n-Shops: Military, Armory</locationdescription.militaryforces>
    <locationdescription.colony>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: General Goods</locationdescription.colony>
    <locationdescription.settlement>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication</locationdescription.settlement>
    <locationdescription.outpost>A single building and the beginning of new life in this area.\nOffers:\n-Jobs</locationdescription.outpost>
    <locationdescription.city>A landmark of Europan colonization. \nOffers the largest variety of stores and services</locationdescription.city>
    <locationdescription.camp>Offers:\n-Jobs\n-Crew for Hire</locationdescription.camp>
    <locationdescription.base>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Military</locationdescription.base>
    <locationdescription.military>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Submarines, Upgrades, Military, Armory, Engineering Supplies</locationdescription.military>
    <locationdescription.clinic>Offers:\n-Jobs\n-Medical Doctor</locationdescription.clinic>
    <locationdescription.hospital>Offers:\n-Jobs\n-Crew for Hire\n-Medical Doctor\n-Fabrication\n-Shops: Pharmacy</locationdescription.hospital>
    <locationdescription.hydroponics>Offers:\n-Jobs\n-Crew for Hire\n-Research Labs\n-Shops: Butcher</locationdescription.hydroponics>
    <locationdescription.construction>A construction site working on a new type of station.\nOffers:\n-Jobs</locationdescription.construction>
    <locationdescription.shipyard>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: Submarines, Upgrades, General Good, Engineering Supplies</locationdescription.shipyard>
    <locationdescription.factory>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Shops: General Goods, Minerals, Upgrades</locationdescription.factory>
    <locationdescription.survey>A small automated module scanning the surrounding area for minerals.\nOffers:\n-Information about nearby minerals for mining operations</locationdescription.survey>
    <locationdescription.mine>A mining operation exploiting pockets of dry caves for minerals.\nOffers:\n-Fabrication\n-Shops: Minerals</locationdescription.mine>
    <locationdescription.study>Offers:\n-Jobs\n-Crew for Hire\n-Research Labs</locationdescription.study>
    <locationdescription.research>Offers:\n-Jobs\n-Crew for Hire\n-Fabrication\n-Research Labs\n-Shops: Submarines, Research Supplies</locationdescription.research>
    <locationdescription.blockade>Military fortification blocking off access to deeper areas.\nOffers:\n-Jobs\n-Crew for Hire\n-Medical Doctor\n-Shops: Military, Armory</locationdescription.blockade>
    <locationdescription.pirateoutpost>海盗们得以会面交谈而不彼此攻击的安全避风港。\n提供：\n-工作\n-可雇佣的船员\n-工程舱\n-医生\n-研究实验室\n-商店：潜艇、潜艇升级、常规货品、药店的、工程物资、军械库、海盗装备</locationdescription.pirateoutpost>
    <locationdescription.Lair>当地的动物会向附近的地区快速扩张。</locationdescription.Lair>
    <locationdescription.HuskgroundsDE>被画皮寄生虫感染的生物的热点区域，会快速扩张。</locationdescription.HuskgroundsDE>
    <locationdescription.WasteyardDE>遭受废料感染的生物的热点区域，会迅速扩张。</locationdescription.WasteyardDE>
    <locationdescription.waypoint>没有障碍和怪物的地区。为殖民做好了准备。</locationdescription.waypoint>
    <locationdescription.PirateNone>海盗们正在拆除废弃前哨站并利用它的一砖一瓦建设新的避风港。</locationdescription.PirateNone>
    <locationname.PirateNone>海盗盘踞地</locationname.PirateNone>
    <locationnameformat.PirateNone>[name]海盗建设站</locationnameformat.PirateNone>
    <locationchange.construction.changeto.settlement>previousname]处新居住地的建设已经竣工。更多的居民正搬往他们的新家。</locationchange.construction.changeto.settlement>
    <locationchange.survey.changeto.extraction>对[previousname]的调查发现了一处矿藏，工人们开始了挖掘。</locationchange.survey.changeto.extraction>
    <locationchange.hydroponics.changeto.biosphere>[previousname]的水培区将他们的设施升级为了生物圈以便为当地的站点提供足够的肉。</locationchange.hydroponics.changeto.biosphere>
    <locationchange.abandoned.changeto.piratenone>海盗们正在拆除废弃前哨站并利用它的一砖一瓦建设新的避风港。</locationchange.abandoned.changeto.piratenone>
    <locationchange.biosphere.changeto.nourishment>[previousname]的生物圈成功升级成了补给设施。</locationchange.biosphere.changeto.nourishment>
    <locationchange.study.changeto.lab>[previousname]的研究取得了成果，该设施升级成了研究实验室。</locationchange.study.changeto.lab>
    <locationchange.settlement.changeto.outpost>[previousname]的殖民者已经扩张了殖民地以便容纳更多的人。</locationchange.settlement.changeto.outpost>
    <locationchange.settlement.changeto.outpost>[previousname]的殖民地扩大了。</locationchange.settlement.changeto.outpost>
    <locationchange.lab.changeto.research>[previousname]吸引了更多的研究者并建立了学会。</locationchange.lab.changeto.research>
    <locationchange.excavation.changeto.mine>[previousname]的挖掘已经竣工，工人们开始采矿。</locationchange.excavation.changeto.mine>
    <locationchange.hospital.changeto.surgery>[previousname]的医院成功升级成了手术中心。</locationchange.hospital.changeto.surgery>
    <locationchange.clinic.changeto.hospital>为容纳更多的病人，[previousname]的诊所升级成了医院。</locationchange.clinic.changeto.hospital>
    <locationchange.outpost.changeto.abandoned>我们意外地失去了与[previousname]的联系。我们建议你谨慎地前去调查。</locationchange.outpost.changeto.abandoned>
    <locationchange.outpost.changeto.abandoned>[previousname]附近的信标站收到了该站点的自动求救广播，但是没有后续的通讯消息。</locationchange.outpost.changeto.abandoned>
    <locationchange.outpost.changeto.abandoned>报告称[previousname]前哨站已经被敌人占领。没有发现幸存者。</locationchange.outpost.changeto.abandoned>
    <locationchange.outpost.changeto.abandoned>报告称[previousname]前哨站已经被敌人占领。幸存者正在被穿梭艇救出。</locationchange.outpost.changeto.abandoned>
    <locationchange.none.changeto.waypoint>[previousname]被标记为适合的殖民据点。</locationchange.none.changeto.waypoint>
    <locationchange.none.changeto.waypoint>[previousname]有一大块空间可以建立一个前哨站。</locationchange.none.changeto.waypoint>
    <locationchange.none.changeto.waypoint>[previousname]已作为一处安全的殖民据点。</locationchange.none.changeto.waypoint>
    <locationchange.none.changeto.waypoint>联盟已经将[previousname]标记为一个适合的殖民据点。</locationchange.none.changeto.waypoint>
    <locationchange.none.changeto.lair>[previousname]已经被怪物占据。</locationchange.none.changeto.lair>
    <locationchange.none.changeto.Huskswarm>Swarms of husk-infected monsters were spotted around [previousname].</locationchange.none.changeto.Huskswarm>
    <locationchange.lair.changeto.none>在[previousname]盘踞的怪物已经被周围的联盟部队清理。</locationchange.lair.changeto.none>
    <locationchange.none.changeto.UnderAttack>[previousname]正遭受怪物的攻击。</locationchange.none.changeto.UnderAttack>
    <locationchange.UnderAttack.changeto.none>怪物已不再袭击[previousname]。</locationchange.UnderAttack.changeto.none>
    <locationchange.Huskswarm.changeto.none>Husk activity has decreased around [previousname].</locationchange.Huskswarm.changeto.none>
    <locationchange.UnderAttack.changeto.blockade>联盟正在[previousname]设立封锁。</locationchange.UnderAttack.changeto.blockade>
    <locationchange.UnderAttack.changeto.blockade>联盟正在向[previousname]调动部队。</locationchange.UnderAttack.changeto.blockade>
    <locationchange.UnderAttack.changeto.blockade>联盟正在[previousname]驻扎部队。</locationchange.UnderAttack.changeto.blockade>
    <locationchange.colony.changeto.settlement>[previousname]的殖民者已经扩张了殖民地以便容纳更多的人。</locationchange.colony.changeto.settlement>
    <locationchange.colony.changeto.settlement>[previousname]的殖民地扩大了。</locationchange.colony.changeto.settlement>
    <locationchange.colony.changeto.settlement>[previousname]正在扩张。</locationchange.colony.changeto.settlement>
    <locationchange.colony.changeto.construction>[previousname]的殖民者已经开始了对站点的建设。</locationchange.colony.changeto.construction>
    <locationchange.colony.changeto.construction>[previousname]的殖民者已经着手于建造便利设施。</locationchange.colony.changeto.construction>
    <locationchange.colony.changeto.construction>[previousname]开始建造更多基础设施。</locationchange.colony.changeto.construction>
    <locationchange.construction.changeto.hydroponics>[previousname]的工程师已经完成了水培室的接线。</locationchange.construction.changeto.hydroponics>
    <locationchange.construction.changeto.hydroponics>[previousname]的机修工已经完成了水培室的焊接。</locationchange.construction.changeto.hydroponics>
    <locationchange.construction.changeto.hydroponics>[previousname]现在正为周边的地区种植庄稼。</locationchange.construction.changeto.hydroponics>
    <locationchange.construction.changeto.factory>[previousname]的工程师已经完成了加工台的安装。</locationchange.construction.changeto.factory>
    <locationchange.construction.changeto.factory>[previousname]的机修工已经开始了消费者商品的生产。</locationchange.construction.changeto.factory>
    <locationchange.construction.changeto.factory>[previousname]的产业正蓬勃发展！</locationchange.construction.changeto.factory>
    <locationchange.construction.changeto.camp>联盟防卫军已经开始在[previousname]建立基地。</locationchange.construction.changeto.camp>
    <locationchange.construction.changeto.camp>[previousname]正处于联盟的控制中。</locationchange.construction.changeto.camp>
    <locationchange.construction.changeto.camp>[previousname]正在建立联盟营地。</locationchange.construction.changeto.camp>
    <locationchange.construction.changeto.study>对[previousname]周边地区的研究表明该区域存在大量异星生命。</locationchange.construction.changeto.study>
    <locationchange.construction.changeto.study>[previousname]发现在洞穴中生长着一种迷人的植物标本。</locationchange.construction.changeto.study>
    <locationchange.construction.changeto.study>[previousname]附近的植物群激起了科学家们的好奇心。</locationchange.construction.changeto.study>
    <locationchange.construction.changeto.survey> 对[previousname]附近区域的调查表明存在珍贵的矿物。</locationchange.construction.changeto.survey>
    <locationchange.construction.changeto.survey>[previousname]发现站点附近含有矿物。</locationchange.construction.changeto.survey>
    <locationchange.construction.changeto.survey>在[previousname]附近发现了富含矿物的地区。</locationchange.construction.changeto.survey>
    <locationchange.construction.changeto.fusion>[previousname]的工程师和科学家完成了聚变能厂的建造。</locationchange.construction.changeto.fusion>
    <locationchange.construction.changeto.fusion>[previousname]现在为周边的地区提供聚变能。</locationchange.construction.changeto.fusion>
    <locationchange.construction.changeto.fusion>[previousname]的聚变能厂的冷却管已完工。</locationchange.construction.changeto.fusion>
    <locationchange.construction.changeto.shipyard>[previousname]的工程师和机修工已经开始出售船只和船只部件了。</locationchange.construction.changeto.shipyard>
    <locationchange.construction.changeto.shipyard>[previousname]完成了干船坞的建造。</locationchange.construction.changeto.shipyard>
    <locationchange.construction.changeto.shipyard>[previousname]的船厂建造完工了。</locationchange.construction.changeto.shipyard>
    <locationchange.construction.changeto.clinic>[previousname]现在提供医疗了。</locationchange.construction.changeto.clinic>
    <locationchange.construction.changeto.clinic>[previousname]已经建立了一小间医务室。</locationchange.construction.changeto.clinic>
    <locationchange.construction.changeto.clinic>[previousname]已经完成了诊所的建造。</locationchange.construction.changeto.clinic>
    <locationchange.camp.changeto.base>联盟军已经在[previousname]设防。</locationchange.camp.changeto.base>
    <locationchange.camp.changeto.base>联盟军已经加强了[previousname]的兵力。</locationchange.camp.changeto.base>
    <locationchange.camp.changeto.base>[previousname]已经建立了防御工事。</locationchange.camp.changeto.base>
    <locationchange.base.changeto.military>联盟军已经在previousname]建立了一座巨大的要塞。</locationchange.base.changeto.military>
    <locationchange.base.changeto.military>联盟军正在[previousname]发起动员。</locationchange.base.changeto.military>
    <locationchange.base.changeto.military>[previousname]已经成为了一座保卫周边站点的要塞。</locationchange.base.changeto.military>
    <locationchange.base.changeto.military>联盟军在[previousname]建立了一座巨大的要塞。</locationchange.base.changeto.military>
    <locationchange.base.changeto.military>联盟军正在[previousname]发起动员。</locationchange.base.changeto.military>
    <locationchange.base.changeto.military>[previousname]已经成为了一座保卫周边站点的要塞。</locationchange.base.changeto.military>
    <locationname.colony>殖民地</locationname.colony>
    <locationnameformat.colony>[name]领地</locationnameformat.colony>
    <locationnameformat.colony>[name]边界</locationnameformat.colony>
    <locationnameformat.colony>[name]边疆</locationnameformat.colony>
    <locationnameformat.colony>[name]殖民地</locationnameformat.colony>
    <locationname.settlement>定居点</locationname.settlement>
    <locationnameformat.settlement>[name]邮局</locationnameformat.settlement>
    <locationnameformat.settlement>[name]田地</locationnameformat.settlement>
    <locationnameformat.settlement>[name]聚落</locationnameformat.settlement>
    <locationnameformat.settlement>[name]定居点</locationnameformat.settlement>
    <locationname.outpost>前哨站</locationname.outpost>
    <locationnameformat.outpost>[name]站</locationnameformat.outpost>
    <locationnameformat.outpost>[name]居住地</locationnameformat.outpost>
    <locationnameformat.outpost>[name]社区</locationnameformat.outpost>
    <locationnameformat.outpost>[name]前哨站</locationnameformat.outpost>
    <locationname.city>城市</locationname.city>
    <locationnameformat.city>[name]都市</locationnameformat.city>
    <locationnameformat.city>[name]巨型城市</locationnameformat.city>
    <locationnameformat.city>[name]扩张区</locationnameformat.city>
    <locationnameformat.city>[name]城市</locationnameformat.city>
    <locationname.survey>勘查区</locationname.survey>
    <locationnameformat.survey>[name]保护区</locationnameformat.survey>
    <locationnameformat.survey>[name]田地</locationnameformat.survey>
    <locationnameformat.survey>[name]矿床</locationnameformat.survey>
    <locationnameformat.survey>[name]勘查区</locationnameformat.survey>
    <locationname.extraction>提炼区</locationname.extraction>
    <locationnameformat.extraction>[name]采石场</locationnameformat.extraction>
    <locationnameformat.extraction>[name]挖掘现场</locationnameformat.extraction>
    <locationnameformat.extraction>[name]洞穴</locationnameformat.extraction>
    <locationnameformat.extraction>[name]开采区</locationnameformat.extraction>
    <locationname.mine>挖掘区</locationname.mine>
    <locationnameformat.mine>[name]挖掘地</locationnameformat.mine>
    <locationnameformat.mine>[name]矿场</locationnameformat.mine>
    <locationnameformat.mine>[name]爆破现场</locationnameformat.mine>
    <locationnameformat.mine>[name]挖掘区</locationnameformat.mine>
    <locationname.camp>营地</locationname.camp>
    <locationnameformat.camp>[name]军营</locationnameformat.camp>
    <locationnameformat.camp>[name]野营地</locationnameformat.camp>
    <locationnameformat.camp>[name]驻防地</locationnameformat.camp>
    <locationnameformat.camp>[name]营地</locationnameformat.camp>
    <locationname.base>基地</locationname.base>
    <locationnameformat.base>[name]地堡</locationnameformat.base>
    <locationnameformat.base>[name]城堡</locationnameformat.base>
    <locationnameformat.base>[name]堡垒</locationnameformat.base>
    <locationnameformat.base>[name]基地</locationnameformat.base>
    <locationname.military>军事要塞</locationname.military>
    <locationnameformat.military>[name]军事要塞</locationnameformat.military>
    <locationnameformat.military>[name]军事设施</locationnameformat.military>
    <locationnameformat.military>[name]要塞</locationnameformat.military>
    <locationnameformat.military>[name]指挥部</locationnameformat.military>
