<?xml version="1.0" encoding="utf-8"?>
<Ragdoll type="crawler" colliderheightfromfloor="40" impacttolerance="40" draggable="True" limbscale="0.5047" jointscale="0.5047" canentersubmarine="True" canwalk="False" texturescale="1" spritesheetorientation="90" mainlimb="Torso" texture="Content/Characters/Crawlerbroodmother/crawlerbroodmother.png" color="255,255,255,255">
  <collider height="450" radius="180" name="Main Collider" width="0" />
  <!-- Head -->
  <limb id="0" radius="135" type="Head" flip="True" steerforce="10" healthindex="1" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" height="0" width="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Head" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0.8,-1" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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  </limb>
  <!-- BodyUpper (main torso) -->
  <limb id="1" width="300" height="320" type="Torso" flip="True" steerforce="0.1" healthindex="0" attackpriority="1" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Torso" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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      <SpriteDeformation type="inflate" resolution="5,5" frequency="2" scale="0.2" sync="1" stopwhenhostisdead="True" typename="inflate" blendmode="Add" usemovementsine="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
      <SpriteDeformation type="custom" resolution="5,5" frequency="0" blendmode="Multiply" row0="0,0 0.5,1 1,1 0.5,1 0,0" row1="0,0 0.5,1 1,1 0.5,1 0,0" row2="0,0 0.5,1 1,1 0.5,1 0,0" row3="0,0 0.5,1 1,1 0.5,1 0,0" row4="0,0 0.5,1 1,1 0.5,1 0,0" amplitude="1" sync="-1" typename="custom" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="2" width="375.3" height="370" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 2" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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      <spritedeformation type="noise" resolution="5,5" frequency="1" amplitude="0.4" changespeed="2" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="inflate" resolution="5,5" frequency="10" scale="0.1" blendmode="Add" usemovementsine="False" stopwhenhostisdead="True" sync="-1" typename="inflate" strength="1" maxrotation="90" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.25" changespeed="2" blendmode="Add" sync="-1" typename="noise" strength="1" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="False" />
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      <spritedeformation type="bendjoint" resolution="5,5" blendmode="Add" sync="-1" typename="bendjoint" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="1" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="3" width="338.4" height="250" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 3" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.25" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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      <spritedeformation type="noise" resolution="5,5" frequency="1" amplitude="0.4" changespeed="2" blendmode="Add" sync="-1" typename="noise" strength="0.5" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="inflate" resolution="5,5" frequency="10" scale="0.1" blendmode="Add" usemovementsine="False" stopwhenhostisdead="True" sync="-1" typename="inflate" strength="0.5" maxrotation="90" sineoffset="0" onlyinwater="False" />
      <spritedeformation type="noise" resolution="5,5" frequency="0.01" amplitude="0.25" changespeed="2" blendmode="Add" sync="-1" typename="noise" strength="0.5" maxrotation="90" usemovementsine="False" stopwhenhostisdead="True" sineoffset="0" onlyinwater="False" />
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      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="2" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="4" width="227.7" height="160" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 4" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.5" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="2" maxrotation="90" onlyinwater="False" />
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  </limb>
  <limb id="5" width="170.99998" height="110" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 5" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.9" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="2" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="6" width="138.6" height="70" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 6" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.8" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="192,443,154,90" depth="0.025" origin="0.53721887,0.5446612" subdivisions="5,5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False">
