Barotrauma Client crash report (generated on 02/05/2022 18:37:51)


Barotrauma seems to have crashed. Sorry for the inconvenience! 


28D80F2FA4850B8644E5F1BBED452ED2


Game version 0.17.15.0 (ReleaseWindows, branch master, revision 79daf2ed3)
Graphics mode: 1280x1024 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: None
Level seed: no level loaded
Loaded submarine: None
Selected screen: None
SteamManager initialized


System info:
    Operating system: Microsoft Windows NT 10.0.19044.0 64 bit
    GPU name: AMD Radeon(TM) Vega 8 Graphics
    Display mode: {Width:1280 Height:1024 Format:Color AspectRatio:1,25}
    GPU status: Normal


Exception: Could not find file 'B:\programming\c#\Barotrauma\Barotrauma\bin\ReleaseWindows\net6.0\win-x64\publish\Content\Effects\waterbump.png'. (System.IO.FileNotFoundException)
Target site: Microsoft.Win32.SafeHandles.SafeFileHandle CreateFile(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare, System.IO.FileOptions)
Stack trace: 
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
   at System.IO.File.Open(String path, FileMode mode, FileAccess access, FileShare share)
   at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access, Nullable`1 share) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 366
   at Barotrauma.IO.File.OpenRead(String path) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 371
   at Barotrauma.TextureLoader.FromFile(String path, Boolean compress, Boolean mipmap) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Utils\TextureLoader.cs:line 193
   at Barotrauma.WaterRenderer..ctor(GraphicsDevice graphicsDevice, ContentManager content) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Levels\WaterRenderer.cs:line 78
   at Barotrauma.GameMain.LoadContent() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 400
   at Microsoft.Xna.Framework.Game.Initialize() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 551
   at Barotrauma.GameMain.Initialize() in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 369
   at Microsoft.Xna.Framework.Game.DoInitialize() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 678
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 381
   at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
   at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 58


Last debug messages:
[02/05/2022 18:37:47] Logged in as Evil Factory (SteamID STEAM_1:1:53859811)