    <locationname.study>研究站</locationname.study>
    <locationnameformat.study>[name]生物研究所</locationnameformat.study>
    <locationnameformat.study>[name]地理研究所</locationnameformat.study>
    <locationnameformat.study>[name]天文台</locationnameformat.study>
    <locationnameformat.study>[name]植物区</locationnameformat.study>
    <locationnameformat.study>[name]动物区</locationnameformat.study>
    <locationname.lab>实验室</locationname.lab>
    <locationnameformat.lab>[name]无菌研究站</locationnameformat.lab>
    <locationnameformat.lab>[name]实验所</locationnameformat.lab>
    <locationnameformat.lab>[name]化工</locationnameformat.lab>
    <locationnameformat.lab>[name]研究实验室</locationnameformat.lab>
    <locationname.research>学会</locationname.research>
    <locationnameformat.research>[name]大学</locationnameformat.research>
    <locationnameformat.research>[name]机构</locationnameformat.research>
    <locationnameformat.research>[name]基金会</locationnameformat.research>
    <locationnameformat.research>[name]研究所</locationnameformat.research>
    <locationname.hydroponics>水培区</locationname.hydroponics>
    <locationnameformat.hydroponics>[name]栽培区</locationnameformat.hydroponics>
    <locationnameformat.hydroponics>[name]乡间</locationnameformat.hydroponics>
    <locationnameformat.hydroponics>[name]农业</locationnameformat.hydroponics>
    <locationname.biosphere>生物圈</locationname.biosphere>
    <locationnameformat.biosphere>[name]农业舱</locationnameformat.biosphere>
    <locationnameformat.biosphere>[name]农业经营</locationnameformat.biosphere>
    <locationnameformat.biosphere>[name]生态系统</locationnameformat.biosphere>
    <locationnameformat.biosphere>[name]生物圈</locationnameformat.biosphere>
    <locationname.nourishment>补给中心</locationname.nourishment>
    <locationnameformat.nourishment>[name]农业科学研究所</locationnameformat.nourishment>
    <locationnameformat.nourishment>[name]寄宿中心</locationnameformat.nourishment>
    <locationnameformat.nourishment>[name]食品卫生室</locationnameformat.nourishment>
    <locationnameformat.nourishment>[name]补给中心</locationnameformat.nourishment>
    <locationname.clinic>诊所</locationname.clinic>
    <locationnameformat.clinic>[name]医务室</locationnameformat.clinic>
    <locationnameformat.clinic>[name]医疗舱</locationnameformat.clinic>
    <locationnameformat.clinic>[name]药店</locationnameformat.clinic>
    <locationnameformat.clinic>[name]诊所</locationnameformat.clinic>
    <locationname.hospital>医院</locationname.hospital>
    <locationnameformat.hospital>[name]药房</locationnameformat.hospital>
    <locationnameformat.hospital>[name]病房</locationnameformat.hospital>
    <locationnameformat.hospital>[name]保健中心</locationnameformat.hospital>
    <locationnameformat.hospital>[name]医院</locationnameformat.hospital>
    <locationname.surgery>手术中心</locationname.surgery>
    <locationnameformat.surgery>[name]生物医学研究所</locationnameformat.surgery>
    <locationnameformat.surgery>[name]手术中心</locationnameformat.surgery>
    <locationnameformat.surgery>[name]疗养院</locationnameformat.surgery>
    <locationnameformat.surgery>[name]检疫站</locationnameformat.surgery>
    <locationname.forge>锻造厂</locationname.forge>
    <locationnameformat.forge>[name]铸工厂</locationnameformat.forge>
    <locationnameformat.forge>[name]金工厂</locationnameformat.forge>
    <locationnameformat.forge>[name]钢铁厂</locationnameformat.forge>
    <locationnameformat.forge>[name]锻造厂</locationnameformat.forge>
    <locationname.factory>工厂</locationname.factory>
    <locationnameformat.factory>[name]工业</locationnameformat.factory>
    <locationnameformat.factory>[name]工坊</locationnameformat.factory>
    <locationnameformat.factory>[name]工场</locationnameformat.factory>
    <locationnameformat.factory>[name]制造场</locationnameformat.factory>
    <locationname.shipyard>船厂</locationname.shipyard>
    <locationnameformat.shipyard>[name]厂</locationnameformat.shipyard>
    <locationnameformat.shipyard>[name]船坞</locationnameformat.shipyard>
    <locationnameformat.shipyard>[name]干船坞</locationnameformat.shipyard>
    <locationnameformat.shipyard>[name]船厂</locationnameformat.shipyard>
    <locationname.warehouse>仓库</locationname.warehouse>
    <locationnameformat.warehouse>[name]储存站</locationnameformat.warehouse>
    <locationnameformat.warehouse>[name]料场</locationnameformat.warehouse>
    <locationnameformat.warehouse>[name]库</locationnameformat.warehouse>
    <locationnameformat.warehouse>[name]仓库</locationnameformat.warehouse>
    <locationname.fusion>聚变站</locationname.fusion>
    <locationnameformat.fusion>[name]堆芯</locationnameformat.fusion>
    <locationnameformat.fusion>[name]原子能电厂</locationnameformat.fusion>
    <locationnameformat.fusion>[name]热核熔炉</locationnameformat.fusion>
    <locationnameformat.fusion>[name]聚变站</locationnameformat.fusion>
    <locationname.construction>施工现场</locationname.construction>
    <locationnameformat.construction>[name]场地</locationnameformat.construction>
    <locationnameformat.construction>[name]规划区</locationnameformat.construction>
    <locationnameformat.construction>[name]建筑区</locationnameformat.construction>
    <locationnameformat.construction>[name]开发区</locationnameformat.construction>
    <locationname.blockade>军事封锁</locationname.blockade>
    <locationnameformat.blockade>[name]封锁区</locationnameformat.blockade>
    <locationnameformat.blockade>[name]炮位</locationnameformat.blockade>
    <locationnameformat.blockade>[name]检查站</locationnameformat.blockade>
    <locationnameformat.blockade>[name]工事</locationnameformat.blockade>
    <locationnameformat.UnderAttack>[name]</locationnameformat.UnderAttack>
    <locationname.UnderAttack>遭受攻击</locationname.UnderAttack>
    <locationname.Waypoint>航路节点</locationname.Waypoint>
    <locationname.HuskgroundsDE>画皮感染区</locationname.HuskgroundsDE>
    <locationnameformat.Waypoint>[name]路径点</locationnameformat.Waypoint>
    <locationnameformat.Waypoint>[name]信标</locationnameformat.Waypoint>
    <locationnameformat.HuskGroundsDE>画皮感染的[name]</locationnameformat.HuskGroundsDE>
    <locationname.WasteyardDE>废料场</locationname.WasteyardDE>
    <locationnameformat.WasteyardDE>[name]废料场</locationnameformat.WasteyardDE>
    <locationnameformat.pirateoutpost>[name]避风港</locationnameformat.pirateoutpost>
    <locationnameformat.pirateoutpost>[name]港湾</locationnameformat.pirateoutpost>
    <locationnameformat.pirateoutpost>[name]藏身处</locationnameformat.pirateoutpost>
    <locationchange.none.changeto.pirateoutpost>海盗们在[previousname]建立了一个新的避风港。</locationchange.none.changeto.pirateoutpost>
    <locationchange.none.changeto.pirateoutpost>海盗们冒险进入[previousname]，并建立了一个新的据点。</locationchange.none.changeto.pirateoutpost>
    <!-- NPCs -->
    <npctitle.pirateannihilator>歼灭者海盗</npctitle.pirateannihilator>
    <npctitle.partypiratecaptain>喧闹海盗船长</npctitle.partypiratecaptain>
    <npctitle.partypiratecaptainlord>喧闹海盗领主</npctitle.partypiratecaptainlord>
    <npctitle.partypiratesecurityrecruit>喧闹海盗新兵</npctitle.partypiratesecurityrecruit>
    <npctitle.partypiratesecuritygunner>喧闹海盗炮手</npctitle.partypiratesecuritygunner>
    <npctitle.partypiratesecuritybrute>喧闹海盗蛮兵</npctitle.partypiratesecuritybrute>
    <npctitle.partypiratesecurityelite>喧闹海盗精英</npctitle.partypiratesecurityelite>
    <npctitle.partypiratemechanicveteran>喧闹海盗技工</npctitle.partypiratemechanicveteran>
    <npctitle.partypirateengineerveteran>喧闹海盗物理学家</npctitle.partypirateengineerveteran>
    <npctitle.partypiratemechanicrecruit>喧闹海盗机修工</npctitle.partypiratemechanicrecruit>
    <npctitle.partypirateengineerrecruit>喧闹海盗工程师</npctitle.partypirateengineerrecruit>
    <locationname.PirateOutpost>海盗避风港</locationname.PirateOutpost>
    <!-- CHARACTERS -->
    <charactername.Lithomorph_Cassiterite>矿石幻兽</charactername.Lithomorph_Cassiterite>
    <charactername.Lithomorph_Chamosite>矿石幻兽</charactername.Lithomorph_Chamosite>
    <charactername.Lithomorph_Cryolite>矿石幻兽</charactername.Lithomorph_Cryolite>
    <charactername.Lithomorph_Galena>矿石幻兽</charactername.Lithomorph_Galena>
    <charactername.Lithomorph_Hydroxyapatite>矿石幻兽</charactername.Lithomorph_Hydroxyapatite>
    <charactername.Lithomorph_Pyromorphite>矿石幻兽</charactername.Lithomorph_Pyromorphite>
    <charactername.Lithomorph_Sphalerite>矿石幻兽</charactername.Lithomorph_Sphalerite>
    <charactername.Lithomorph_Sylvite>矿石幻兽</charactername.Lithomorph_Sylvite>
    <charactername.Lithomorph_Triphylite>矿石幻兽</charactername.Lithomorph_Triphylite>
    <charactername.Lithomorph>矿石幻兽</charactername.Lithomorph>
    <charactername.spineling_electric>巨型放电脊刺</charactername.spineling_electric>
    <charactername.kazuyakumo>卡兹亚·库巴</charactername.kazuyakumo>
    <charactername.captainsmith>约翰·史密斯</charactername.captainsmith>
    <charactername.loyalcommissar>分离主义政委</charactername.loyalcommissar>
    <charactername.jokster>玩笑大师</charactername.jokster>
    <charactername.sadashikira>萨达什·基拉</charactername.sadashikira>
    <!-- TALENTS -->
    <talentname.forbiddenknowledge>研究广博</talentname.forbiddenknowledge>
    <talentdescription.knowledgefrombeyond>她对研究的投入赋予了这般知识，她能够使用异星材料制作摄魂工具。</talentdescription.knowledgefrombeyond>
    <talentname.stayingtipsy>微醉</talentname.stayingtipsy>
    <talentdescription.stayingtipsy>你为她提供了酒，这个后果会陪伴一生。</talentdescription.stayingtipsy>
    <!-- Afflictions -->
    <afflictionname.temporarycrew>临时船员</afflictionname.temporarycrew>
    <afflictiondescription.temporarycrew.other>会在他们加入6小时后离队。</afflictiondescription.temporarycrew.other>
    <afflictiondescription.temporarycrew.self>我在抵达后帮助该船队6小时。不多，也不少。</afflictiondescription.temporarycrew.self>
    <!-- UNUSED STUFF -->
    <EventText.missionevent.piratevscoalition.c1>我们听说有一艘联盟的船从这里附近经过。也许他们有一些你的货物，你懂我的意思吗？</EventText.missionevent.piratevscoalition.c1>
    <EventText.missionevent.piratevsseparatists.c1>一些分离主义分子似乎在这些水域周围航行。也许他们有一些你的货物，你懂我的意思吗？</EventText.missionevent.piratevsseparatists.c1>
    <lockedpathtooltippirate>海盗们已经找到了一条绕过封锁线进入欧罗巴更深区域的途径。在站点里打听一下如何通过封锁。</lockedpathtooltippirate>
    <eventtext.unlockpatheuropanridgepirate.c1>“嗯？秘密通道？哦哦，那你找对人了! 我们发现了一条隧道，可以穿过封锁线。在这里，我将在你的地图上标记出来...不过要小心! 可能有船只在巡逻！”</eventtext.unlockpatheuropanridgepirate.c1>
    <eventtext.unlockpathaphoticplateaupirate.c1>“哦，你是来穿越封锁线的？给我你的地图...好，在这里你可以找到一条隧道来通过，但要小心！沿途可能有巡逻部队！另外，祝你好运！”</eventtext.unlockpathaphoticplateaupirate.c1>
    <eventtext.unlockpathgreatseapirate.c1>“啊嗬！你可能想穿过封锁线，对吗？有一条隧道可以穿过它们。在这里，我将在你的地图上标出它...不过要注意巡逻的船只！”</eventtext.unlockpathgreatseapirate.c1>
    <missionname.trespassing_coalition>非法闯入</missionname.trespassing_coalition>
    <missiondescription.trespassing_coalition>你这是在非法闯入。请注意本地区巡逻的联盟船只!</missiondescription.trespassing_coalition>
    <missionsuccess.trespassing_coalition>你成功地消灭了联盟的巡逻队!</missionsuccess.trespassing_coalition>
    <missionfailure.trespassing_coalition>你成功地躲过了联盟的巡逻队!</missionfailure.trespassing_coalition>
    <missionsonarlabel.trespassing_coalition>联盟巡逻队的踪迹</missionsonarlabel.trespassing_coalition>
    <missionheader0.trespassing_coalition>已发现联盟巡逻队</missionheader0.trespassing_coalition>
    <missionmessage0.trespassing_coalition>避开巡逻队，或击沉他们！</missionmessage0.trespassing_coalition>
    <missionheader1.trespassing_coalition>已消灭联盟巡逻队</missionheader1.trespassing_coalition>
    <missionmessage1.trespassing_coalition>你现在可以继续向[location2]前进。</missionmessage1.trespassing_coalition>
    <missionname.pirate_vscoalition>劫掠联盟船只</missionname.pirate_vscoalition>
    <missiondescription.pirate_vscoalition>猎杀联盟的船只，消灭他们的船员并掠夺他们的货物! 标记的位置显示了该船可能前往的位置。</missiondescription.pirate_vscoalition>
    <missionsuccess.pirate_vscoalition>已经消灭了所有联盟船员。</missionsuccess.pirate_vscoalition>
    <missionfailure.pirate_vscoalition>有联盟船员成了漏网之鱼</missionfailure.pirate_vscoalition>
    <missionsonarlabel.pirate_vscoalition>联盟船只目击记录</missionsonarlabel.pirate_vscoalition>
    <missionheader0.pirate_vscoalition>已发现联盟船只</missionheader0.pirate_vscoalition>
    <missionmessage0.pirate_vscoalition>消灭木卫二联盟势力，或是沉掉这艘联盟潜艇！</missionmessage0.pirate_vscoalition>
    <missionheader1.pirate_vscoalition>已消灭所有联盟船员</missionheader1.pirate_vscoalition>
    <missionmessage1.pirate_vscoalition>掠夺他们的船只，继续向[location2]前进。</missionmessage1.pirate_vscoalition>
    <missionname.pirate_vsseparatists>劫掠分离主义船只</missionname.pirate_vsseparatists>
    <missiondescription.pirate_vsseparatists>击毁分离主义分子的船只，消灭他们的船员并掠夺他们的货物! 标记的位置显示了该船可能前往的位置。</missiondescription.pirate_vsseparatists>
    <missionsuccess.pirate_vsseparatists>已经消灭了所有分离主义船员。</missionsuccess.pirate_vsseparatists>
    <missionfailure.pirate_vsseparatists>有分离主义船员成了漏网之鱼</missionfailure.pirate_vsseparatists>
    <missionsonarlabel.pirate_vsseparatists>分离主义船只目击记录</missionsonarlabel.pirate_vsseparatists>
    <missionheader0.pirate_vsseparatists>已发现分离主义船只</missionheader0.pirate_vsseparatists>
    <missionmessage0.pirate_vsseparatists>消灭分离主义分子，或是沉掉这艘分离主义潜艇！</missionmessage0.pirate_vsseparatists>
    <missionheader1.pirate_vsseparatists>已消灭所有分离主义者</missionheader1.pirate_vsseparatists>
    <missionmessage1.pirate_vsseparatists>掠夺他们的船只，继续向[location2]前进。</missionmessage1.pirate_vsseparatists>
    <locationname.PirateGateway>海盗的通道</locationname.PirateGateway>
    <!-- /////////////////////////////////// -->
    <!-- NEEDS TRANSLATION BELOW -->
    <!-- /////////////////////////////////// -->
    <!-- NEEDS TRANSLATION BELOW -->
    <!-- /////////////////////////////////// -->
    <!-- NEEDS TRANSLATION BELOW -->
    <entityname.documents>Documents</entityname.documents>
    <entitydescription.documents>A folder containing some documents.</entitydescription.documents>
    <entityname.classifieddocuments>Classified Documents</entityname.classifieddocuments>
    <entitydescription.classifieddocuments>An envelope containing classified documents.</entitydescription.classifieddocuments>
    <entityname.classifieddocumentssep>Classified Documents</entityname.classifieddocumentssep>
    <entitydescription.classifieddocumentssep>An envelope containing classified separatist documents.</entitydescription.classifieddocumentssep>
    <Untangle>Untangle</Untangle>
    <entityname.plantcluster>Plant Cluster</entityname.plantcluster>
    <entitydescription.plantcluster>A cluster of entangled plants. It might be possible to untangle them when stabilizing them with stabilozine at a research table.</entitydescription.plantcluster>
    <entityname.plantclusterresearched>Stabilized Plant Cluster</entityname.plantclusterresearched>
    <entitydescription.plantclusterresearched>A cluster of entangled plants. It has been stabilized and can be untangled without harming all of the plants.</entitydescription.plantclusterresearched>
    <eventtext.gettakeovermission.option.accept.answer.acceptcrew>"Thank you! Some backup is always appreciated!"</eventtext.gettakeovermission.option.accept.answer.acceptcrew>
    <eventtext.gettakeovermission.option.accept.answer.acceptcrew.answer>"Good luck!"</eventtext.gettakeovermission.option.accept.answer.acceptcrew.answer>
    <eventtext.gettakeovermission.option.accept.answer.declinecrew>"That won't be necessary. Please order your soldiers to stay."</eventtext.gettakeovermission.option.accept.answer.declinecrew>