      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="2" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <limb id="7" width="135.89998" height="50" type="Tail" flip="True" healthindex="4" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 7" notes="" spriteorientation="270" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="0.3" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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      <spritedeformation type="bendjoint" resolution="5,5" sync="-1" typename="bendjoint" blendmode="Add" usemovementsine="False" stopwhenhostisdead="False" sineoffset="0" strength="2" maxrotation="90" onlyinwater="False" />
    </deformablesprite>
  </limb>
  <!-- Jaw -->
  <limb id="8" width="296.09998" height="120" ignorecollisions="False" flip="True" type="Jaw" healthindex="1" attackpriority="2" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="0,0" refjoint="-1" name="Jaw" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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  </limb>
  <limb id="15" width="25" height="20" name="Water Attack C" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <sprite sourcerect="885,244,25,20" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack context="Water" cooldown="5" range="250" damagerange="100" duration="1" structuresoundtype="StructureSlash" targetimpulse="160" targetimpulseworld="0,0" severlimbsprobability="0.5" force="40" applyforceonlimbs="0" torque="0" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Character" secondarycooldown="1" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FollowThrough" reverse="False" targetlimbtype="None" retreat="False" afterattackdelay="0" stun="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="0" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False" structuredamage="0" itemdamage="0">
      <Affliction identifier="stun" strength="1.5" probability="1" />
      <Affliction identifier="bitewounds" strength="60" probability="1" />
      <affliction identifier="bleeding" strength="30" probability="0.75" />
    </attack>
  </limb>
  <limb id="16" width="25" height="20" name="Structure Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <sprite sourcerect="886,248,25,20" origin="0.5,0.5" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <attack context="Any" cooldown="5" range="200" damagerange="100" duration="1" structuredamage="100" itemdamage="50" structuresoundtype="StructureSlash" targetimpulse="160" targetimpulseworld="0,0" severlimbsprobability="0.5" force="40" applyforceonlimbs="0" torque="100" hitdetectiontype="Distance" onlyhumans="False" targetforce="0" targetforceworld="0,0" priority="0" targettype="Structure" secondarycooldown="3" applyforcesonlyonce="False" stickchance="0" cooldownrandomfactor="0.25" afterattack="FallBack" afterattackdelay="0.3" reverse="False" targetlimbtype="None" retreat="False" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" fullspeedafterattack="False" emitstructuredamageparticles="True" penetration="0" levelwalldamage="40" ranged="False" avoidfriendlyfire="False" requiredangle="20" submarineimpactmultiplier="1" blink="False" stun="0" />
  </limb>
  <limb id="17" width="25" height="20" name="Ranged Attack" type="None" spriteorientation="NaN" flip="True" mirrorvertically="False" mirrorhorizontally="False" hide="True" attackpriority="1" steerforce="0" radius="0" density="1" ignorecollisions="True" angulardamping="7" pullpos="0,0" stepoffset="0,0" refjoint="-1" mouthpos="0,0" notes="" healthindex="0" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
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    <attack ranged="True" avoidfriendlyfire="False" requiredangle="30" context="Water" targettype="Any" targetlimbtype="None" hitdetectiontype="Distance" afterattack="FallBackUntilCanAttack" afterattackdelay="0.1" reverse="False" retreat="False" fullspeedafterattack="False" range="1000" damagerange="1000" duration="1" cooldown="15" secondarycooldown="3" cooldownrandomfactor="0" structuredamage="0" itemdamage="0" stun="0" onlyhumans="False" applyforceonlimbs="0, 1" force="0" rootforceworldstart="0,0" rootforceworldmiddle="0,0" rootforceworldend="0,0" roottransitioneasing="Linear" torque="100" applyforcesonlyonce="False" targetimpulse="0" targetimpulseworld="0,0" targetforce="0" targetforceworld="0,0" severlimbsprobability="0" priority="1" structuresoundtype="StructureBlunt" emitstructuredamageparticles="True" penetration="0" levelwalldamage="0" submarineimpactmultiplier="1" blink="False">