    <eventtext.gettakeovermission.option.accept.answer.declinecrew.answer>"You seem quite determined... Alright, I'll order them to stay put. Good luck!"</eventtext.gettakeovermission.option.accept.answer.declinecrew.answer>
    <EventText.mine.terminal.interact>The door is shut. The terminal says: "All external contractors must pay a security deposit of 250mk to access mining operations"</EventText.mine.terminal.interact>
    <EventText.mine.terminal.interact.pay.success>Transaction received. Unlocking door...</EventText.mine.terminal.interact.pay.success>
    <EventText.mine.terminal.interact.pay.failure>Transaction failed. Insufficient personal funds.</EventText.mine.terminal.interact.pay.failure>
    <EventText.mine.breakin>You broke into the mine without paying the fee. Authorities were notified about your actions.</EventText.mine.breakin>
    <EventText.option.pay>Pay</EventText.option.pay>
    <entityname.mineterminal>Mineshaft access</entityname.mineterminal>
    <afflictionname.temporarycrew>Temporary Crewmember</afflictionname.temporarycrew>
    <afflictiondescription.temporarycrew.other>Will leave your crew after 6 hours from the moment they joined.</afflictiondescription.temporarycrew.other>
    <afflictiondescription.temporarycrew.self>I'm here to support this crew for 6 hours from the moment I arrived. No more, no less.</afflictiondescription.temporarycrew.self>
    <character.Lithomorph_Cassiterite>Lithomorph</character.Lithomorph_Cassiterite>
    <character.Lithomorph_Chamosite>Lithomorph</character.Lithomorph_Chamosite>
    <character.Lithomorph_Cryolite>Lithomorph</character.Lithomorph_Cryolite>
    <character.Lithomorph_Galena>Lithomorph</character.Lithomorph_Galena>
    <character.Lithomorph_Hydroxyapatite>Lithomorph</character.Lithomorph_Hydroxyapatite>
    <character.Lithomorph_Pyromorphite>Lithomorph</character.Lithomorph_Pyromorphite>
    <character.Lithomorph_Sphalerite>Lithomorph</character.Lithomorph_Sphalerite>
    <character.Lithomorph_Sylvite>Lithomorph</character.Lithomorph_Sylvite>
    <character.Lithomorph_Triphylite>Lithomorph</character.Lithomorph_Triphylite>
    <character.Lithomorph>Lithomorph</character.Lithomorph>
    <character.spineling_electric>Great Electric Spineling</character.spineling_electric>
    <EventText.jailbreak_husk.c1>“Praise the Husk. We thought we'd never be getting out of here!”</EventText.jailbreak_husk.c1>
    <huskterroristannounce>The depths will take the unbelievers!</huskterroristannounce>
    <huskterroristannounce>Those who reject the gift must drown!</huskterroristannounce>
    <huskterroristannounce>Perish and be reborn as Husk!</huskterroristannounce>
    <EventText.missionevent_beaconhusk.quest>"This vessel is yours, correct? We lost contact with a nearby deep sea laboratory. The research team is supposed to send us a weekly detailed report, but now they do not respond to our calls. See if you can reestablish communication, the church will reward you accordingly."</EventText.missionevent_beaconhusk.quest>
    <EventText.beaconhusk.transducerbroken>No signal... Maybe check the antenna? </EventText.beaconhusk.transducerbroken>
    <EventText.beaconhusk.poweronline>The power is back online. The structure rumbles as machinery comes alive.  </EventText.beaconhusk.poweronline>
    <EventText.beaconhusk.savedresearcher>The researcher coughs up an unnerving amount of fluids before catching his breath in a gasp. \n"Praise the husk you came! It seems you're not from the church..."  </EventText.beaconhusk.savedresearcher>
    <EventText.beaconhusk.whathappened>"You were on the verge of turning, what happened here?"</EventText.beaconhusk.whathappened>
    <EventText.beaconhusk.taintedgenes>"It's the genes we were using. Usually the church directly provides us with a fresh supply, but for the last shipment, we had to rely on a delivery from an outsider ship. Those infidels must've tampered with the product, trying to make a profit by reselling the rest." </EventText.beaconhusk.taintedgenes>
    <EventText.beaconhusk.whynotransform>"But why didn't the parasite take over?" </EventText.beaconhusk.whynotransform>
    <EventText.beaconhusk.explanation>"We put the symbiote in stasis by spreading chlorine through the ventilation system and shut the whole circuit down, it's a standard safety procedure in case of outbreak... We tried signaling the church, but nobody came, until you did." </EventText.beaconhusk.explanation>
    <EventText.beaconhusk.sabotaged>"Your antenna was disconnected." </EventText.beaconhusk.sabotaged>
    <EventText.beaconhusk.reward>"Bastards must have sabotaged it! I'll send a full report to the church... And bless your travels." </EventText.beaconhusk.reward>
    <EventText.hiddenandclowngerous.thisistheplace>This is the place. The clown could be anywhere. Don't forget to honk your horn. </EventText.hiddenandclowngerous.thisistheplace>
    <EventText.hiddenandclowngerous.psstoverhere>You suddenly hear a muffled voice calling out for you. "Pssst! Over here!"</EventText.hiddenandclowngerous.psstoverhere>
    <EventText.hiddenandclowngerous.trashfound>As you approach, an orange wig emerges from under the garbage. "Thank the honkmother! Did my troupe sent you?"  </EventText.hiddenandclowngerous.trashfound>
    <EventText.hiddenandclowngerous.whyintrash>"What are you even doing in there?"</EventText.hiddenandclowngerous.whyintrash>
    <EventText.hiddenandclowngerous.hidingobivously>"Hiding, obviously. At first I thought sharing a few jokes incognito would lighten up the mood, you know, get those sinister fellows on the sillier side of life. But as soon as I snuck into the outpost, my cover was blown! Can you believe it?"</EventText.hiddenandclowngerous.hidingobivously>
    <EventText.hiddenandclowngerous.whatdidyouexpect>"What did you expect?"</EventText.hiddenandclowngerous.whatdidyouexpect>
    <EventText.hiddenandclowngerous.unbelievable>"I find the very concept of clowns unbelievable to begin with."</EventText.hiddenandclowngerous.unbelievable>
    <EventText.hiddenandclowngerous.studiedhusks>The clown grumbles. "I spent weeks mastering the art of subterfuge to blend into the cult, and even read all of their honkin' lore, chalice, wine and all..."</EventText.hiddenandclowngerous.studiedhusks>
    <EventText.hiddenandclowngerous.timetoleave>"Well, time to leave."</EventText.hiddenandclowngerous.timetoleave>
    <EventText.hiddenandclowngerous.pullnose>"Should I pull you out by the nose?"</EventText.hiddenandclowngerous.pullnose>
    <EventText.hiddenandclowngerous.cantgetout>"No way, if I get seen, they'll get their grabby appendices on me and strap me to a dissection table! You can't open up a clown, that's like explaining a joke, it's not funny!"</EventText.hiddenandclowngerous.cantgetout>
    <EventText.hiddenandclowngerous.gotosecurity>"Stay here, I'll deal with security."</EventText.hiddenandclowngerous.gotosecurity>
    <EventText.hiddenandclowngerous.timetonegociate>"Great! I've got a few jokes if you need an ice-breaker. So, a cultist, a clown and a separatist walk into a bar..." You close the lid. Time to negociate.</EventText.hiddenandclowngerous.timetonegociate>
    <EventText.hiddenandclowngerous.sternsecurity>"This particularly stern cultist looks like the head of security."</EventText.hiddenandclowngerous.sternsecurity>
    <EventText.hiddenandclowngerous.heardanysqueaks>"So... heard any squeaky noises recently?"</EventText.hiddenandclowngerous.heardanysqueaks>
    <EventText.hiddenandclowngerous.lookingforclown>"The cultist sighs. Ah... so you've heard about our unwanted guest. We've been looking to oust this intruder, but the trickster has eluded us.?"</EventText.hiddenandclowngerous.lookingforclown>
    <EventText.hiddenandclowngerous.nofanofclowns>"Not a big fan of clowns are you?"</EventText.hiddenandclowngerous.nofanofclowns>
    <EventText.hiddenandclowngerous.clownsnottolerated>"Disruptions are not to be tolerated in this holy sanctuary. Xenoscience is not some trivial matter. It requires a honed mind, focused on the most noble goal of bettering humanity. None shall make a mockery of our precepts."</EventText.hiddenandclowngerous.clownsnottolerated>
    <EventText.hiddenandclowngerous.allowclowntoleave>"Let's say I can convince the clown to leave the station for good, will you allow it?"</EventText.hiddenandclowngerous.allowclowntoleave>
    <EventText.hiddenandclowngerous.fineclowncanleave>"Fine. We just want our peace of mind. Rid us of this disturbance and we will overlook the situation."</EventText.hiddenandclowngerous.fineclowncanleave>
    <EventText.hiddenandclowngerous.didtheylikejoke>"So? Did they like my joke?"</EventText.hiddenandclowngerous.didtheylikejoke>
    <EventText.hiddenandclowngerous.youcango>"They're willing to let you go"</EventText.hiddenandclowngerous.youcango>
    <EventText.hiddenandclowngerous.clownleavestrash>"Some fresh air at last!" The clown clumsily squeezes out of the trash can, like a human-shaped sausage.</EventText.hiddenandclowngerous.clownleavestrash>
    <EventText.hiddenandclowngerous.smellyclown>The inept infiltrator is emanating a foul stench from days spent in hiding. "Please don't tell my troupe, I don't want to be the butt of the joke!"</EventText.hiddenandclowngerous.smellyclown>
    <EventText.hiddenandclowngerous.joinmycrew>"How about you join my crew?"</EventText.hiddenandclowngerous.joinmycrew>
    <EventText.hiddenandclowngerous.joinsthecrew>"Great! I might not be the most subtle of jesters, but I know my way around a submarine."</EventText.hiddenandclowngerous.joinsthecrew>
    <EventText.hiddenandclowngerous.laughatyourself>"You need to learn to laugh about yourself. It's part of the clown spirit."</EventText.hiddenandclowngerous.laughatyourself>
    <EventText.hiddenandclowngerous.clowngrateful>"You're right. There's nothing to be ashamed of. I'll call my friends and wait for a shuttle to bring me back." The clown bows and pinches its large red nose as a sign of gratitude.</EventText.hiddenandclowngerous.clowngrateful>
    <EventText.hiddenandclowngerous.seennoclown>"Oh well. Not that I've seen clowns around here, no sir."</EventText.hiddenandclowngerous.seennoclown>
    <EventText.hiddenandclowngerous.dontbotherme>"Then don't bother me!". They don't need to know about the clown, you need to think of another way. </EventText.hiddenandclowngerous.dontbotherme>
    <EventText.hiddenandclowngerous.nonegociation>"Nuh-uh. I don't negociate with horrorists." </EventText.hiddenandclowngerous.nonegociation>
    <EventText.hiddenandclowngerous.escapeplan>"This place gives me the creeps." The clown pauses for a moment, and formulates a plan. "What do you say we play one final prank, a diversion while I make my escape?" </EventText.hiddenandclowngerous.escapeplan>
    <EventText.hiddenandclowngerous.whatprank>"What do you have in mind?" </EventText.hiddenandclowngerous.whatprank>
    <EventText.hiddenandclowngerous.givesgrenade>"Here, I prepared this party cracker." He hands you a... grenade? "Place it inside a cabinet, and when you're ready, honk the horn. It's going to be a blast, trust me!" </EventText.hiddenandclowngerous.givesgrenade>
    <EventText.hiddenandclowngerous.honkit>Now's the time! Honk it!</EventText.hiddenandclowngerous.honkit>
    <EventText.hiddenandclowngerous.pathoftrickster>You find the clown shaking from excitement. "That was some J-grade pranking! To hell with subtelty, take me on a tour around the moon, there are many tricks to be played!"</EventText.hiddenandclowngerous.pathoftrickster>
    <EventText.hiddenandclowngerous.clowncanjoin>"Sure, just don't blow up the submarine."</EventText.hiddenandclowngerous.clowncanjoin>
    <EventText.hiddenandclowngerous.snitchonclown>"I know where the heretic hides"</EventText.hiddenandclowngerous.snitchonclown>
    <EventText.hiddenandclowngerous.luretheclown>"The church would greatly appreciate your cooperation. Lure the unbeliever out, and we will take care of the rest." </EventText.hiddenandclowngerous.luretheclown>
    <EventText.hiddenandclowngerous.lietoclown>"They loved it. You can come out now." </EventText.hiddenandclowngerous.lietoclown>
    <EventText.hiddenandclowngerous.clownarrested>You hear the head of security over the radio: "The church thanks you for your help. May the tides carry you to your destination". You're not very proud of what you've done, but you accept the reward nonetheless. </EventText.hiddenandclowngerous.clownarrested>
    <EventText.missionevent_hiddenandclowngerous.worriedclown>You spot an unusually upset clown. Despite its colorful appearance, it seems worried about something. </EventText.missionevent_hiddenandclowngerous.worriedclown>
    <EventText.missionevent_hiddenandclowngerous.steppedonrake>"What's the matter? Stepped on a rake lately?"</EventText.missionevent_hiddenandclowngerous.steppedonrake>
    <EventText.missionevent_hiddenandclowngerous.helpclowns>"Believe it or not, this is no laughing matter. I could use some help from a crew like yours."</EventText.missionevent_hiddenandclowngerous.helpclowns>
    <EventText.missionevent_hiddenandclowngerous.twodaysago>"Two days ago, a member of our troupe thought it'd be a good idea to board a shuttle to a nearby church, and we havent heard about him since. Our friend believed he could infiltrate the church, and pass himself as an adept. Naturally, I thought it was a joke!" </EventText.missionevent_hiddenandclowngerous.twodaysago>
    <EventText.missionevent_hiddenandclowngerous.huskdontlaugh>"Husks can't speak, much less laugh."</EventText.missionevent_hiddenandclowngerous.huskdontlaugh>
    <EventText.missionevent_hiddenandclowngerous.blasphemy>"To us it's fun and games, but to these people the very concept of humor is akin to blasphemy!"</EventText.missionevent_hiddenandclowngerous.blasphemy>
    <EventText.missionevent_hiddenandclowngerous.clownspies>"Didn't know the honkmother had a spy network."</EventText.missionevent_hiddenandclowngerous.clownspies>
    <EventText.missionevent_hiddenandclowngerous.avoidchurches>"I thought you guys avoided touring the church."</EventText.missionevent_hiddenandclowngerous.avoidchurches>
    <EventText.missionevent_hiddenandclowngerous.takethebikehorn>"We go from station to station, raising morale, that is the mission of our dis-organization. Anyway, take this bike horn with you and go to these coordinates. Once you're there, honk around. Clowns always heed the call, you should be able to find our friend that way."</EventText.missionevent_hiddenandclowngerous.takethebikehorn>
    <EventText.missionevent_hiddenandclowngerous.acceptmission>"I'll see what I can do."</EventText.missionevent_hiddenandclowngerous.acceptmission>
    <EventText.missionevent_hiddenandclowngerous.refusemission>Let's not get involved in clown business.</EventText.missionevent_hiddenandclowngerous.refusemission>
    <eventtext.missionevent_huskcultinterception.churchmakesmeds>“I believe you're familiar with those creepy husk cultists right? They're not just religious fanatics mind you, the church makes most of the medicine and biotech here on Europa."</eventtext.missionevent_huskcultinterception.churchmakesmeds>
    <EventText.missionevent_huskcultinterception.dependentonmeds>"Until we can produce our own on a large scale, we are dependent on their shipments, but so is the coalition...”</EventText.missionevent_huskcultinterception.dependentonmeds>
    <EventText.missionevent_huskcultinterception.takedowntransport>“Here's the plan: take down a church transport ship on route to a coalition outpost. This will keep our hands clean while dealing a blow to the coalition”</EventText.missionevent_huskcultinterception.takedowntransport>
    <EventText.missionevent_huskcultinterception.Whataboutit>"I already knew that, what about it?"</EventText.missionevent_huskcultinterception.Whataboutit>
    <EventText.missionevent_huskcultinterception.Whatnow>"What now?"</EventText.missionevent_huskcultinterception.Whatnow>
    <EventText.missionevent_huskcultinterception.Consideritdone>"Consider it done."</EventText.missionevent_huskcultinterception.Consideritdone>
    <EventText.missionevent_huskcultinterception.Notapirate>"Count us out, we're not pirates."</EventText.missionevent_huskcultinterception.Notapirate>
    <EventText.missionevent_assassinatehuskresearcher.majorproblem>The coalition official waves at you. “Here you are. I've received a report... We have a major problem.”</EventText.missionevent_assassinatehuskresearcher.majorproblem>
    <EventText.missionevent_assassinatehuskresearcher.huskpathogen>“Those fanatics of the church are on the verge of a scientific breakthrough: a new pathogen, unlike anything we've seen before. We think they're working on way to spread the virus on a large scale.”</EventText.missionevent_assassinatehuskresearcher.huskpathogen>
    <EventText.missionevent_assassinatehuskresearcher.missionbrief>“We need to put an end to this research project. Their scientist must be eliminated. But we can't act on our own, sending one of our own agents would cause not only the Church to retaliate, but also Separatists to take their side. \nI need a freelance crew for this... and you just happen to be here.”</EventText.missionevent_assassinatehuskresearcher.missionbrief>
    <EventText.missionevent_assassinatehuskresearcher.whatkindofproblem>What kind of problem?</EventText.missionevent_assassinatehuskresearcher.whatkindofproblem>
    <EventText.missionevent_assassinatehuskresearcher.soundsbad>Sounds bad...</EventText.missionevent_assassinatehuskresearcher.soundsbad>
    <EventText.missionevent_assassinatehuskresearcher.Iwilldoit>I will do it.</EventText.missionevent_assassinatehuskresearcher.Iwilldoit>
    <EventText.missionevent_assassinatehuskresearcher.Noway>No way. This is too much of a risk.</EventText.missionevent_assassinatehuskresearcher.Noway>
    <eventtext.missionevent_escorthuskterrorist.c1>“Some of the commoners here are looking for safe passage to a nearby station. Escort them over there safely and you'll be paid.”</eventtext.missionevent_escorthuskterrorist.c1>
    <EventText.missionevent_jailbreak_husk.c1>The Deacon seems distressed. “You know all too well the gospel of the church can be too... enlightening for some. \nThose who spread the good word are never safe from bigotry and suspicion.”</EventText.missionevent_jailbreak_husk.c1>
    <EventText.missionevent_jailbreak_husk.o1.c1>“A few proselytes are being unjustly detained in an outpost nearby. Free them from the jaws of intolerance and the Church will reward you.”</EventText.missionevent_jailbreak_husk.o1.c1>
    <eventtext.missionevent_huskmedicalcargo.c1>“An epidemic broke out in a nearby outpost. \nDeliver these medical supplies and spread the good word of the church.”</eventtext.missionevent_huskmedicalcargo.c1>
    <eventtext.missionevent_huskeggsmuggling.c1>“We need to spread the good faith, but the unbelievers are wary of our gifts. \nSmuggle these goods to our proselyte brothers in hiding.”</eventtext.missionevent_huskeggsmuggling.c1>
    <eventtext.missionevent_escorthuskvip.c1>“A Cardinal is looking for transport to a nearby research laboratory”</eventtext.missionevent_escorthuskvip.c1>
    <eventtext.missionevent_slimecollection.c1>“I've heard the church of the Husk is looking to develop a new vaccine. \nThey will pay good money for fresh samples of slime bacteria.”</eventtext.missionevent_slimecollection.c1>
    <eventtext.openblockade.pathunlocked>You pull the lever and hear the gate rumbling: the passage is open.</eventtext.openblockade.pathunlocked>
    <eventtext.blockadealarm.breakin>"Security alert: intruders are trying to force the gate open!"</eventtext.blockadealarm.breakin>
    <eventtext.openblockade.blockade>You've reached a blockade. The path to the next biome must be unlocked to proceed.</eventtext.openblockade.blockade>
    <eventtext.openblockade.gotolever>Reach the control room to open the blockade</eventtext.openblockade.gotolever>
    <eventtext.piratesecurityofficer.highrep.plead.undress>"Can't afford our hospitality huh? Don't worry, I'll give you the royal treatment!"</eventtext.piratesecurityofficer.highrep.plead.undress>
    <eventtext.piratesecurityofficer.highrep.plead.UhOh>"Uh Oh."</eventtext.piratesecurityofficer.highrep.plead.UhOh>
    <eventtext.piratearmorylocked.doorlocked>You try pressing the button, but the door seems locked. You can hear a raspy voice from the other side: \n"Should've paid, the toll, chump. But if you REALLY want in... we can find an arrangement..."</eventtext.piratearmorylocked.doorlocked>
    <eventtext.piratearmorylocked.howmuch>*Sigh...* How much?</eventtext.piratearmorylocked.howmuch>
    <eventtext.piratearmorylocked.500mk>500Mk. Pay up or stay out.</eventtext.piratearmorylocked.500mk>
    <eventtext.piratearmorylocked.Pay>Fine...</eventtext.piratearmorylocked.Pay>
    <eventtext.piratearmorylocked.noway>No way. This is racket.</eventtext.piratearmorylocked.noway>
    <eventtext.piratearmorylocked.dooropens>"Nice. Lookin' forward to doing business."</eventtext.piratearmorylocked.dooropens>
    <eventtext.piratearmorylocked.nomoney>"Trying to swindle me? No cash, no guns."</eventtext.piratearmorylocked.nomoney>
    <eventtext.piratearmorylocked.comeback>"Hah! Come back if you change your mind. I'm not going anywhere."</eventtext.piratearmorylocked.comeback>
    <eventtext.piratearmoryalarm.breakin>"This guy's trying to steal our supplies!"</eventtext.piratearmoryalarm.breakin>
    <eventtext.piratediversoutpost.meetambusher>As you walk down the hallway, an unsavory individual puts a hand on your shoulder. "Fancy ship you've got there. A real beauty... Bet it cost you a little fortune."</eventtext.piratediversoutpost.meetambusher>
    <eventtext.piratediversoutpost.agree>It's just a hunk of junk.</eventtext.piratediversoutpost.agree>
    <eventtext.piratediversoutpost.buggeroff>Bugger off</eventtext.piratediversoutpost.buggeroff>
    <eventtext.piratediversoutpost.Iwascaptain>The man keeps following you. "Used to be a captain you know? Mine was sunk by one of those coalition dogs. Tried to run a blockade with a shipment of the good stuff, turns out Dugongs aren't known for their speed."</eventtext.piratediversoutpost.Iwascaptain>
    <eventtext.piratediversoutpost.Iwascaptain2>The self-proclaimed pilot spits on the floor. "Took a straight hit by a railgun. Tore a hole in the amidships, but somehow me and my crew limped back to this rat hole of a station. Bet if I had yours, things would've been different..."</eventtext.piratediversoutpost.Iwascaptain2>
    <eventtext.piratediversoutpost.goodluck>Tough luck mate, I wish you the best.</eventtext.piratediversoutpost.goodluck>
    <eventtext.piratediversoutpost.dontcare>Not my problem.</eventtext.piratediversoutpost.dontcare>
    <eventtext.piratediversoutpost.offersbooze>The involuntary landlubber is back again, and pulls something from under his coat. For a brief moment you think it's a gun, but it's just a bottle of rum. "You know what, I've got a good feeling business will resume. Pulled these babies from my personal stash. This one is on the house!" </eventtext.piratediversoutpost.offersbooze>
    <eventtext.piratediversoutpost.takebooze>Never say no to free booze.</eventtext.piratediversoutpost.takebooze>
    <eventtext.piratediversoutpost.getthehelloff>Get the hell off me. You're not my buddy, pal.</eventtext.piratediversoutpost.getthehelloff>
    <eventtext.piratediversoutpost.drinkup>Drink up, and make sure to share with aaaaall your crew! To the last drop. Me, I won't be staying here for long..." \nYou catch a glimpse of a sinister chuckle.</eventtext.piratediversoutpost.drinkup>
    <eventtext.piratediversoutpost.dontgetalong>"Whatever. Guess we just don't get along. Don't worry, I'll be leaving soon..."</eventtext.piratediversoutpost.dontgetalong>
    <eventtext.piratediversoutpost.soundinairlock>There's a loud sound in the airlock...</eventtext.piratediversoutpost.soundinairlock>
    <eventtext.piratediversoutpost.takeover>"We're taking over this ship!"</eventtext.piratediversoutpost.takeover>
    <eventtext.piratemissioninformant.interact>"Hm? Ye lookin' for work ye say? Lemme tell ya somethin'! Ain't no administration service here! But... Got me a lead about a coalition transport passing near here and I'm not sure if me crew is ready for it. Imma sell it to ya if ye got the cash!"</eventtext.piratemissioninformant.interact>
    <eventtext.piratemissioninformant.option.buy>Buy (1000mk)</eventtext.piratemissioninformant.option.buy>
    <eventtext.piratemissioninformant.option.buy.success>"Hah great! Lemme show ya where they gonna pass!"</eventtext.piratemissioninformant.option.buy.success>
    <eventtext.piratemissioninformant.option.buy.failure>"Ain't gonna give it to ya for free dumbass! Come back when ye got the scratch!"</eventtext.piratemissioninformant.option.buy.failure>
    <EventText.DEgotoblockade.c1>"COALITION BOUNTY ISSUED", the discolored and damaged posters list off sites of destruction and infestation, seems like the coalition is in over their heads. You can only make out one set of coordinates.</EventText.DEgotoblockade.c1>
    <EventText.DEgotoblockade.o1>A tax free paycheck couldn't hurt...</EventText.DEgotoblockade.o1>
    <eventtext.missionevent_lair.c1>“There is a massive lair nearby bubbling over with more and more creatures by the minute, if you can take it out there is a reward in it for you!”</eventtext.missionevent_lair.c1>
    <EventText.missionevent_lair.o1>Understood</EventText.missionevent_lair.o1>
    <eventtext.survey.interact>This automated station scans the surrounding area for minerals. A message is displayed on the terminal: \n\n"PAY 1000MK TO ACCESS THIS UNIT'S SCANNING DATABASE"</eventtext.survey.interact>
    <eventtext.survey.payup>Transfer the money</eventtext.survey.payup>
    <eventtext.survey.givemissions>"ACCESS GRANTED. POTENTIAL MINERAL DEPOSITS CAN BE FOUND AT THESE LOCATIONS..."</eventtext.survey.givemissions>
    <eventtext.survey.nomoney>"INSUFFICIENT FUNDS. ACCESS DENIED"</eventtext.survey.nomoney>
    <eventtext.constructionrecipe.recipe>A panel displays a message from the outpost's taskmaster. \n\n"CONSTRUCTION UNITS REQUESTED. MAY BE FABRICATED AND PACKAGED USING THE FOLLOWING MATERIALS:" \n\n-Lead \n-Copper \n-Steel \n-Iron \n-Zinc \n-Aluminium</eventtext.constructionrecipe.recipe>
    <eventtext.Constructionprogress.starterdialogue>"Hey you! We're running short on materials and the next delivery has been delayed a few days. We don't want to spend more time on this construction site than we have to... You don't happen to have 5 crates of building materials you could spare? We'll pay for them of course!"</eventtext.Constructionprogress.starterdialogue>
    <eventtext.Constructionprogress.wehavecrates>We do. Let me go grab them for you.  </eventtext.Constructionprogress.wehavecrates>
    <eventtext.Constructionprogress.speaktomeagain>"Oh wonderful! Speak to me again once you're done delivering them to the cargo unit over there to collect your payment."</eventtext.Constructionprogress.speaktomeagain>
    <eventtext.Constructionprogress.letmecheck>I am not sure. Let me check our cargo first. </eventtext.Constructionprogress.letmecheck>
    <eventtext.Constructionprogress.ifyoufindcrates>"Alright! If you happen to find some, deliver them to the cargo unit over there and talk to me once you're done."</eventtext.Constructionprogress.ifyoufindcrates>
    <eventtext.Constructionprogress.notinterested>Not interested in selling.</eventtext.Constructionprogress.notinterested>
    <eventtext.Constructionprogress.findmeagain>"I see... Well if you happen to change your mind, you know where to find me."</eventtext.Constructionprogress.findmeagain>
    <eventtext.Constructionprogress.nomaterials>We're lacking the materials.</eventtext.Constructionprogress.nomaterials>
    <eventtext.Constructionprogress.wellwait>"I see... Well then I guess we'll have to wait for the official delivery then."</eventtext.Constructionprogress.wellwait>
    <eventtext.Constructionprogress.changeyourmind>"Oh hey! Did you guys change your mind? We really could use those 5 crates of building materials!"</eventtext.Constructionprogress.changeyourmind>
    <eventtext.Constructionprogress.cratescoming>Yes, the crates are on their way.</eventtext.Constructionprogress.cratescoming>
    <eventtext.Constructionprogress.cratesdelivered>"I see you've delivered the required amount. Here's your payment!"</eventtext.Constructionprogress.cratesdelivered>
    <eventtext.Constructionprogress.thanks>Thank you.</eventtext.Constructionprogress.thanks>
    <eventtext.Constructionprogress.youdecide>"Oh and since you're on good terms with us, administration stated to throw the current building plans out and let you decide on what type of station we should build here. So what's it going to be, boss?"</eventtext.Constructionprogress.youdecide>
    <eventtext.Constructionprogress.settlement>A Settlement</eventtext.Constructionprogress.settlement>
    <eventtext.Constructionprogress.settlementpicked>"Alright, a settlement it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.settlementpicked>
    <eventtext.Constructionprogress.base>A Military Base</eventtext.Constructionprogress.base>
    <eventtext.Constructionprogress.basepicked>"Alright, a military base it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.basepicked>
    <eventtext.Constructionprogress.research>A Research Station</eventtext.Constructionprogress.research>
    <eventtext.Constructionprogress.researchpicked>"Alright, a research station it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.researchpicked>
    <eventtext.Constructionprogress.hospital>A Hospital</eventtext.Constructionprogress.hospital>