      <StatusEffect type="OnFailure" target="This">
        <particleemitter drawontop="true" copyentityangle="true" particle="crawlervomitsplash" particleamount="20" scalemin="1" scalemax="2" velocitymin="100" velocitymax="300" anglemin="-30" anglemax="30" />
        <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_vomit1.ogg" range="6000" volume="1" selectionmode="random" dontmuffle="true" />
        <sound file="Content/Characters/Crawlerbroodmother/CRAWLERBR_vomit2.ogg" range="6000" volume="1" selectionmode="random" dontmuffle="true" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="This" delay="0.2">
        <SpawnItem identifier="crawlereggprojectile" spawnposition="This" count="3" aimspread="15" rotationtype="Collider" rotation="0" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="This" delay="0.3">
        <SpawnItem identifier="crawlereggprojectile" spawnposition="This" count="5" aimspread="30" rotationtype="Collider" rotation="0" />
      </StatusEffect>
      <StatusEffect type="OnFailure" target="This" delay="0.4">
        <SpawnItem identifier="crawlereggprojectile" spawnposition="This" count="3" aimspread="15" rotationtype="Collider" rotation="0" />
      </StatusEffect>
    </attack>
  </limb>
  <limb id="9" width="0" height="0" type="RightThigh" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="101.7" mass="0" friction="0.3" restitution="0.05" density="5" pullpos="0,0" refjoint="-1" ignorecollisions="False" name="Limb 9" notes="" spriteorientation="210" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="6,642,226,263" depth="0.11" origin="0.5039067,0.49808028" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="10" width="268.2" height="100" type="RightLeg" flip="False" healthindex="3" attackpriority="1" steerforce="0" stepoffset="0,0" radius="0" mass="0" friction="0.3" restitution="0.05" density="10" pullpos="21.6116,-9.738574" refjoint="8" ignorecollisions="False" name="RightArm" notes="" spriteorientation="90" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="631,463,298,127" depth="0.05" origin="0.44715995,0.5628193" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!--Left Claw-->
  <limb id="11" width="80" height="369" ignorecollisions="False" flip="False" mass="0.5" type="RightFoot" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" bodytype="Dynamic" radius="0" friction="0.3" restitution="0.05" density="10" pullpos="-3.9884124,-1.8825091" refjoint="0" name="LeftClaw" notes="" spriteorientation="180" mirrorvertically="False" mirrorhorizontally="False" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="13,19,139,410" depth="0.5" origin="0.64316547,0.43489587" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_crawler" />
  </limb>
  <limb id="12" radius="0" width="268.2" height="100" mass="0" name="LeftArm" type="RightLeg" spriteorientation="NaN" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="27.3626,-6.016137" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="630,461,298,130" origin="0.44632512,0.55560976" depth="0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <limb id="13" radius="101.7" width="0" height="0" mass="0" name="Limb 13" type="RightThigh" spriteorientation="210" flip="False" mirrorvertically="False" mirrorhorizontally="False" healthindex="2" attackpriority="1" steerforce="0" stepoffset="0,0" density="10" pullpos="0,0" refjoint="-1" ignorecollisions="False" notes="" friction="0.3" restitution="0.05" hide="False" angulardamping="7" mouthpos="0,0" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="6,641,226,264" origin="0.4983812,0.50471175" depth="0.5" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
  </limb>
  <!--Right Claw-->
  <limb id="14" radius="0" width="80" height="368.99997" name="RightClaw" type="RightFoot" spriteorientation="180" flip="False" mirrorvertically="False" mirrorhorizontally="False" hide="False" attackpriority="1" steerforce="0" density="10" ignorecollisions="False" angulardamping="7" pullpos="-5.450408,-0.114616506" stepoffset="0,0" refjoint="0" mouthpos="0,0" notes="" healthindex="3" friction="0.3" restitution="0.05" constanttorque="0" constantangle="0" scale="1" attackforcemultiplier="1" minseverancedamage="50" inheritlimbdepth="None" severedfadeouttime="10" applytailangle="False" sinefrequencymultiplier="1" sineamplitudemultiplier="1" blinkfrequency="0" blinkdurationin="0.2" blinkdurationout="0.5" blinkholdtime="0" blinkrotationin="0" blinkrotationout="45" blinkforce="50" onlyblinkinwater="False" blinktransitionin="Linear" blinktransitionout="Linear" canbeseveredalive="True">