    <eventtext.Constructionprogress.hospitalpicked>"Alright, a hospital it is. I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.hospitalpicked>
    <eventtext.Constructionprogress.backtowork>"I'll be returning to work now. Safe travels to you!"</eventtext.Constructionprogress.backtowork>
    <eventtext.Constructionprogress.notenough>"I'm afraid that won't be enough. Check your cargo hold and see if can find some more."</eventtext.Constructionprogress.notenough>
    <eventtext.Constructionprogress.checkagain>Alright, I'll go check again.</eventtext.Constructionprogress.checkagain>
    <eventtext.Constructionprogress.allwegot>Sorry, but that's all we got...</eventtext.Constructionprogress.allwegot>
    <eventtext.Constructionprogress.takecargoback>"In that case I recommend taking your cargo back. We'll be waiting on the official delivery then instead."</eventtext.Constructionprogress.takecargoback>
    <faction.bandits>Bandits</faction.bandits>
    <faction.bandits.description>Gangs of outlaws that roam the murky seas of Europa and engage in criminal activities. Dangerous, but open for business...</faction.bandits.description>
    <faction.bandits.shortdescription>Opportunists, brigands, pirates... Truly a villainous bunch.  </faction.bandits.shortdescription>
    <entityname.cultistrobeshoodless>Initiate Robes</entityname.cultistrobeshoodless>
    <entitydescription.cultistrobeshoodless>A dark garment traditionally worn by acolytes of the Church of Husk. Imbued with pheromones that pacify feral husks, helping the acolytes stay safe until they're ready to ascend.</entitydescription.cultistrobeshoodless>
    <entityname.huskchalice>Ritual Chalice</entityname.huskchalice>
    <entitydescription.huskchalice>A decorated Chalice used in ascension rituals.</entitydescription.huskchalice>
    <entityname.de_posterreligionisbad1>Poster - Religion is Poison</entityname.de_posterreligionisbad1>
    <entityname.de_nuclearbomb>Nuclear Bomb</entityname.de_nuclearbomb>
    <entitydescription.de_nuclearbomb>A nuclear bomb, causing a massive fallout after detonation, killing everything in its path. 60 seconds until detonation when armed.</entitydescription.de_nuclearbomb>
    <entityname.lairbomb>Portable Nuclear Device</entityname.lairbomb>
    <entityname.constructionmaterialcrate>Construction Material Crate</entityname.constructionmaterialcrate>
    <entitydescription.constructionmaterialcrate>A crate full of processed construction materials. Can be delivered to construction sites.</entitydescription.constructionmaterialcrate>
    <fabricationdescription.softmaterials>Soft, flexible metals</fabricationdescription.softmaterials>
    <fabricationdescription.hardmaterials>Harder, sturdy metals</fabricationdescription.hardmaterials>
    <locationchange.construction.changeto.none>Construction work at [name] was stopped due to nearby dangers.</locationchange.construction.changeto.none>
    <locationchange.construction.changeto.none>Ongoing constructions at [name] were abandoned due to nearby dangers.</locationchange.construction.changeto.none>
    <locationchange.construction.changeto.none>The construction site at [name] was closed down and abandoned due to nearby dangers.</locationchange.construction.changeto.none>
    <locationname.huskchurch>Husk Temple</locationname.huskchurch>
    <locationnameformat.huskchurch>Abbey of [name]</locationnameformat.huskchurch>
    <locationnameformat.huskchurch>Cathedral of [name]</locationnameformat.huskchurch>
    <locationnameformat.huskchurch>Chapel of [name]</locationnameformat.huskchurch>
    <locationdescription.huskchurch>A scientific outpost of the Church of Husk.</locationdescription.huskchurch>
    <locationname.sinkingcircus>Sinking Circus</locationname.sinkingcircus>
    <locationnameformat.sinkingcircus>The Circus on tour at [name]</locationnameformat.sinkingcircus>
    <locationchange.circus.changeto.none>The Sinking Circus has left the area.</locationchange.circus.changeto.none>
    <locationchange.none.changeto.circus>The Sinking Circus has arrived in [previousname].</locationchange.none.changeto.circus>
    <locationdescription.sinkingcircus>Entertainers, travelling the cold seas of Europa.</locationdescription.sinkingcircus>
    <!-- Location Names -->
    <locationname.huskchurch.0>St. Mendel</locationname.huskchurch.0>
    <locationname.huskchurch.1>St. Darwin</locationname.huskchurch.1>
    <locationname.huskchurch.2>St. Newton</locationname.huskchurch.2>
    <locationname.huskchurch.3>St. Curie</locationname.huskchurch.3>
    <locationname.huskchurch.4>St. Archimedes</locationname.huskchurch.4>
    <locationname.huskchurch.5>St. Avogadro</locationname.huskchurch.5>
    <locationname.huskchurch.6>St. Bohr</locationname.huskchurch.6>
    <locationname.huskchurch.7>St. Einstein</locationname.huskchurch.7>
    <locationname.huskchurch.8>St. Ohm</locationname.huskchurch.8>
    <locationname.huskchurch.9>St. Kepler</locationname.huskchurch.9>
    <locationname.huskchurch.10>St. Copernicus</locationname.huskchurch.10>
    <locationname.huskchurch.11>Holy Bernoulli</locationname.huskchurch.11>
    <locationname.huskchurch.12>Holy Fermi</locationname.huskchurch.12>
    <locationname.huskchurch.13>Holy Mendeleev</locationname.huskchurch.13>
    <locationname.huskchurch.14>Holy Al-Haytham</locationname.huskchurch.14>
    <locationname.huskchurch.15>Pious Planck</locationname.huskchurch.15>
    <locationname.huskchurch.16>Pious Pascal</locationname.huskchurch.16>
    <locationname.huskchurch.17>Blessed Boyle</locationname.huskchurch.17>
    <locationname.huskchurch.18>Sanctus Gauss</locationname.huskchurch.18>
    <locationname.huskchurch.19>Guiding Galileo</locationname.huskchurch.19>
    <locationname.huskchurch.20>Sacred Schrödinger</locationname.huskchurch.20>
    <locationname.huskchurch.21>Hopeful Hypatia</locationname.huskchurch.21>
    <locationname.huskchurch.22>Victorious Volta</locationname.huskchurch.22>
    <locationname.huskchurch.23>Laplace's Grace</locationname.huskchurch.23>
    <locationname.huskchurch.24>Faithful Fourier</locationname.huskchurch.24>
    <locationname.huskchurch.25>Glorious Goodall</locationname.huskchurch.25>
    <locationname.pirateoutpost.0>Port Royal</locationname.pirateoutpost.0>
    <locationname.pirateoutpost.1>Tortuga</locationname.pirateoutpost.1>
    <locationname.pirateoutpost.2>New Providence</locationname.pirateoutpost.2>
    <locationname.pirateoutpost.3>Barataria</locationname.pirateoutpost.3>
    <locationname.pirateoutpost.4>Matanzas</locationname.pirateoutpost.4>
    <locationname.pirateoutpost.5>Eyl</locationname.pirateoutpost.5>
    <locationname.pirateoutpost.6>Libertalia</locationname.pirateoutpost.6>
    <locationname.pirateoutpost.7>Hai Tac</locationname.pirateoutpost.7>
    <locationname.pirateoutpost.8>New Nassau</locationname.pirateoutpost.8>
    <locationname.pirateoutpost.9>Clew</locationname.pirateoutpost.9>
    <locationname.pirateoutpost.10>Barbary Rift</locationname.pirateoutpost.10>
    <locationname.pirateoutpost.11>Campeche</locationname.pirateoutpost.11>
    <locationname.pirateoutpost.12>Hodeidah</locationname.pirateoutpost.12>
    <locationname.pirateoutpost.13>Emule</locationname.pirateoutpost.13>
    <locationname.pirateoutpost.14>Plank</locationname.pirateoutpost.14>
    <locationname.pirateoutpost.15>Bilgebath</locationname.pirateoutpost.15>
    <locationname.pirateoutpost.16>Drunken Masts</locationname.pirateoutpost.16>
    <locationname.pirateoutpost.17>Rumgone</locationname.pirateoutpost.17>
    <locationname.pirateoutpost.18>Grim</locationname.pirateoutpost.18>
    <missionsonarlabel.slimecollection>[resourcename1]</missionsonarlabel.slimecollection>
    <missionname.gotoclownhuskoperative>Find the clown operative</missionname.gotoclownhuskoperative>
    <missiondescription.gotoclownhuskoperative>Rescue a clown from a church outpost.</missiondescription.gotoclownhuskoperative>
    <missionsuccess.gotoclownhuskoperative>A naive clown left his troupe and attempted to infiltrate [location1]. Investigate the situation.</missionsuccess.gotoclownhuskoperative>
    <missionname.huskcultinterception>Intercept a church vessel</missionname.huskcultinterception>
    <missiondescription.huskcultinterception>Prevent a delivery of medical supplies to a coalition outpost. Intercept the church's transport ship.</missiondescription.huskcultinterception>
    <missionheader0.huskcultinterception>Transport ship located</missionheader0.huskcultinterception>
    <missionmessage0.huskcultinterception>Neutralize the crew or sink the submarine to the bottom of the sea!</missionmessage0.huskcultinterception>
    <missionmessage1.huskcultinterception>Navigate the submarine to [location2] to claim your reward.</missionmessage1.huskcultinterception>
    <missionsuccess.huskcultinterception>The shipment has been seized.</missionsuccess.huskcultinterception>
    <missionfailure.huskcultinterception>The shipment has not been intercepted.</missionfailure.huskcultinterception>
    <missionheader0.huskcultinterception>Shipment recovered</missionheader0.huskcultinterception>
    <missionmessage0.huskcultinterception>The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission.</missionmessage0.huskcultinterception>
    <missionname.huskcultattack1>Cultist Ambush</missionname.huskcultattack1>
    <missiondescription.huskcultattack1>Seek out the Jovian Separatist vessel that has been terrorizing this area and eliminate its crew. The marked locations show where the ship has last been sighted.</missiondescription.huskcultattack1>
    <missionheader0.huskcultattack1>Incoming transmission</missionheader0.huskcultattack1>
    <missionmessage0.huskcultattack1>“Your transgressions against our church will no longer be tolerated. May you find mercy into the depths!”</missionmessage0.huskcultattack1>
    <missionname.assassinatehuskresearcher>Outpost assassination</missionname.assassinatehuskresearcher>
    <missiondescription.assassinatehuskresearcher>An informant in the [location1] has told us a leading scientist of the church has been developping a devastating bioweapon prototype there. Kill the target and put an end to their research. </missiondescription.assassinatehuskresearcher>
    <missionsuccess.assassinatehuskresearcher>The cult's scientist has been successfully eliminated.</missionsuccess.assassinatehuskresearcher>
    <missionfailure.assassinatehuskresearcher>Eliminating the scientist failed.</missionfailure.assassinatehuskresearcher>
    <missionheader0.assassinatehuskresearcher>Scientist killed</missionheader0.assassinatehuskresearcher>
    <missionmessage0.assassinatehuskresearcher>The cult's scientist has been successfully eliminated. Leave the outpost at once complete the mission.</missionmessage0.assassinatehuskresearcher>
    <missionname.escorthuskterrorist>Personnel Transport</missionname.escorthuskterrorist>
    <missiondescription.escorthuskterrorist>Escort a number of personnel from [location1] to [location2] while ensuring their safety.</missiondescription.escorthuskterrorist>
    <missionsuccess.escorthuskterrorist>Personnel transport successful, and the extremists have been dealt with.</missionsuccess.escorthuskterrorist>
    <missionfailure.escorthuskterrorist>Escorted personnel did not reach their destination, or the extremists were not uncovered and neutralized.</missionfailure.escorthuskterrorist>
    <missionheader0.escorthuskterrorist>Personnel died</missionheader0.escorthuskterrorist>
    <missionmessage0.escorthuskterrorist>Too many of the escorted personnel have perished at sea. The mission is a failure.</missionmessage0.escorthuskterrorist>
    <missionheader1.escorthuskterrorist>The threat has been subdued.</missionheader1.escorthuskterrorist>
    <missionmessage1.escorthuskterrorist>Looks like that was the last of the extremists. Check on your crew and reach [location2].</missionmessage1.escorthuskterrorist>
    <missionname.jailbreak_husk>Jailbreak</missionname.jailbreak_husk>
    <missiondescription.jailbreak_husk>The Church of Husk has tasked you to free some of their proselytes who are being held captive.</missiondescription.jailbreak_husk>
    <missionsuccess.jailbreak_husk>The proselytes have been rescued.</missionsuccess.jailbreak_husk>
    <missionfailure.jailbreak_husk>Freeing the proselytes failed.</missionfailure.jailbreak_husk>
    <missionsuccess.jailbreak_husk_singletarget>The proselyte has been rescued.</missionsuccess.jailbreak_husk_singletarget>
    <missionfailure.jailbreak_husk_singletarget>Freeing the proselyte failed.</missionfailure.jailbreak_husk_singletarget>
    <missionname.huskmedicalcargo>Delivering medical supplies</missionname.huskmedicalcargo>
    <missiondescription.huskmedicalcargo>[location2] is in dire need of medical supplies, and the church has tasked you with the delivery.</missiondescription.huskmedicalcargo>
    <missionsuccess.huskmedicalcargo>The medical supplies have been delivered.</missionsuccess.huskmedicalcargo>
    <missionfailure.huskmedicalcargo>The supplies have not been delivered.</missionfailure.huskmedicalcargo>
    <missionname.huskeggsmuggling>Smuggling calyx extract</missionname.huskeggsmuggling>
    <missiondescription.huskeggsmuggling>The church wants you to smuggle husk eggs hidden among other medical supplies to their operatives in [location2].</missiondescription.huskeggsmuggling>
    <missionsuccess.huskeggsmuggling>The calyx extract has been delivered.</missionsuccess.huskeggsmuggling>
    <missionfailure.huskeggsmuggling>The supplies have not been delivered.</missionfailure.huskeggsmuggling>
    <missionname.escorthuskvip>Escort a high-ranking ecclesiast</missionname.escorthuskvip>
    <missiondescription.escorthuskvip>One of the church's researchers must be transfered to the [location2]. Ensure their safety.</missiondescription.escorthuskvip>
    <missionsuccess.escorthuskvip>VIP transport successful.</missionsuccess.escorthuskvip>
    <missionfailure.escorthuskvip>Escorted personnel did not reach their destination.</missionfailure.escorthuskvip>
    <missionname.slimecollection>Gather Slime Samples</missionname.slimecollection>
    <missiondescription.slimecollection>The church of husk will pay [reward] for samples of slime bacteria. Harvest and deliver them to the [location2].</missiondescription.slimecollection>
    <missionheader0.slimecollection>Slime gathered </missionheader0.slimecollection>
    <missionmessage0.slimecollection>Enough slime samples have been harvested. Head to the outpost for your reward.</missionmessage0.slimecollection>
    <missionsuccess.slimecollection>All the samples have been delivered.</missionsuccess.slimecollection>
    <missionfailure.slimecollection>You did not deliver the samples.</missionfailure.slimecollection>
    <missionname.destroylair>Destroy a monster lair</missionname.destroylair>
    <missiondescription.destroylair>Monsters have nested deeply into [location1] and are now spreading in the surrounding areas. Plant a nuclear device inside and blow up the place once and for all.</missiondescription.destroylair>
    <missionsuccess.destroylair>The lair has been successfully destroyed.</missionsuccess.destroylair>
    <missionfailure.destroylair>The location remains infested.</missionfailure.destroylair>
    <missionheader0.destroylair>Lair destroyed</missionheader0.destroylair>
    <missionmessage0.destroylair>The lair has been destroyed. A reward will be sent by the nearby authorities.</missionmessage0.destroylair>
    <eventtext.destroylair.reachheart>Reach the heart of the lair with the bomb</eventtext.destroylair.reachheart>
    <eventtext.destroylair.plantbomb>Plant the bomb near the heart</eventtext.destroylair.plantbomb>
    <missionname.crawlerlair1>Crawler Lair</missionname.crawlerlair1>
    <missiondescription.crawlerlair1>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair1>
    <missionsuccess.crawlerlair1>The nests have been successfully destroyed.</missionsuccess.crawlerlair1>
    <missionfailure.crawlerlair1>The location remains infested.</missionfailure.crawlerlair1>
    <missionheader0.crawlerlair1>Nests destroyed</missionheader0.crawlerlair1>
    <missionmessage0.crawlerlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair1>
    <missionname.crawlerlair2>Crawler Lair</missionname.crawlerlair2>
    <missiondescription.crawlerlair2>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair2>
    <missionsuccess.crawlerlair2>The nests have been successfully destroyed.</missionsuccess.crawlerlair2>
    <missionfailure.crawlerlair2>The location remains infested.</missionfailure.crawlerlair2>
    <missionheader0.crawlerlair2>Nests destroyed</missionheader0.crawlerlair2>
    <missionmessage0.crawlerlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair2>
    <missionname.crawlerlair3>Crawler Lair</missionname.crawlerlair3>
    <missiondescription.crawlerlair3>Crawlers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.crawlerlair3>
    <missionsuccess.crawlerlair3>The nests have been successfully destroyed.</missionsuccess.crawlerlair3>
    <missionfailure.crawlerlair3>The location remains infested.</missionfailure.crawlerlair3>
    <missionheader0.crawlerlair3>Nests destroyed</missionheader0.crawlerlair3>
    <missionmessage0.crawlerlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.crawlerlair3>
    <missionname.mudraptorlair1>Mudraptor Lair</missionname.mudraptorlair1>
    <missiondescription.mudraptorlair1>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair1>
    <missionsuccess.mudraptorlair1>The nests have been successfully destroyed.</missionsuccess.mudraptorlair1>
    <missionfailure.mudraptorlair1>The location remains infested.</missionfailure.mudraptorlair1>
    <missionheader0.mudraptorlair1>Nests destroyed</missionheader0.mudraptorlair1>
    <missionmessage0.mudraptorlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair1>
    <missionname.mudraptorlair2>Mudraptor Lair</missionname.mudraptorlair2>
    <missiondescription.mudraptorlair2>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair2>
    <missionsuccess.mudraptorlair2>The nests have been successfully destroyed.</missionsuccess.mudraptorlair2>
    <missionfailure.mudraptorlair2>The location remains infested.</missionfailure.mudraptorlair2>
    <missionheader0.mudraptorlair2>Nests destroyed</missionheader0.mudraptorlair2>
    <missionmessage0.mudraptorlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair2>
    <missionname.mudraptorlair3>Mudraptor Lair</missionname.mudraptorlair3>
    <missiondescription.mudraptorlair3>Mudraptors are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.mudraptorlair3>
    <missionsuccess.mudraptorlair3>The nests have been successfully destroyed.</missionsuccess.mudraptorlair3>
    <missionfailure.mudraptorlair3>The location remains infested.</missionfailure.mudraptorlair3>
    <missionheader0.mudraptorlair3>Nests destroyed</missionheader0.mudraptorlair3>
    <missionmessage0.mudraptorlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.mudraptorlair3>
    <missionname.thresherlair1>Thresher Lair</missionname.thresherlair1>
    <missiondescription.thresherlair1>Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.thresherlair1>
    <missionsuccess.thresherlair1>The nests have been successfully destroyed.</missionsuccess.thresherlair1>
    <missionfailure.thresherlair1>The location remains infested.</missionfailure.thresherlair1>
    <missionheader0.thresherlair1>Nests destroyed</missionheader0.thresherlair1>
    <missionmessage0.thresherlair1>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair1>
    <missionname.thresherlair2>Thresher Lair</missionname.thresherlair2>
    <missiondescription.thresherlair2>Threshers are nesting at [location1]. Find the heart of their lair and destroy it. We've marked all potential targets on your sonar. We need you to find the right one and plant a nuke on it. You should have one lying around somewhere. Word of advice: Only activate it once you know the shortest way back to your submarine!</missiondescription.thresherlair2>
    <missionsuccess.thresherlair2>The nests have been successfully destroyed.</missionsuccess.thresherlair2>
    <missionfailure.thresherlair2>The location remains infested.</missionfailure.thresherlair2>
    <missionheader0.thresherlair2>Nests destroyed</missionheader0.thresherlair2>
    <missionmessage0.thresherlair2>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair2>
    <missionname.thresherlair3>Thresher Lair</missionname.thresherlair3>
    <missiondescription.thresherlair3>Threshers are nesting at [location1]. Help us to get rid of them by finding and destroying any of their eggs inside the cave.</missiondescription.thresherlair3>
    <missionsuccess.thresherlair3>The nests have been successfully destroyed.</missionsuccess.thresherlair3>
    <missionfailure.thresherlair3>The location remains infested.</missionfailure.thresherlair3>
    <missionheader0.thresherlair3>Nests destroyed</missionheader0.thresherlair3>
    <missionmessage0.thresherlair3>"Great work! Seems like you succesfully destroyed every single nest in there. Leave the area and we'll send you your pay."</missionmessage0.thresherlair3>
    <missionname.huskcrawlerlair>Husked Crawler Lair</missionname.huskcrawlerlair>
    <missiondescription.huskcrawlerlair>Husked Crawlers are spreading rapidly at [location1]. We can't let this spread further! Help us to get rid of them by eliminating every single one you can find in that cave! We've sent you something to help deal with them, check your cargo. Better place that bad boy far away!</missiondescription.huskcrawlerlair>
    <missionsuccess.huskcrawlerlair>The husked crawlers have been successfully eliminated.</missionsuccess.huskcrawlerlair>
    <missionfailure.huskcrawlerlair>The location remains infested.</missionfailure.huskcrawlerlair>
    <missionheader0.huskcrawlerlair>Crawlers killed</missionheader0.huskcrawlerlair>
    <missionmessage0.huskcrawlerlair>"Wow good job! Seems like you succesfully killed every single one of them in there. Leave the area and we'll send you your pay."</missionmessage0.huskcrawlerlair>
    <missionname.surveyedminerals>Mineral Deposits</missionname.surveyedminerals>
    <missiondescription.surveyedminerals>The survey outpost has located [resourcename1] and [resourcename2] on the way to [location2].</missiondescription.surveyedminerals>
    <missionmessage0.surveyedminerals>That should be all of the surveyed minerals.</missionmessage0.surveyedminerals>
    <missionsuccess.surveyedminerals>You have mined all of the [resourcename1] and [resourcename2] deposits.</missionsuccess.surveyedminerals>
    <missionheader0.surveyedminerals>Minerals mined</missionheader0.surveyedminerals>
    <missionsonarlabel.surveyedminerals>Mineral</missionsonarlabel.surveyedminerals>
    <talentname.forbiddenknowledge>Extensive Research</talentname.forbiddenknowledge>
    <talentdescription.knowledgefrombeyond>Her dedication to her research has given her the knowledge to use alien materials to craft dementonite tools.</talentdescription.knowledgefrombeyond>
    <talentname.stayingtipsy>Tipsy</talentname.stayingtipsy>
    <talentdescription.stayingtipsy>You provided her with alcohol, now live with the consequences.</talentdescription.stayingtipsy>
    <eventtext.pantytheft.heyyou>"Pssst. Hey you, over here."</eventtext.pantytheft.heyyou>
    <eventtext.pantytheft.opportunity>A suspicious figure speaks quietly: "I've heard of you. And I know you take odd jobs. Can I interest you in a most lucrative opportunity?"</eventtext.pantytheft.opportunity>
    <eventtext.pantytheft.confidentiality>"See, people come and go around these outposts, but nobody knows when and where. That's captain confidentiality."</eventtext.pantytheft.confidentiality>
    <eventtext.pantytheft.plantingtags>"Well me and my partners all over Europa came up with a little system. We plant tags in the clothes, and with a simple scanner in the airlock, we know exactly who docks and who leaves. Then we sell the information to whoever needs it. Separatist dissidents, coalition bigwigs, juicy merchants... you name em, we find em. That's where you help."</eventtext.pantytheft.plantingtags>
    <eventtext.pantytheft.ifitpays>As long as you pay...</eventtext.pantytheft.ifitpays>
    <eventtext.pantytheft.grabclothes>"I can't be seen rummaging around the crew quarters, so you're up to the job. Grab a bunch of clothes from the lockers, and bring them to me in that bag. I'll do my thing and put them right back in."</eventtext.pantytheft.grabclothes>
    <eventtext.pantytheft.clothesdelivered>"Perfect. I'll get to work. Remember: We never spoke."</eventtext.pantytheft.clothesdelivered>
    <eventtext.pantytheft.moreclothes>"Won't do. Get me more clothes."</eventtext.pantytheft.moreclothes>
    <eventtext.vendingsmashing.heyyou>"Pssst. Hey you, over here."</eventtext.vendingsmashing.heyyou>
    <eventtext.vendingsmashing.quickcash>A disheveled individual whispers: "Hey, looking for a bit of quick cash?"</eventtext.vendingsmashing.quickcash>
    <eventtext.vendingsmashing.machinetrick>"Those vending machines man, they're a scam. But I know a trick to make them spill their insides."</eventtext.vendingsmashing.machinetrick>
    <eventtext.vendingsmashing.hitemhard>"Hit em as hard as you can. That'll attract the attention"</eventtext.vendingsmashing.hitemhard>
    <eventtext.vendingsmashing.Notsubtle>Not exactly subtle...</eventtext.vendingsmashing.Notsubtle>
    <eventtext.vendingsmashing.Ilootyourun>"Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work." He hands you a crowbar. </eventtext.vendingsmashing.Ilootyourun>
    <eventtext.vendingsmashing.readycrowbar>That one looks full. Ready your crowbar...</eventtext.vendingsmashing.readycrowbar>
    <eventtext.vendingsmashing.Ilootyourun>"Yeah that's why you do the smashing and I do the looting. Keep security busy while I grab the goods. Now get to work."</eventtext.vendingsmashing.Ilootyourun>
    <eventtext.vendingsmashing.yourshare>"Good job. Here's your share."</eventtext.vendingsmashing.yourshare>
    <eventtext.circuswelcome.foundus>"You found us! A warm welcome to our guests."</eventtext.circuswelcome.foundus>
    <missionname.vipnapping>Ransoming a VIP</missionname.vipnapping>
    <missiondescription.vipnapping>A wealthy executive is conducting business in [location1]. Drag him to your submarine alive and escape the station.</missiondescription.vipnapping>
    <missionsuccess.vipnapping>The VIP has been extracted.</missionsuccess.vipnapping>
    <missionfailure.vipnapping>You didn't get the VIP.</missionfailure.vipnapping>
    <missionheader0.vipnapping>Ransoming a VIP</missionheader0.vipnapping>
    <missionmessage0.vipnapping>VIP secured, time to leave!</missionmessage0.vipnapping>
    <vipkilled>The VIP has died.</vipkilled>
    <eventtext.escortransom.findbeacon>Drop off the VIP at a beacon station. Alive.</eventtext.escortransom.findbeacon>
    <eventtext.vipnapping.thatstarget>"Fancy clothes, expensive watch... That's the target."</eventtext.vipnapping.thatstarget>
    <missionheader0.pirate1>Pirate Outpost</missionheader0.pirate1>
    <missionname.destroypirateoutpost>Pirate Outpost</missionname.destroypirateoutpost>
    <missiondescription.destroypirateoutpost>This place is a den of thieves. You're free to conduct business... but you could also rid Europa of this scum.</missiondescription.destroypirateoutpost>
    <missionsuccess.destroypirateoutpost>You cleared the outpost of its undesirable inhabitants. Europa is a safer place now.</missionsuccess.destroypirateoutpost>
    <missionfailure.destroypirateoutpost>The pirates still remain in control of the outpost.</missionfailure.destroypirateoutpost>
    <missionheader0.destroypirateoutpost>Pirates Eliminated</missionheader0.destroypirateoutpost>
    <missionmessage0.destroypirateoutpost>You cleared the outpost of its undesirable inhabitants. Europa is a safer place now.</missionmessage0.destroypirateoutpost>
    <eventtext.piratehavenalarm.breakin>"These guys are trying to break in! Get 'em!"</eventtext.piratehavenalarm.breakin>
    <eventtext.psychovisions.ghosts>A visibly distraught researcher stares intently at the research terminal. \n"Ghosts! They're speaking to me!"</eventtext.psychovisions.ghosts>
    <eventtext.psychovisions.noghosts>"Ghosts? Aren't you a scientist?"</eventtext.psychovisions.noghosts>
    <eventtext.psychovisions.insidemyhead>"It's those aliens! They're inside my head! I swear I saw them... the ancient scriptures! The song of the TRUE Europans!"</eventtext.psychovisions.insidemyhead>
    <eventtext.psychovisions.psychotic>"You're clearly psychotic."</eventtext.psychovisions.psychotic>
    <eventtext.psychovisions.panic>"Maybe YOU are not enough! If only you could see the things that I see..." The researcher scurries away in a panic.</eventtext.psychovisions.panic>
    <eventtext.psychovisions.leave>Leave the madman to his ravings.</eventtext.psychovisions.leave>
    <eventtext.psychovisions.listenalien>"Come. Listen. Deeper..."</eventtext.psychovisions.listenalien>
    <eventtext.psychovisions.paranoid>You're not quite sure what you just witnessed. But somehow, you feel like you can see a ...path to the end of your journey. You're left perplexed, and also a little paranoid.</eventtext.psychovisions.paranoid>
    <EventText.scrapdealer1.scrapseller>You hear a muffled voice calling out the passerbys: "Salvage, rare metals, I've got them all! Hey you traveller, interested into some first rate, former submarine parts?"</EventText.scrapdealer1.scrapseller>
    <EventText.scrapdealer1.sellmescrap>"You're selling me ...scrap?"</EventText.scrapdealer1.sellmescrap>
    <EventText.scrapdealer1.junktreasure>“One man's junk is another's treasure. You wouldn't believe what you can find patiently waiting at the bottom of the sea. Scrap could be anything: broken down engines, electronics... it could even be a boat! So, how about helping me kick off this business by being my first customer?"</EventText.scrapdealer1.junktreasure>