    <deformablesprite sourcerect="13,19,139,410" origin="0.64316547,0.43489587" depth="0" texture="" color="255,255,255,255" deadcolor="255,255,255,255" deadcolortime="0" ignoretint="False" />
    <sound tag="footstep_crawler" />
  </limb>
  <!-- Joints -->
  <joint limb1="0" limb2="1" limb1anchor="-101.72242,-20.389397" limb2anchor="142.3726,56.7463" canbesevered="True" limitenabled="True" upperlimit="20" lowerlimit="-40" name="Joint 0 - 1" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="True" />
  <joint limb1="1" limb2="2" limb1anchor="-174.94586,-6.9077344" limb2anchor="93.44623,45.20165" canbesevered="True" limitenabled="True" upperlimit="8.367105" lowerlimit="-66.20706" name="Joint 1 - 2" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <!-- Tail -->
  <joint limb1="2" limb2="3" limb1anchor="-150.58286,8.692038" limb2anchor="127.61233,11.144856" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 2 - 3" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="3" limb2="4" limb1anchor="-118.09751,-13.980717" limb2anchor="71.2788,-8.957865" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 3 - 4" stiffness="0.25" severanceprobabilitymodifier="0.05" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="4" limb2="5" limb1anchor="-88.71179,-12.191047" limb2anchor="56.69874,-0.24925603" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30.02529" name="Joint 4 - 5" stiffness="0.25" severanceprobabilitymodifier="0.1" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="5" limb2="6" limb1anchor="-58.36296,-7.995171" limb2anchor="48.43976,-2.290606" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-29.95912" name="Joint 5 - 6" stiffness="0.25" severanceprobabilitymodifier="0.15" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="6" limb2="7" limb1anchor="-49.20192,1.3032576" limb2anchor="51.188152,2.4567723" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-30" name="Joint 6 - 7" stiffness="0.25" severanceprobabilitymodifier="0.2" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="8" limb1anchor="-105.4433,-59.54576" limb2anchor="-107.42666,50.62406" canbesevered="True" limitenabled="True" upperlimit="0" lowerlimit="-30" name="Joint 0 - 8" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="9" limb1anchor="-40.456398,10.642103" limb2anchor="89.13132,52.656567" canbesevered="True" limitenabled="True" upperlimit="65" lowerlimit="-35" name="Joint 1 - 9" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="9" limb2="10" limb1anchor="-72.09847,-121.8896" limb2anchor="-84.49823,41.869198" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" name="Joint 9 - 10" stiffness="0.2" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="1" limb2="13" limb1anchor="64.65698,27.644127" limb2anchor="62.32378,84.12753" name="Joint 1 - 13" canbesevered="True" limitenabled="True" upperlimit="64.97125" lowerlimit="-35" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="13" limb2="12" limb1anchor="-95.58048,-94.35211" limb2anchor="-84.889046,42.622585" name="Joint 13 - 12" canbesevered="True" limitenabled="True" upperlimit="45" lowerlimit="-90" stiffness="0.2" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="12" limb2="11" limb1anchor="125.36,-17.261583" limb2anchor="-8.215395,167.40263" name="Joint 12 - 11" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="10" limb2="14" limb1anchor="126.53378,-19.49628" limb2anchor="-7.0831356,166.26538" name="Joint 10 - 14" canbesevered="True" limitenabled="True" upperlimit="145" lowerlimit="-45" stiffness="0.25" severanceprobabilitymodifier="0" scale="1" breaksound="gore" weldjoint="False" clockwiserotation="False" />
  <joint limb1="0" limb2="15" limb1anchor="109.54902,-144.77794" limb2anchor="0,0" name="Joint 0 - 15 (Water Attack C)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="True" clockwiserotation="False" />
  <joint limb1="0" limb2="16" limb1anchor="108.82801,-144.95901" limb2anchor="0,0" name="Joint 0 - 16 (Water Attack S)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="True" clockwiserotation="False" />
  <joint limb1="0" limb2="17" limb1anchor="157.43246,-166.58304" limb2anchor="0,0" name="Joint 0 - 17 (Ranged Attack)" canbesevered="False" limitenabled="True" upperlimit="0" lowerlimit="0" stiffness="0.25" severanceprobabilitymodifier="1" scale="1" breaksound="gore" weldjoint="True" clockwiserotation="False" />
</Ragdoll>