    <EventText.scrapdealer1.buyscrap>"For 250 marks, all this scrap can be yours!"</EventText.scrapdealer1.buyscrap>
    <EventText.scrapdealer1.deal>“Deal.”</EventText.scrapdealer1.deal>
    <EventText.scrapdealer1.scrapbought>"Here you go! This is the start of a lucrative business venture!"</EventText.scrapdealer1.scrapbought>
    <EventText.scrapdealer1.nomoney>"I'm not giving it for free! You gotta pay up!"</EventText.scrapdealer1.nomoney>
    <EventText.scrapdealer2.scrapseller>The familiar glint of a metal bucket and the person wearing it catches your eye: "You again! As you can see, I'm still in the salvage business. And I got my hand on some brand new, high-quality scrap! Interested in buying?"</EventText.scrapdealer2.scrapseller>
    <EventText.scrapdealer2.buyscrap>"For 250 marks, all this scrap can be yours! Again!"</EventText.scrapdealer2.buyscrap>
    <EventText.scrapdealer2.scrapbought>"Never thought any sane person would buy that junk TWICE! Since you're my best and only customer, let me give you a tip as a bonus: Here's a wreck I found a while ago, but it proved too dangerous to loot. Maybe you can give it a shot..."</EventText.scrapdealer2.scrapbought>
    <charactername.scrapdealer>Saul Väger</charactername.scrapdealer>
    <EventText.missionevent_capturelivecrawler.periloustask>A hooded figure signs to you. "Blessings, dear traveller. I've been looking for a vessel capable enough to rid us of handling a most delicate task."</EventText.missionevent_capturelivecrawler.periloustask>
    <EventText.missionevent_capturelivecrawler.whattask>"Sounds fishy."</EventText.missionevent_capturelivecrawler.whattask>
    <EventText.missionevent_capturelivecrawler.experiments>“Our church is running crucial experiments on unique organisms and rare mutations, all for the good of humanity. But with the pursuit of progress comes unfortunate... incidents."</EventText.missionevent_capturelivecrawler.experiments>
    <EventText.missionevent_capturelivecrawler.incidents>"Incidents?"</EventText.missionevent_capturelivecrawler.incidents>
    <EventText.missionevent_capturelivecrawler.missionbrief>“Some of our test subjects escaped containement during transport to one of our churches. Save those lost souls and bring them back to our sanctuary. We will reward your effort... and your silence.”</EventText.missionevent_capturelivecrawler.missionbrief>
    <EventText.missionevent_capturelivecrawler.Iwilldoit>"I will do it."</EventText.missionevent_capturelivecrawler.Iwilldoit>
    <EventText.missionevent_capturelivecrawler.Noway>"No way. Clean up your own mistakes."</EventText.missionevent_capturelivecrawler.Noway>
    <EventText.missionevent_capturelivecrawler.takethis>“Take these sedative implements. They will help keeping the beasts pacified. Remember: keep at least one of the subjects alive.”</EventText.missionevent_capturelivecrawler.takethis>
    <missionname.livecapture>Capture a mutated crawler</missionname.livecapture>
    <missiondescription.livecapture>Multiple test subjects have escaped from [location2], and the church has tasked you with recovering a specimen alive.</missiondescription.livecapture>
    <missionheader0.livecapture>Target Captured</missionheader0.livecapture>
    <missionmessage0.livecapture>Keep the target alive until you reach [location2].</missionmessage0.livecapture>
    <missionmessage1.livecapture>Navigate the submarine to [location2] and keep the target alive.</missionmessage1.livecapture>
    <entityname.livecapture>Capture target</entityname.livecapture>
    <missionsuccess.livecapture>The specimen has been successfully captured and transported to destination.</missionsuccess.livecapture>
    <missionfailure.livecapture>Failed to retrieve the specimen alive.</missionfailure.livecapture>
    <character.Crawler_capture>Escaped Crawler</character.Crawler_capture>
    <entityname.cavepest>Cave Pest</entityname.cavepest>
    <entitydescription.cavepest>Disgusting! Throw it away!</entitydescription.cavepest>
    <entityname.cavepestspawner>Pest Nest</entityname.cavepestspawner>
    <entitydescription.cavepestspawner>A nest of cave pests. These worm-like organisms fall on unsuspecting prey and dissolve them with acid.</entitydescription.cavepestspawner>
    <eventtext.reactormalfunction.backtonormal>You hear a mechanical piece moving. Looks like the problem resolved itself somehow. The machine has a spirit of its own... </eventtext.reactormalfunction.backtonormal>
    <EventText.piratebodybag.smellyroom>Heaps of trash are piled up in a single place, saturating the damp air with the stench of mold. You didn't think this place could get any filthier.</EventText.piratebodybag.smellyroom>
    <EventText.piratebodybag.hearthump>You hear an irregular thump coming from inside a suspiciously wrapped package...</EventText.piratebodybag.hearthump>
    <EventText.piratebodybag.kickit>Kick it.</EventText.piratebodybag.kickit>
    <EventText.piratebodybag.stayaway>Stay the hell away.</EventText.piratebodybag.stayaway>
    <entityname.huskbodybag>Suspicious package</entityname.huskbodybag>
    <EventText.missionevent_escortmedivac.needhelp>"You're part of the crew that just docked? Listen, we have an emergency here, and we could use your ship."</EventText.missionevent_escortmedivac.needhelp>
    <EventText.missionevent_escortmedivac.myship>"My ship? How?"</EventText.missionevent_escortmedivac.myship>
    <EventText.missionevent_escortmedivac.spaceflu>"One of our residents caught some kind of unknown space flu from a recent expedition. Luckily we immediately put the patient in quarantine, but can't figure out whatever the hell is incubating. Worse, this station doesn't have the means to treat it. So far only Stabilozine seems to have an effect, but it's just temporary."</EventText.missionevent_escortmedivac.spaceflu>
    <EventText.missionevent_escortmedivac.lupus>"Maybe it's a Lupus?"</EventText.missionevent_escortmedivac.lupus>
    <EventText.missionevent_escortmedivac.missionbrief>“No, and we're running low on supplies. That's why we need you to transport the patient to the medical facility nearby, before this situation turns into a potential outbreak."</EventText.missionevent_escortmedivac.missionbrief>
    <EventText.missionevent_escortmedivac.accept>"Anything to save a life."</EventText.missionevent_escortmedivac.accept>
    <EventText.missionevent_escortmedivac.refuse>"An infectious disease in an enclosed submarine? Not happening."</EventText.missionevent_escortmedivac.refuse>
    <missionname.escortmedivac>Escort a patient to a medical facility</missionname.escortmedivac>
    <missiondescription.escortmedivac>A resident of [location1] has contracted an unknown illness, and needs to be transported to [location2] for immediate treatment before the disease spreads.</missiondescription.escortmedivac>
    <missionheader0.escortmedivac>Patient died</missionheader0.escortmedivac>
    <missionmessage0.escortmedivac>The patient did not survive transport. The mission is a failure.</missionmessage0.escortmedivac>
    <missionsuccess.escortmedivac>Medical facility reached. The patient has been taken into urgent care.</missionsuccess.escortmedivac>
    <missionfailure.escortmedivac>The patient did not reach their destination.</missionfailure.escortmedivac>
    <npctitle.sickpatient>Patient</npctitle.sickpatient>
    <afflictionname.mysteriousdisease>Mysterious Disease</afflictionname.mysteriousdisease>
    <afflictiondescription.mysteriousdisease.self>You're not feeling well, and you don't know why.</afflictiondescription.mysteriousdisease.self>
    <afflictiondescription.mysteriousdisease.others>The patient is afflicted with an unknown, contagious disease, and requires medical attention.</afflictiondescription.mysteriousdisease.others>
    <afflictionname.mysteriousdiseaseplayer>Sickness</afflictionname.mysteriousdiseaseplayer>
    <afflictiondescription.mysteriousdiseaseplayer.self>You're now also sick. Try to isolate yourself and tough it out.</afflictiondescription.mysteriousdiseaseplayer.self>
    <afflictiondescription.mysteriousdiseaseplayer.others>The mysterious disease has spread to the crew...</afflictiondescription.mysteriousdiseaseplayer.others>
    <eventtext.missionevent_retrieveindustrialwaste>“A transport vessel has been illegally dumping barrels of dangerous industrial waste in the waters nearby. If we don't do something, they will contaminate the water and make the passage unsafe. We'll pay anyone for cleaning up the cave and properly disposing of the waste in a nearby outpost”</eventtext.missionevent_retrieveindustrialwaste>
    <eventtext.missionevent_retrieveindustrialwaste.yuck>“Yuck.”</eventtext.missionevent_retrieveindustrialwaste.yuck>
    <missionname.retrieveindustrialwaste>Cleaning Industrial Waste</missionname.retrieveindustrialwaste>
    <missiondescription.retrieveindustrialwaste>Irradiated industrial waste was dumped by unscrupulous captains between [location1] and [location2], and is now polluting the area. Retrieve the waste and bring it to a nearby outpost for safe disposal.</missiondescription.retrieveindustrialwaste>
    <missionsonarlabel.retrieveindustrialwaste>Industrial Waste</missionsonarlabel.retrieveindustrialwaste>
    <missionsuccess.retrieveindustrialwaste>The waste has been successfully retrieved.</missionsuccess.retrieveindustrialwaste>
    <missionfailure.retrieveindustrialwaste>Failed to retrieve the waste.</missionfailure.retrieveindustrialwaste>
    <missionheader.retrieveindustrialwaste.allretrieved>Waste retrieved</missionheader.retrieveindustrialwaste.allretrieved>
    <missionmessage.retrieveindustrialwaste.allretrieved>The barrels of waste have been retrieved. Bring them to [location2] to be processed safely.</missionmessage.retrieveindustrialwaste.allretrieved>
    <missionmessage.retrieveindustrialwaste.partiallyretrieved>Some of the waste barrels are now on board the sub, but there is still more to retrieve.</missionmessage.retrieveindustrialwaste.partiallyretrieved>
    <missionmessage.retrieveindustrialwaste.targetfound>Bring the waste back on board, but beware of its high dangerosity.</missionmessage.retrieveindustrialwaste.targetfound>
    <eventtext.missionevent_industrialincident>A stressed out worker grabs your attention. "We've received a message from a nearby inustrial outpost. Apparently they're short on labor and are overworking the machinery to meet production quotas. We have our hands full over here, but if you have extra manpower to spare, try and give them technical assistance. Some extra elbow grease wouldn't hurt...”</eventtext.missionevent_industrialincident>
    <eventtext.missionevent_industrialincident.nopromises>“We might swing by the place, but no promises.”</eventtext.missionevent_industrialincident.nopromises>
    <missionname.industrialincident>Industrial Stress</missionname.industrialincident>
    <missiondescription.industrialincident>[location1] has trouble meeting its production quota, and the station workers are overwhelmed. See if you can help with the situation.</missiondescription.industrialincident>
    <missionsuccess.industrialincident>The station has been repaired and is functional again.</missionsuccess.industrialincident>
    <missionfailure.industrialincident>You didn't help repair the station.</missionfailure.industrialincident>
    <missionheader0.industrialincident>Industrial Incident</missionheader0.industrialincident>
    <missionmessage0.industrialincident>You hear screams around the station. A large fire has broken out and the station is erupting into chaos. Repair it!</missionmessage0.industrialincident>
    <eventtext.industrialincidentevent.success>You've managed to repair the broken machinery. The outpost is functional again, although a little singed.</eventtext.industrialincidentevent.success>
    <eventtext.outpostdestruction.npcsflee>You hear multiple docking ports disengaging as the remaining inhabitants of the station made their escape, leaving it abandoned.</eventtext.outpostdestruction.npcsflee>
    <eventtext.outpostdestruction.placeruined>This place now lies in ruins...</eventtext.outpostdestruction.placeruined>
    <eventtext.manualtakeover.call.nostation>According to the tracker you're not even at a station! Don't waste our time!</eventtext.manualtakeover.call.nostation>
    <eventtext.manualtakeover.call.church>You're at a station of the church of husk. We have no intend on interfering with them. Permission denied!</eventtext.manualtakeover.call.church>
    <eventtext.manualtakeover.call.bandits>You're at a pirate station. We are not interested in that facility. Do whatever, but we will not claim the station!</eventtext.manualtakeover.call.bandits>
    <eventtext.manualtakeover.call.coalition>You're calling the coalition over the military frequency...</eventtext.manualtakeover.call.coalition>
    <eventtext.manualtakeover.call.separatists>You're calling the separatists over the military frequency...</eventtext.manualtakeover.call.separatists>
    <eventtext.manualtakeover.call.playerresponse>We'd like to take over a station for you...</eventtext.manualtakeover.call.playerresponse>
    <eventtext.manualtakeover.call.permissiongranted>"Understood. You can proceed, but be aware that we won't be able to pay you much nor are we able to assist you with this, but you can keep whatever equipment you find! So best of luck to you and your crew!"</eventtext.manualtakeover.call.permissiongranted>
    <eventtext.takeover.success>You hear someone tune into your frequency: "Enough! We yield! The station is yours... Just please stop with the bloodshed!"</eventtext.takeover.success>
    <eventtext.takeover.success.reward>You're receiving a call from the seargent: "Good work! The station is now under our command! We've delivered a little gift to your submarine. Go check it out!"</eventtext.takeover.success.reward>
    <eventtext.takeover.success.reward.check>You notice a crate. Upon opening it you find a military radio with a note: \n"Use this to call into our military frequency and inform us about any other takeovers!"</eventtext.takeover.success.reward.check>
    <eventtext.gettakeovermission.newradio>"According to the tracker you've lost the military radio. Here's another one, but take good care of it! Those things don't come cheap!"</eventtext.gettakeovermission.newradio>
    <locationchange.destroyedstation.changeto.abandoned>Movement was detected near the remnants of [name].</locationchange.destroyedstation.changeto.abandoned>
    <locationname.destroyedstation>Destroyed Station</locationname.destroyedstation>
    <locationnameformat.destroyedstation>[name] (Destroyed)</locationnameformat.destroyedstation>
    <locationdescription.destroyedstation>
  A recently destroyed station. Its entrance is inaccessible by submarines. 
  It is impossible to dock here.
  </locationdescription.destroyedstation>
    <eventtext.missionevent_escortorangeboys>“A nearby habitation outpost has ordered a special delivery of fresh meat. We need someone to safely escort a pack of Orange Boys to the destination.”</eventtext.missionevent_escortorangeboys>
    <eventtext.missionevent_escortorangeboys.sure>“Sure. They're so cute... and so delicious.”</eventtext.missionevent_escortorangeboys.sure>
    <eventtext.missionevent_escortorangeboys.refuse>“Sorry, pets are friends, not food.”</eventtext.missionevent_escortorangeboys.refuse>
    <missionname.escortorangeboys>Escort Orange Boys</missionname.escortorangeboys>
    <missiondescription.escortorangeboys>[location2] has requested a delivery of fresh Orange Boy meat and you've been tasked with herding them to destination.</missiondescription.escortorangeboys>
    <missionheader0.escortorangeboys>Mission failed</missionheader0.escortorangeboys>
    <missionmessage0.escortorangeboys>Too many Orange Boys died.</missionmessage0.escortorangeboys>
    <missionheader1.escortorangeboys>Mission success.</missionheader1.escortorangeboys>
    <missionmessage1.escortorangeboys>Targets escorted succesfully.</missionmessage1.escortorangeboys>
    <entityname.escortorangeboys>Escort targets</entityname.escortorangeboys>
    <missionsuccess.escortorangeboys>Most of the Orange Boys have been safely transported to destination.</missionsuccess.escortorangeboys>
    <missionfailure.escortorangeboys>Failed to transport Orange Boys to destination.</missionfailure.escortorangeboys>
    <EventText.orangePETA.spotted>A person wearing an strange helmet shouts towards your direction: "Hey I think that's the guy!"</EventText.orangePETA.spotted>
    <EventText.orangePETA.whatme>"Are you talking to me?"</EventText.orangePETA.whatme>
    <EventText.orangePETA.OPSspeech1>The odd group presents itself as the Orange Protection Society. “We've heard word of an unscrupulous captain trafficking kind orange souls to slaughter them! Soon, the entire species will be endangered due to the gluttony of a few cruel flesh-eaters! They are the real monsters of Europa, as well as those who do their bidding for money!"</EventText.orangePETA.OPSspeech1>
    <EventText.orangePETA.OPSspeech2>"Like humans, the Europan Lobscrab is an amazingly social, smart and kind animal. They can live to be more than 100 years old, most of them older than any of human on this moon! Do you have any idea how they feel, being boiled alive and devoured?"</EventText.orangePETA.OPSspeech2>
    <EventText.orangePETA.lie>“You're mistaken, we were taking them to a loving forever home.”</EventText.orangePETA.lie>
    <EventText.orangePETA.whatarelief>There's an awkward silence. "Oh, what a relief. I'm so glad they're safe and sound. I must apologize, there's still some good left in the world after all. Take this, as a token of the Orange Protection Society."</EventText.orangePETA.whatarelief>
    <EventText.orangePETA.delicious>"They feel delicious, with a touch of Moloch butter."</EventText.orangePETA.delicious>
    <EventText.orangePETA.getem>"That's the orange butcher in person! Get 'em!"</EventText.orangePETA.getem>
    <locationchange.none.changeto.huskchurch>Chuch of Husk missionaries have baptized the new [name].</locationchange.none.changeto.huskchurch>
    <missionname.silencewitness>Assassinate a key witness</missionname.silencewitness>
    <missiondescription.silencewitness>An escaped member of the Red Mantis gang has been taken into custody inside a coalition outpost and is threatening to reveal secrets about the organisation. Silence the witness, permanently...</missiondescription.silencewitness>
    <missionsuccess.silencewitness>The witness has been eliminated.</missionsuccess.silencewitness>
    <missionfailure.silencewitness>The witness is still alive.</missionfailure.silencewitness>
    <EventText.missionevent_silencewitness.gangbounty>"We got a bounty if you're interested. The Red Mantis gang has put a hit on a target."</EventText.missionevent_silencewitness.gangbounty>
    <EventText.missionevent_silencewitness.tellmemore>"Tell me more..."</EventText.missionevent_silencewitness.tellmemore>
    <EventText.missionevent_silencewitness.missionbrief>"One of their old lieutenants has caught cold feet and turned tail towards the neareast coalition outpost. Word is, they're going to rat out their old crew to the authorities. Of course, the gang doesn't really like that prospect, so they're paying a nice sum to keep that snitch from babbling."</EventText.missionevent_silencewitness.missionbrief>
    <EventText.missionevent_silencewitness.accept>"I'll squash the rat."</EventText.missionevent_silencewitness.accept>
    <EventText.missionevent_silencewitness.seacario>"That's a job for a sea-cario."</EventText.missionevent_silencewitness.seacario>
    <EventText.missionevent_silencewitness.dotdotdot>"..."</EventText.missionevent_silencewitness.dotdotdot>
    <EventText.missionevent_silencewitness.hitlocation>"Here's where you should find the hit. Probably waiting in a cell until they get a full confession out of the traitor."</EventText.missionevent_silencewitness.hitlocation>
    <EventText.missionevent_silencewitness.nogangbusiness>"No thanks, we try to stay out of gang business."</EventText.missionevent_silencewitness.nogangbusiness>
    <EventText.silencewitnessevent.whichone>The pirate mentioned the turncoat was here, but didn't expect to see several prisoners in the same place. You can't tell which one is your target...</EventText.silencewitnessevent.whichone>
    <EventText.silencewitnessevent.whoareyou>"Who the hell are you? Am I finally getting out?"</EventText.silencewitnessevent.whoareyou>
    <EventText.silencewitnessevent.whoareyou>"I don't know you. Am I leaving?"</EventText.silencewitnessevent.whoareyou>
    <EventText.silencewitnessevent.regards>"The Red Mantis crew sends their regards."</EventText.silencewitnessevent.regards>
    <EventText.silencewitnessevent.righttarget>"Red Mantis? Fuck! Security, there's a guy out to get me!"</EventText.silencewitnessevent.righttarget>
    <EventText.silencewitnessevent.wrongtarget>“No really who the fuck are you? Security!”</EventText.silencewitnessevent.wrongtarget>
    <EventText.silencewitnessevent.nevermind>"Nevermind. Stay inside."</EventText.silencewitnessevent.nevermind>
    <EventText.silencewitnessevent.whatever>"Whatever you say, chief..."</EventText.silencewitnessevent.whatever>
    <EventText.silencewitnessevent.whatever>"Quit givin' me false hope..."</EventText.silencewitnessevent.whatever>
    <EventText.silencewitnessevent.outtahere>"Whoever you are chump, I'm outta here!"</EventText.silencewitnessevent.outtahere>
    <EventText.oxygenfluidleak.monitor>The status monitor is displaying a warning about an oxygen generator malfunction. Better order a mechanic to take a look.</EventText.oxygenfluidleak.monitor>
    <EventText.oxygenfluidleak.toolate>You're a little late, but the chemical scrubber was leaking a large quantity of ammonia through the vents all over the ship. Thankfully the liquid has ran out.</EventText.oxygenfluidleak.toolate>
    <EventText.oxygenfluidleak.leakyscrubber>The chemical scrubber is leaking a large quantity of ammonia through the vents all over the ship.</EventText.oxygenfluidleak.leakyscrubber>
    <EventText.oxygenfluidleak.waitorpurge>The remaining fluid should dissipate over time if you just wait... but you could also purge it all at once.</EventText.oxygenfluidleak.waitorpurge>
    <EventText.oxygenfluidleak.purgeoption>Purge the fluid at your own risk.</EventText.oxygenfluidleak.purgeoption>
    <EventText.oxygenfluidleak.goodpurge>You remember the purging procedure. Get the crew ready!</EventText.oxygenfluidleak.goodpurge>
    <EventText.oxygenfluidleak.badpurge>You wish you hadn't traded the operating manual for opium. Here goes nothing...</EventText.oxygenfluidleak.badpurge>
    <EventText.oxygenfluidleak.waititout>Wait for the problem to resolve itself.</EventText.oxygenfluidleak.waititout>
    <EventText.beaconcommsjam.jammed>You hear scrambled noises coming from your headset. The beacon signal is active, but it's malfunctioning and jamming nearby communications. Better not stay around.</EventText.beaconcommsjam.jammed>
    <entityname.railgunshellclown>Clown Delivery System</entityname.railgunshellclown>
    <entitydescription.railgunshellclown>Through an impossible feat of clownpression technology, the children of the honkmother can somehow squeeze themselves inside a railgun shell to be shot across stations. A great way to kick off a surprise party!</entitydescription.railgunshellclown>
    <eventtext.manualtakeover.call.friendlystation>"It looks like you're docked to a friendly station. Over."</eventtext.manualtakeover.call.friendlystation>
    <eventtext.missionevent_cargodefensebots>“We've got a shipment of brand new defense bot models ready to be sent to a nearby outpost. They're fragile, so make sure to performance maintenance on them and keep the humidity away.”</eventtext.missionevent_cargodefensebots>
    <eventtext.missionevent_cargodefensebots.accept>“Beep Boop.”</eventtext.missionevent_cargodefensebots.accept>
    <missionname.cargodefensebots>Transport Defense Bots</missionname.cargodefensebots>
    <missiondescription.cargodefensebots>A shipment of inactive defense bots must be transported to [location2]. Keep the defense bots repaired.</missiondescription.cargodefensebots>
    <missionheader0.cargodefensebots>Cargo damage</missionheader0.cargodefensebots>
    <missionmessage0.cargodefensebots>The defense bots broke during transport.</missionmessage0.cargodefensebots>
    <missionsuccess.cargodefensebots>The defense bots have been transported safely.</missionsuccess.cargodefensebots>
    <missionfailure.cargodefensebots>Failed to transport the cargo to destination.</missionfailure.cargodefensebots>
    <missionheader0.cargodefensebots_defective>Cargo damage</missionheader0.cargodefensebots_defective>
    <missionmessage0.cargodefensebots_defective>Too many defense bots broke during transport.</missionmessage0.cargodefensebots_defective>
    <missionsuccess.cargodefensebots_defective>Despite a minor malfunction, the defense bots have been transported safely.</missionsuccess.cargodefensebots_defective>
    <missionfailure.cargodefensebots_defective>Failed to transport the cargo to destination.</missionfailure.cargodefensebots_defective>
    <entityname.cargodefensebot>Inactive Defense Bot</entityname.cargodefensebot>
    <entitydescription.cargodefensebot>An inactive defense bot that needs to be transported to destination. Needs regular maintenance.</entitydescription.cargodefensebot>
    <character.Defensebot_defective>Defective Bot</character.Defensebot_defective>
    <EventText.missionevent_chimerasamples.request>You've overheard the head scientist of this outpost is looking for a well-armed vessel. "So you've come to help in our research, traveller. I have a mission that requires an adventurous spirit."</EventText.missionevent_chimerasamples.request>
    <EventText.missionevent_chimerasamples.whatisit>"What is it?"</EventText.missionevent_chimerasamples.whatisit>
    <EventText.missionevent_chimerasamples.newlifeform>“The almighty husk is ever changing, taking new forms and unifying all life. We have baptized such organisms Chimeras. To further study this new biological construct, we need blood samples, extracted from a subject."</EventText.missionevent_chimerasamples.newlifeform>
    <EventText.missionevent_chimerasamples.interesting>"Interesting..."</EventText.missionevent_chimerasamples.interesting>
    <EventText.missionevent_chimerasamples.worse>"You're saying it can get even WORSE?"</EventText.missionevent_chimerasamples.worse>
    <EventText.missionevent_chimerasamples.givevial>The scientist hands you a vial with a needle. “Plunge this spike into the heart of the Chimera until the receptacle is full, then bring the container to a safe destination.”</EventText.missionevent_chimerasamples.givevial>
    <EventText.missionevent_chimerasamples.Iwilldoit>"I will do it."</EventText.missionevent_chimerasamples.Iwilldoit>
    <EventText.missionevent_chimerasamples.Noway>"No way."</EventText.missionevent_chimerasamples.Noway>
    <missionname.chimerasamples>Gather a sample of Chimera blood</missionname.chimerasamples>
    <missiondescription.chimerasamples>The church of the Husk has tasked you with collecting a sample of blood from a Husk Chimera. Extreme caution is advised.</missiondescription.chimerasamples>
    <missionheader0.chimerasamples>Blood sample extracted</missionheader0.chimerasamples>
    <missionmessage0.chimerasamples>Do not lose the samples until you reach [location2].</missionmessage0.chimerasamples>
    <missionmessage1.chimerasamples>Reach [location2] with the samples.</missionmessage1.chimerasamples>
    <entityname.chimerasamples>Husk Chimera</entityname.chimerasamples>
    <missionsuccess.chimerasamples>The chimera blood samples have been secured.</missionsuccess.chimerasamples>
    <missionfailure.chimerasamples>Failed to retrieve the blood samples.</missionfailure.chimerasamples>
    <eventtext.generic.Iwilldoit>"I will do it."</eventtext.generic.Iwilldoit>
    <eventtext.generic.noway>"No way."</eventtext.generic.noway>
    <eventtext.generic.tellmemore>"Tell me more..."</eventtext.generic.tellmemore>
    <eventtext.generic.accept>Accept</eventtext.generic.accept>
    <eventtext.generic.agree>Agree</eventtext.generic.agree>
    <eventtext.generic.disagree>Disagree</eventtext.generic.disagree>
    <eventtext.generic.leave>Leave.</eventtext.generic.leave>
  </Override>
</infotext>